public IActionResult Create(CreateGamePlaySessionDto gameSession)
        {
            var players        = db.Players.ToDictionary(p => p.Id);
            var currentRatings = db.Ratings.ToDictionary(r => new Tuple <int, int>(r.GameId, r.PlayerId));

            foreach (var player in gameSession.Players)
            {
                if (!currentRatings.ContainsKey(new Tuple <int, int>(gameSession.GameId, player)))
                {
                    this.db.Ratings.Add(new Models.PlayerRating()
                    {
                        GameId   = gameSession.GameId,
                        PlayerId = player,
                    });
                }


                if (!players.ContainsKey(player))
                {
                    return(this.BadRequest($"No player exists with id {player}"));
                }
            }

            var session = gameSession.ToModel();

            db.GamePlaySessions.Add(session);
            db.SaveChanges();

            return(this.Ok(session.Id));
        }
Exemple #2
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        public IActionResult Create([FromBody] Game item)
        {
            if (item == null)
            {
                return(BadRequest());
            }


            var game = new Game {
                Title = item.Title
            };

            _context.Games.Add(game);
            _context.SaveChanges();

            return(CreatedAtRoute("GetGame", new { id = game.Id }, game));
        }
Exemple #3
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        public IActionResult Create([FromBody] Purchase item)
        {
            if (item == null)
            {
                return(BadRequest());
            }

            // Check AccountId exists
            if (_context.Accounts.FirstOrDefault(u => u.Id == item.AccountId) == null)
            {
                return(BadRequest());
            }

            // Check if the posted Purchase has a valid game, if not it creates it
            Game game = null;

            if (item.Game != null && _context.Games.FirstOrDefault(g => g.Id == item.GameId) == null || _context.Games.FirstOrDefault(g => g.Id == item.Game.Id) == null)
            {
                game       = new Game();
                game.Title = item.Game.Title;
                _context.Games.Add(game);
                _context.SaveChanges();
            }

            if (game == null)
            {
                game = item.Game ?? _context.Games.FirstOrDefault(g => g.Id == item.GameId);
            }

            var purchase = new Purchase();

            purchase.Amount    = item.Amount;
            purchase.GameId    = game.Id;
            purchase.AccountId = item.AccountId;

            _context.Purchases.Add(item);
            _context.SaveChanges();

            return(CreatedAtRoute("GetPurchase", new { id = item.Id }, item));
        }
        protected override void Seed(BoardGameContext context)
        {
            context.BoardGameCategories.AddOrUpdate(x => x.ID,
                                                    new BoardGameCategory()
            {
                ID = 1, Name = "Familijne"
            },
                                                    new BoardGameCategory()
            {
                ID = 2, Name = "Imprezowe"
            },
                                                    new BoardGameCategory()
            {
                ID = 3, Name = "Ekonomiczne"
            },
                                                    new BoardGameCategory()
            {
                ID = 4, Name = "Strategiczne"
            },
                                                    new BoardGameCategory()
            {
                ID = 5, Name = "Wojenne"
            },
                                                    new BoardGameCategory()
            {
                ID = 6, Name = "Przygodowe"
            },
                                                    new BoardGameCategory()
            {
                ID = 7, Name = "Kooperacyjne"
            },
                                                    new BoardGameCategory()
            {
                ID = 8, Name = "Gry karciane"
            },
                                                    new BoardGameCategory()
            {
                ID = 9, Name = "Gry koœciane"
            },
                                                    new BoardGameCategory()
            {
                ID = 10, Name = "Logiczne"
            },
                                                    new BoardGameCategory()
            {
                ID = 11, Name = "Wyœcigowe i sportowe"
            },
                                                    new BoardGameCategory()
            {
                ID = 12, Name = "Gry dla 1 osoby"
            },
                                                    new BoardGameCategory()
            {
                ID = 13, Name = "Gry dla 2 osób"
            },
                                                    new BoardGameCategory()
            {
                ID = 14, Name = "Gry podró¿ne"
            },
                                                    new BoardGameCategory()
            {
                ID = 15, Name = "Gry plenerowe"
            },
                                                    new BoardGameCategory()
            {
                ID = 16, Name = "S³owne i liczbowe"
            },
                                                    new BoardGameCategory()
            {
                ID = 17, Name = "Ró¿ne"
            },
                                                    new BoardGameCategory()
            {
                ID = 18, Name = "Ze zwierzêtami"
            },
                                                    new BoardGameCategory()
            {
                ID = 19, Name = "Gry japoñskie"
            },
                                                    new BoardGameCategory()
            {
                ID = 20, Name = "Gry dla doros³ych"
            },
                                                    new BoardGameCategory()
            {
                ID = 21, Name = "Edukacyjne"
            },
                                                    new BoardGameCategory()
            {
                ID = 22, Name = "Dodatki do gier"
            }
                                                    );
            context.SaveChanges();

            var osadnicyCat = context.BoardGameCategories.Where(x => x.ID == 3 || x.ID == 4).ToList();
            var splendorCat = context.BoardGameCategories.Where(x => x.ID == 10 || x.ID == 4).ToList();
            var sabotazCat  = context.BoardGameCategories.Where(x => x.ID == 8).ToList();

            context.BoardGames.AddOrUpdate(x => x.ID,
                                           new BoardGame()
            {
                ID = 1, Name = "Osadnicy z Catanu", Categories = osadnicyCat, MinNumberOfPlayers = 2, MaxNumberOfPlayers = 4
            },
                                           new BoardGame()
            {
                ID = 2, Name = "Splendor", Categories = splendorCat, MinNumberOfPlayers = 2, MaxNumberOfPlayers = 4
            },
                                           new BoardGame()
            {
                ID = 3, Name = "Sabota¿ysta", Categories = sabotazCat, MinNumberOfPlayers = 2, MaxNumberOfPlayers = 6
            }
                                           );
            context.SaveChanges();

            var werciaGames = context.BoardGames.Where(x => x.ID == 1 || x.ID == 2).ToList();
            var lukaszGames = context.BoardGames.Where(x => x.ID == 3).ToList();

            context.Users.AddOrUpdate(x => x.ID,
                                      new User()
            {
                ID = 1, Login = "******", Password = "******", Games = werciaGames
            },
                                      new User()
            {
                ID = 2, Login = "******", Password = "******", Games = lukaszGames
            }
                                      );
            context.SaveChanges();

            context.Player.AddOrUpdate(x => x.ID,
                                       new Player()
            {
                ID = 1, UserID = 1, Points = 90, Ranking = 1
            },
                                       new Player()
            {
                ID = 2, UserID = 2, Points = 70, Ranking = 2
            }
                                       );
            context.SaveChanges();

            var players   = context.Player.Where(x => x.ID == 1 || x.ID == 2).ToList();
            var boardGame = context.BoardGames.Where(x => x.ID == 1).FirstOrDefault();

            context.Play.AddOrUpdate(x => x.ID,
                                     new Play()
            {
                ID = 1, Date = DateTimeOffset.Now, Players = players, BoardGameID = 1, BoardGame = boardGame, Winner = "werka zwycięzca"
            }
                                     );
            context.SaveChanges();

            var plays = context.Play.ToList();

            context.Statistics.AddOrUpdate(x => x.ID,
                                           new Statistic()
            {
                ID = 1, Plays = plays
            }
                                           );
            context.SaveChanges();
        }