private void OnBoardResetted(BoardResetted message) { this.Status = SolveStatus.NotStarted; this.StepCount = 0; this.Duration = TimeSpan.Zero; }
private void OnBoardResetted(BoardResetted message) { if (this.Solutions == null) { return; } if (this.gameService.BoardState.Equals(this.solvedBoardState)) { this.nextStepIndex = 0; foreach (IReadOnlyList<SolutionStep> solution in this.Solutions) { foreach (SolutionStep solutionStep in solution) { solutionStep.Status = SolutionStepStatus.NotSteppedYet; } } } else { this.Status = SolverServiceStatus.NotSolved; this.Solutions = null; this.SolutionLength = null; if (this.AutoSolve) { this.StartSolveCurrentBoard(); } } }