Exemple #1
0
 public void OnClickButton()
 {
     //プレイヤが動いていないときだけボタンを押せる
     if (!BoardMaster.is_moving)
     {
         BoardMaster.getInstance().UpdateGame(id);
     }
 }
Exemple #2
0
 public void Awake()
 {
     sprite            = GetComponent <SpriteRenderer>();
     missileObjectPool = ObjectPoolManager.GetInstance().Get(objectPoolKey);
     //      Debug.Log(missileObjectPool == null);
     view     = GetComponent <FieldOfView>();
     master   = BoardMaster.GetInstance();
     standard = master.destination.transform.position;
 }
Exemple #3
0
 public static BoardMaster getInstance()
 {
     if (instance == null)
     {
         instance = FindObjectOfType(typeof(BoardMaster)) as BoardMaster;
         if (instance == null)
         {
             Debug.Log("BoardMasterのインスタンスがない");
         }
     }
     return(instance);
 }
Exemple #4
0
    private IEnumerator move(int count, GameObject player)
    {
        //is_movingがtrueの間はボタンを押しても意味がなくなる
        BoardMaster.is_moving = true;
        int dir = 1;

        for (int i = 0; i < count; i++)
        {
            //ゴール超えて進むようなら逆戻り
            if (player.transform.position.x > BoardMaster.getInstance().getfinishPoint() - 0.5f)
            {
                dir = -1;
            }

            Vector3 pos = player.transform.position;
            pos.x += dir * 1.5f;
            player.transform.position = pos;
            //プレイヤ0のときだけカメラを動かす
            if (player.gameObject.tag == "0")
            {
                GameObject.Find("Main Camera").transform.position = new Vector3(player.transform.position.x + 15, 25.5f, -6);
            }
            yield return(new WaitForSeconds(0.5f));
        }
        //振り出しに戻るマスの効果
        if (player.transform.position.x == BoardMaster.BackStage * 1.5f)
        {
            Vector3 pos = player.transform.position;
            pos.x = 0;
            player.transform.position = pos;
            //プレイヤ0のときだけカメラを動かす
            if (player.gameObject.tag == "0")
            {
                GameObject.Find("Main Camera").transform.position = new Vector3(player.transform.position.x + 15, 25.5f, -6);
            }
        }
        //ゴールマスにピッタリ止まる
        if (player.transform.position.x > BoardMaster.getInstance().getfinishPoint() - 0.5f)
        {
            BoardMaster.getInstance().finish();
        }
        //動き終わったことを示す
        textcontroller.addText("finish move\n");
        BoardMaster.is_moving = false;
    }
Exemple #5
0
    // Use this for initialization
    void Start()
    {
        //表示するテキスト
        text = GetComponent <Text>();
        string win;

        if (BoardMaster.getwinID() == 0)
        {
            win = "勝ち";
        }
        else
        {
            win = "負け";
        }
        text.text = "あなたの" + win + "です。\nエンターを押して再スタート\n";
        //画像の表示
        Texture2D texture0 = Resources.Load("Materials/guriko") as Texture2D;
        Image     img      = GameObject.Find("Canvas/Image").GetComponent <Image> ();

        img.sprite = Sprite.Create(texture0, new Rect(0, 0, texture0.width, texture0.height), Vector2.zero);
    }
Exemple #6
0
    void GenerateNewMap(int xSize, int ySize)
    {
        if (xSize < 1 || ySize < 1)
        {
            Debug.Log("Map is too small.");
            return;
        }

        if (null == TileVisualizer.instance)
        {
            Debug.LogError("No TileVisualizer Found!");
            return;
        }

        ++currentMapNumber;

        currentMap                 = new GameObject().AddComponent <BoardMaster>();
        currentMap.name            = "New Map " + currentMapNumber;
        currentMap.basicTilePrefab = (Tile)Resources.LoadAssetAtPath("Assets/Prefabs/Tiles/Basic Tile.prefab", typeof(Tile));
        currentMap.tileSize        = 1;
        currentMap.tileSeparation  = tileSeparation;
        currentMap.Setup(xSize, ySize);
    }
Exemple #7
0
    void OnGUI()
    {
        EditorGUILayout.BeginHorizontal();
        xSize = EditorGUILayout.IntField("X", xSize);
        ySize = EditorGUILayout.IntField("Y", ySize);
        EditorGUILayout.EndHorizontal();
        tileSeparation = EditorGUILayout.FloatField("Tile Separation", tileSeparation);
        if (GUILayout.Button("Generate Blank Map")) {
            GenerateNewMap(xSize, ySize);
        }
        currentMap = (BoardMaster)EditorGUILayout.ObjectField("Current Map", currentMap, typeof(BoardMaster), true);
        if (GUILayout.Button("Save Map as Prefab")) {
            SaveCurrentMapAsPrefab();
        }

        EditorGUILayout.BeginHorizontal();

        if (GUILayout.Button("Rotate Left")) {
            RotateSelectionLeft();
        }
        if (GUILayout.Button("Rotate Right")) {
            RotateSelectionRight();
        }

        EditorGUILayout.EndHorizontal();

        EditorGUILayout.LabelField("Replace Tile");

        EditorGUILayout.BeginVertical();

        for (int i=0; i < (int)TileType.MAX; i++) {
            if (GUILayout.Button(((TileType)i).ToString())) {
                ReplaceSelectedTiles((TileType)i);
            }
        }

        EditorGUILayout.EndVertical();

        EditorGUILayout.LabelField("Walls");

        EditorGUILayout.BeginVertical();

        for (int i=0; i < 4; i++) {
            EditorGUILayout.BeginHorizontal();
            if (GUILayout.Button("Add Wall " + ((Facing)i).ToString())) {
                AddWallInDirection((Facing)i);
            }
            if (GUILayout.Button("Rotate Wall " + ((Facing)i).ToString())) {
                RotateWallAtDirection((Facing)i);
            }
            if (GUILayout.Button("Remove Wall " + ((Facing)i).ToString())) {
                RemoveWallInDirection((Facing)i);
            }

            EditorGUILayout.EndHorizontal();
        }

        EditorGUILayout.EndVertical();

        EditorGUILayout.LabelField("Replace Walls");

        EditorGUILayout.BeginVertical();

        for (int i=0; i < 4; i++) {
            EditorGUILayout.BeginHorizontal();
            EditorGUILayout.LabelField(((Facing)i).ToString());
            for (int j=0; j < (int)WallType.MAX; j++) {
                if (GUILayout.Button(((WallType)j).ToString())) {
                    ChangeWallInDirection((Facing)i, (WallType)j);
                }
            }
            EditorGUILayout.EndHorizontal();
        }

        EditorGUILayout.EndVertical();
    }
Exemple #8
0
    void GenerateNewMap(int xSize, int ySize)
    {
        if (xSize < 1 || ySize < 1) {
            Debug.Log("Map is too small.");
            return;
        }

        if (null == TileVisualizer.instance) {
            Debug.LogError("No TileVisualizer Found!");
            return;
        }

        ++currentMapNumber;

        currentMap = new GameObject().AddComponent<BoardMaster>();
        currentMap.name = "New Map " + currentMapNumber;
        currentMap.basicTilePrefab = (Tile)Resources.LoadAssetAtPath("Assets/Prefabs/Tiles/Basic Tile.prefab", typeof(Tile));
        currentMap.tileSize = 1;
        currentMap.tileSeparation = tileSeparation;
        currentMap.Setup(xSize, ySize);
    }
Exemple #9
0
    void OnGUI()
    {
        EditorGUILayout.BeginHorizontal();
        xSize = EditorGUILayout.IntField("X", xSize);
        ySize = EditorGUILayout.IntField("Y", ySize);
        EditorGUILayout.EndHorizontal();
        tileSeparation = EditorGUILayout.FloatField("Tile Separation", tileSeparation);
        if (GUILayout.Button("Generate Blank Map"))
        {
            GenerateNewMap(xSize, ySize);
        }
        currentMap = (BoardMaster)EditorGUILayout.ObjectField("Current Map", currentMap, typeof(BoardMaster), true);
        if (GUILayout.Button("Save Map as Prefab"))
        {
            SaveCurrentMapAsPrefab();
        }

        EditorGUILayout.BeginHorizontal();

        if (GUILayout.Button("Rotate Left"))
        {
            RotateSelectionLeft();
        }
        if (GUILayout.Button("Rotate Right"))
        {
            RotateSelectionRight();
        }

        EditorGUILayout.EndHorizontal();

        EditorGUILayout.LabelField("Replace Tile");

        EditorGUILayout.BeginVertical();

        for (int i = 0; i < (int)TileType.MAX; i++)
        {
            if (GUILayout.Button(((TileType)i).ToString()))
            {
                ReplaceSelectedTiles((TileType)i);
            }
        }

        EditorGUILayout.EndVertical();

        EditorGUILayout.LabelField("Walls");

        EditorGUILayout.BeginVertical();

        for (int i = 0; i < 4; i++)
        {
            EditorGUILayout.BeginHorizontal();
            if (GUILayout.Button("Add Wall " + ((Facing)i).ToString()))
            {
                AddWallInDirection((Facing)i);
            }
            if (GUILayout.Button("Rotate Wall " + ((Facing)i).ToString()))
            {
                RotateWallAtDirection((Facing)i);
            }
            if (GUILayout.Button("Remove Wall " + ((Facing)i).ToString()))
            {
                RemoveWallInDirection((Facing)i);
            }

            EditorGUILayout.EndHorizontal();
        }

        EditorGUILayout.EndVertical();

        EditorGUILayout.LabelField("Replace Walls");

        EditorGUILayout.BeginVertical();


        for (int i = 0; i < 4; i++)
        {
            EditorGUILayout.BeginHorizontal();
            EditorGUILayout.LabelField(((Facing)i).ToString());
            for (int j = 0; j < (int)WallType.MAX; j++)
            {
                if (GUILayout.Button(((WallType)j).ToString()))
                {
                    ChangeWallInDirection((Facing)i, (WallType)j);
                }
            }
            EditorGUILayout.EndHorizontal();
        }

        EditorGUILayout.EndVertical();
    }
Exemple #10
0
 void Awake()
 {
     SharedInstance = this;
     myTransform = transform;
 }
Exemple #11
0
 void Awake()
 {
     SharedInstance = this;
     myTransform    = transform;
 }