void Update()
 {
     if (Input.GetKeyDown(KeyCode.LeftArrow))
     {
         fullGrid = BoardControlls.moveInXDirection(fullGrid, -1);
     }
     if (Input.GetKeyDown(KeyCode.RightArrow))
     {
         fullGrid = BoardControlls.moveInXDirection(fullGrid, 1);
     }
     bgCreator.render(getGameGrid());
 }
    private void moveBoardDown()
    {
        List <int[]> moveIndexes = BoardControlls.getMovingPos(fullGrid);

        if (BoardControlls.canMove(fullGrid, 0, 1) == false)
        {
            stopMoving();
            spawnNewPice();
            return;
        }

        for (int y = fullGrid.GetLength(1); y >= 0; y--)
        {
            foreach (int[] m in moveIndexes)
            {
                if (m [1] == y)
                {
                    fullGrid[m[0], m[1]]        = (int)SqaureState.Empty;
                    fullGrid [m [0], m [1] + 1] = (int)SqaureState.Moving;
                }
            }
        }
    }