public void UndoMoveTest(int x1, int y1, int x2, int y2) { // Arrange var board = new Board(true); var boardLogic = new BoardLogic(true); // Act boardLogic.LogicMove(4, 1, 4, 3, board); boardLogic.LogicMove(4, 6, 4, 4, board); var expected = board.CloneChessBoard(); var expected2 = board.CloneWhitePieces(); var expected3 = board.CloneBlackPieces(); PieceBase auxPiece = board.ChessBoard[x2, y2]; if (boardLogic.LogicMove(x1, y1, x2, y2, board)) { boardLogic.UndoMove(x1, y1, x2, y2, auxPiece, board); } var result = board.ChessBoard; var result2 = board.WhitePieces; var result3 = board.BlackPieces; // Assert Assert.AreEqual(expected, result); Assert.AreEqual(expected2, result2); Assert.AreEqual(expected3, result3); }
public void EvaluateBoardTest(int EvaluateExpected, int x1, int y1, int x2, int y2) { // Arrange bool player1 = true; var board = new Board(player1); var boardLogic = new BoardLogic(player1); var AI = new ArtificialIntelligence(board); // Act boardLogic.TurnChange(board); boardLogic.LogicMove(x1, y1, x2, y2, board); var result = AI.EvaluateBoard(board); // Assert Assert.AreEqual(EvaluateExpected, result); }
public void FinallyMoveReverterTest(int x1, int y1, int x2, int y2) { // Arrange var board = new Board(true); var boardLogic = new BoardLogic(true); var expected = board.ChessBoard; PieceBase[,] BackupBoard = board.CloneChessBoard(); // Act boardLogic.TurnChange(board); if (boardLogic.LogicMove(x1, y1, x2, y2, board)) { boardLogic.TurnChange(board); board.ChessBoard = BackupBoard; //vuelve al board clonado } var result = board.ChessBoard; // Assert Assert.AreEqual(expected, result); }