Exemple #1
0
    private void Start()
    {
        if (boardData == null)
        {
            boardData = GetComponent <BoardData>();
        }

        //clear previous holes by destroying it
        foreach (ParcelHole hole in GetComponentsInChildren <ParcelHole>())
        {
            DestroyImmediate(hole.gameObject);
        }

        holes = new List <ParcelHole>();

        //create new holes based on staticMap configuration in BoardData
        foreach (Vector2Int p in boardData.GetParcelHolePositions())
        {
            holes.Add(CreateParcelHole(p));
        }
    }