Exemple #1
0
        public BoardHistoric Clone()
        {
            BoardHistoric tmp = new BoardHistoric();

            tmp.bPlayerOneTurn = bPlayerOneTurn;
            tmp.iTurn          = iTurn;
            tmp.Board          = Board.Clone() as int [, ];
            tmp.BlackScore     = BlackScore;
            tmp.WhiteScore     = WhiteScore;
            tmp.BlackWin       = BlackWin;
            tmp.WhiteWin       = WhiteWin;
            tmp.winX           = winX;
            tmp.winY           = winY;
            tmp.hasWon         = hasWon;
            return(tmp);
        }
Exemple #2
0
    // Use this for initialization
    void Awake()
    {
        Instance     = this;
        currentState = new BoardHistoric();
        if (lBoardHisto != null)
        {
            lBoardHisto.Clear();
            EatCoord.Clear();
        }
        else
        {
            lBoardHisto        = new List <BoardHistoric>();
            currentState.Board = new int[iHeightBoard, iWidthBoard];
            lBoardHisto.Insert(0, currentState.Clone());
            EatCoord = new List <int[]>();
        }

        PopUpWinPanel = GameObject.Find("PopUpWin");
        PopUpWinPanel.SetActive(false);

        GameObject tmp = GameObject.Find("DepthScore");

        DepthText = tmp.GetComponent <Text>();
        tmp       = GameObject.Find("ValueScore");
        ValueText = tmp.GetComponent <Text>();
        tmp       = GameObject.Find("TimeScore");
        TimeText  = tmp.GetComponent <Text>();

        currentState.iTurn          = 0;
        currentState.BlackScore     = 0;
        currentState.WhiteScore     = 0;
        currentState.BlackWin       = false;
        currentState.WhiteWin       = false;
        currentState.bPlayerOneTurn = true;
        for (int i = 0; i < iHeightBoard; i++)
        {
            for (int j = 0; j < iWidthBoard; j++)
            {
                currentState.Board[i, j] = Stone.Empty;
            }
        }
    }