Exemple #1
0
    // Updates the timer (including the graphical representation)
    // If time runs out in the trial or the break scene. It switches to the next scene.
    void StartTimer()
    {
        tiempo -= Time.deltaTime;
        if (showTimer)
        {
            BoardFunctions.UpdateTimer();
        }

        // When the time runs out:
        if (tiempo < 0)
        {
            ChangeToNextScene(BoardManager.itemClicks, false);
        }
    }