public void SetValue(BoardSetting boardSetting) //метод получения данных { this.ySize = boardSetting.ySize; this.xSize = boardSetting.xSize; this.tileSprite = boardSetting.tileSprite; this.tileArray = CreateBoard(boardSetting.tileGO); }
public async static Task <bool> DoWash() { log.Info("Wash"); VsmdController vsmdController = VsmdController.GetVsmdController(); PumpController pumpController = PumpController.GetPumpController(); BoardSetting curBoardSetting = BoardSetting.GetInstance(); int washDelayMilliSeconds = (int)(1000 * curBoardSetting.CurrentBoard.WashDelaySeconds); int delayMicroSecondsBetweenSamples = (int)(Preference.GetInstace().DelaySeconds * 1000); await vsmdController.MoveTo(VsmdAxis.Z, curBoardSetting.CurrentBoard.ZTravel); await vsmdController.MoveTo(VsmdAxis.X, curBoardSetting.CurrentBoard.WashX); await vsmdController.MoveTo(VsmdAxis.Y, curBoardSetting.CurrentBoard.WashY); await vsmdController.MoveTo(VsmdAxis.Z, curBoardSetting.CurrentBoard.WashZ); Random rnd = new Random(); var port = rnd.Next(1, 4); for (int i = 0; i < curBoardSetting.CurrentBoard.WashTimes; i++) { await pumpController.SwitchOnOff(port); Thread.Sleep(washDelayMilliSeconds); } await vsmdController.MoveTo(VsmdAxis.Z, curBoardSetting.CurrentBoard.ZTravel); log.Info("finished wash"); return(true); }
public void Initialize(BoardSetting boardSetting) { var board = Board.instance.CreateBoard(boardSetting); this.tileArray = board; this.xSize = boardSetting.xSize; this.ySize = boardSetting.ySize; this.tileSprite = boardSetting.tileSprite; this.tile = Board.instance.SetValue2(boardSetting.tileGO); this.img = boardSetting.img; Board.instance.SetImg(this.img, boardSetting.tileSprite); }
private static BoardSetting GetBoardSetting() { var defaultFile = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "board.txt"); var path = GetFilePath(defaultFile, "Board Setting"); BoardSetting setting = null; if (path != null) { setting = new BoardSetting(path);; setting.Load(); } return(setting); }
private void CreateBoard(BoardSetting boardSetting) { for (int i = 0; i < boardSetting.BoardWithd; i++) { for (int j = 0; j < boardSetting.BoardHeight; j++) { Engine.Point pt = new Engine.Point { X = i, Y = j }; var ctl = CreateCell(pt); if (boardSetting.Mines.Any(m => m == pt)) { ctl.Image = Resources.MINE; } else if (boardSetting.ExitPoint == pt) { ctl.Image = Resources.Exit; } else if (boardSetting.StartPoint == pt) { switch (boardSetting.Direction) { case Engine.Direction.North: ctl.Image = Resources.TNorth; break; case Engine.Direction.West: ctl.Image = Resources.TWest; break; case Engine.Direction.East: ctl.Image = Resources.Teast; break; case Engine.Direction.South: ctl.Image = Resources.TSouth; break; } } panel2.Controls.Add(ctl); ctl.BringToFront(); } } }
static void Main(string[] args) { BoardSetting board = null; MovesSetting moves = null; try { board = GetBoardSetting(); moves = GetMovesSetting(); } catch (InvalidSettingException ex) { foreach (var item in ex.Errors) { WriteError(item.ToString()); } } game = null; if (board != null && moves != null) { try { game = Game .Create(board.BoardWithd, board.BoardHeight) .LayMine(board.Mines) .SetExitPoint(board.ExitPoint) .AddTurtle(board.StartPoint, board.Direction, G_TurtleStatusChanged); } catch (Exception ex) { WriteError(ex.Message); } } if (game != null) { Play(moves); } else { WriteError("Failur in running application!"); } System.Console.ReadLine(); }
//static Tuple<int,int> _boardSize; public static BoardSetting GameSettingSetBoardSize(string setting, string fileName) { var FileContent = ReadSettings(fileName); var GetWidthAndHeight = showMatch(FileContent, @"" + setting + "\r\n[0-9],[0-9]", "" + setting + "\r\n"); var BoardSettings = new BoardSetting(); try { BoardSettings.width = GetWidthAndHeight.First(); BoardSettings.height = GetWidthAndHeight.Last(); return(BoardSettings); } catch (Exception e) { Console.WriteLine("Excetion :{0}", e); } return(BoardSettings); }
private void Button2_Click(object sender, EventArgs e) { try { movesSetting = new MovesSetting(moveFile); movesSetting.Load(); boardSetting = new BoardSetting(boardFile); boardSetting.Load(); current = boardSetting.StartPoint; CreateBoard(boardSetting); this.Width = boardSetting.BoardWithd * 52 + 220; this.Height = boardSetting.BoardHeight * 52 + 40 + panel1.Height; this.Update(); game = Engine.Game .Create(boardSetting.BoardWithd, boardSetting.BoardHeight) .LayMine(boardSetting.Mines) .SetExitPoint(boardSetting.ExitPoint) .AddTurtle(boardSetting.StartPoint, boardSetting.Direction, this.G_TurtleStatusChanged); ThreadPool.QueueUserWorkItem(s => Play()); } catch (InvalidSettingException ex) { StringBuilder strb = new StringBuilder(); strb.AppendLine(ex.Message); foreach (var item in ex.Errors) { strb.AppendLine(item.ToString()); } ShowError(strb.ToString()); } catch (Exception ex) { ShowError(ex.Message); } }
public Tile[,] CreateBoard(BoardSetting boardSetting) { this.xSize = boardSetting.xSize; this.ySize = boardSetting.ySize; this.tileGO = boardSetting.tileGO; this.tileSprite = boardSetting.tileSprite; Tile[,] tileArray = new Tile[xSize, ySize]; float xPos = transform.position.x; float yPos = transform.position.y; Vector2 tileSize = tileGO.spriteRenderer.bounds.size; for (int i = 0; i < xSize; i++) { for (int j = 0; j < ySize; j++) { Tile newTile = Instantiate(tileGO, transform.position, Quaternion.identity); newTile.transform.position = new Vector2(xPos + (tileSize.x * i), yPos + (tileSize.y * j)); newTile.transform.parent = transform; tileArray[i, j] = newTile; List <Sprite> tempSprite = new List <Sprite>(); tempSprite.AddRange(tileSprite); if (i % 2 == 0 && i != 0) { tempSprite.Remove(tileArray[i - 1, j].spriteRenderer.sprite); } if (j % 2 == 0 && j != 0) { tempSprite.Remove(tileArray[i, j - 1].spriteRenderer.sprite); } newTile.spriteRenderer.sprite = tempSprite[Random.Range(0, tempSprite.Count)]; newTile.name = i.ToString() + j.ToString(); } } return(tileArray); }
public Tuple <int, ColoredBoardSmallBigger, ColoredBoardSmallBigger> Begin(int deepness, BoardSetting setting, ColoredBoardSmallBigger MeBoard, ColoredBoardSmallBigger EnemyBoard, in Player Me, in Player Enemy)
public Pop EvolutionaryGeneration(BoardSetting bs) { return(new Pop(bs.Width, bs.Height, bs.Range)); }
private List <Pop> breedBatch(BoardSetting bs, List <Pop> stock) { return(new List <Pop>()); }
private List <Pop> frechBatch(BoardSetting bs) { return(new List <Pop>()); }