void FixedUpdate()
 {
     jailStatus = "";
     if (turnsLeftInJail > 0)
     {
         jailStatus         = "In Jail";
         transform.position = BoardControllerScript.SpacePosition(targetSpace, gameObject.transform.parent.gameObject.GetComponent <PlayerControllerScript>().players.Length, playerNo, jailStatus);
     }
     else if (currentSpace == gameObject.transform.parent.gameObject.GetComponent <PlayerControllerScript>().boardController.gameObject.GetComponent <BoardControllerScript>().GetTypeLocation("Jail"))
     {
         jailStatus = "Just Visiting";
     }
     if (targetSpace != currentSpace)
     {
         transform.position = Vector3.MoveTowards(transform.position, BoardControllerScript.SpacePosition(currentSpace + 1, gameObject.transform.parent.gameObject.GetComponent <PlayerControllerScript>().players.Length, playerNo, jailStatus), 0.2f);
     }
     else
     {
         transform.position = Vector3.MoveTowards(transform.position, BoardControllerScript.SpacePosition(targetSpace, gameObject.transform.parent.gameObject.GetComponent <PlayerControllerScript>().players.Length, playerNo, jailStatus), 0.2f);
     }
 }
 public void MoveDirect(int spaceNo)
 {
     targetSpace        = spaceNo;
     transform.position = BoardControllerScript.SpacePosition(spaceNo, gameObject.transform.parent.gameObject.GetComponent <PlayerControllerScript>().players.Length, playerNo, jailStatus);
 }
 void Update()
 {
     if (gameActive)
     {
         if (!active)
         {
             playerNo = playerController.gameObject.GetComponent <PlayerControllerScript>().currentPlayer;
             space    = playerController.gameObject.GetComponent <PlayerControllerScript>().players[playerNo].gameObject.GetComponent <PlayerScript>().currentSpace;
         }
         gameObject.transform.position = BoardControllerScript.SpacePosition(space);
         gameObject.transform.rotation = BoardControllerScript.SpaceRotation(space);
         if (board[space].gameObject.GetComponent <PropertyScript>() != null)
         {
             if (!board[space].gameObject.GetComponent <PropertyScript>().mortgaged)
             {
                 transform.Find("Manage Properties UI").Find("Mortgage").Find("Text").gameObject.GetComponent <UnityEngine.UI.Text>().text   = "Mortgage for £" + ((int)(board[space].gameObject.GetComponent <PropertyScript>().price / 2)).ToString();
                 transform.Find("Manage Properties UI").Find("Buy House").Find("Text").gameObject.GetComponent <UnityEngine.UI.Text>().text  = "Buy House for £" + board[space].gameObject.GetComponent <PropertyScript>().housePrice.ToString();
                 transform.Find("Manage Properties UI").Find("Sell House").Find("Text").gameObject.GetComponent <UnityEngine.UI.Text>().text = "Sell House for £" + ((int)(board[space].gameObject.GetComponent <PropertyScript>().housePrice / 2)).ToString();
                 if (board[space].gameObject.GetComponent <PropertyScript>().IsSetComplete())
                 {
                     if (board[space].gameObject.GetComponent <PropertyScript>().houses < 5 &&
                         board[space].gameObject.GetComponent <PropertyScript>().houses <= board[space].gameObject.GetComponent <PropertyScript>().LeastHousesInSet() &&
                         board[space].gameObject.GetComponent <PropertyScript>().housePrice <= playerController.gameObject.GetComponent <PlayerControllerScript>().players[playerNo].gameObject.GetComponent <PlayerScript>().money)
                     {
                         transform.Find("Manage Properties UI").Find("Buy House").Find("Text").gameObject.GetComponent <UnityEngine.UI.Text>().color = new Color(0, 0, 0);
                     }
                     else
                     {
                         transform.Find("Manage Properties UI").Find("Buy House").Find("Text").gameObject.GetComponent <UnityEngine.UI.Text>().color = new Color(1, 0, 0);
                     }
                     if (board[space].gameObject.GetComponent <PropertyScript>().houses > 0 &&
                         board[space].gameObject.GetComponent <PropertyScript>().houses >= board[space].gameObject.GetComponent <PropertyScript>().MostHousesInSet())
                     {
                         transform.Find("Manage Properties UI").Find("Sell House").Find("Text").gameObject.GetComponent <UnityEngine.UI.Text>().color = new Color(0, 0, 0);
                     }
                     else
                     {
                         transform.Find("Manage Properties UI").Find("Sell House").Find("Text").gameObject.GetComponent <UnityEngine.UI.Text>().color = new Color(1, 0, 0);
                     }
                 }
                 else
                 {
                     transform.Find("Manage Properties UI").Find("Buy House").Find("Text").gameObject.GetComponent <UnityEngine.UI.Text>().color  = new Color(1, 0, 0);
                     transform.Find("Manage Properties UI").Find("Sell House").Find("Text").gameObject.GetComponent <UnityEngine.UI.Text>().color = new Color(1, 0, 0);
                 }
             }
             else
             {
                 transform.Find("Manage Properties UI").Find("Mortgage").Find("Text").gameObject.GetComponent <UnityEngine.UI.Text>().text = "Unmortgage for £" + ((int)((board[space].gameObject.GetComponent <PropertyScript>().price / 2) * 1.1)).ToString();
                 if ((int)((board[space].gameObject.GetComponent <PropertyScript>().price / 2) * 1.1) >= gameObject.transform.parent.gameObject.GetComponent <PlayerControllerScript>().players[playerNo].gameObject.GetComponent <PlayerScript>().money || board[space].gameObject.GetComponent <PropertyScript>().houses > 0)
                 {
                     transform.Find("Manage Properties UI").Find("Mortgage").Find("Text").gameObject.GetComponent <UnityEngine.UI.Text>().color = new Color(1, 0, 0);
                 }
                 transform.Find("Manage Properties UI").Find("Buy House").Find("Text").gameObject.GetComponent <UnityEngine.UI.Text>().text   = "Buy House";
                 transform.Find("Manage Properties UI").Find("Buy House").Find("Text").gameObject.GetComponent <UnityEngine.UI.Text>().color  = new Color(1, 0, 0);
                 transform.Find("Manage Properties UI").Find("Sell House").Find("Text").gameObject.GetComponent <UnityEngine.UI.Text>().text  = "Sell House";
                 transform.Find("Manage Properties UI").Find("Sell House").Find("Text").gameObject.GetComponent <UnityEngine.UI.Text>().color = new Color(1, 0, 0);
             }
         }
         else if (board[space].gameObject.GetComponent <StationScript>() != null)
         {
             if (!board[space].gameObject.GetComponent <StationScript>().mortgaged)
             {
                 transform.Find("Manage Properties UI").Find("Mortgage").Find("Text").gameObject.GetComponent <UnityEngine.UI.Text>().text = "Mortgage for £" + ((int)(board[space].gameObject.GetComponent <StationScript>().price / 2)).ToString();
             }
             else
             {
                 transform.Find("Manage Properties UI").Find("Mortgage").Find("Text").gameObject.GetComponent <UnityEngine.UI.Text>().text = "Unmortgage for £" + ((int)((board[space].gameObject.GetComponent <StationScript>().price / 2) * 1.1)).ToString();
                 if ((int)((board[space].gameObject.GetComponent <StationScript>().price / 2) * 1.1) >= gameObject.transform.parent.gameObject.GetComponent <PlayerControllerScript>().players[playerNo].gameObject.GetComponent <PlayerScript>().money)
                 {
                     transform.Find("Manage Properties UI").Find("Mortgage").Find("Text").gameObject.GetComponent <UnityEngine.UI.Text>().color = new Color(1, 0, 0);
                 }
             }
             transform.Find("Manage Properties UI").Find("Buy House").Find("Text").gameObject.GetComponent <UnityEngine.UI.Text>().text   = "Buy House";
             transform.Find("Manage Properties UI").Find("Buy House").Find("Text").gameObject.GetComponent <UnityEngine.UI.Text>().color  = new Color(1, 0, 0);
             transform.Find("Manage Properties UI").Find("Sell House").Find("Text").gameObject.GetComponent <UnityEngine.UI.Text>().text  = "Sell House";
             transform.Find("Manage Properties UI").Find("Sell House").Find("Text").gameObject.GetComponent <UnityEngine.UI.Text>().color = new Color(1, 0, 0);
         }
         else if (board[space].gameObject.GetComponent <UtilityScript>() != null)
         {
             if (!board[space].gameObject.GetComponent <UtilityScript>().mortgaged)
             {
                 transform.Find("Manage Properties UI").Find("Mortgage").Find("Text").gameObject.GetComponent <UnityEngine.UI.Text>().text = "Mortgage for £" + ((int)(board[space].gameObject.GetComponent <UtilityScript>().price / 2)).ToString();
             }
             else
             {
                 transform.Find("Manage Properties UI").Find("Mortgage").Find("Text").gameObject.GetComponent <UnityEngine.UI.Text>().text = "Unmortgage for £" + ((int)((board[space].gameObject.GetComponent <UtilityScript>().price / 2) * 1.1)).ToString();
                 if ((int)((board[space].gameObject.GetComponent <UtilityScript>().price / 2) * 1.1) >= gameObject.transform.parent.gameObject.GetComponent <PlayerControllerScript>().players[playerNo].gameObject.GetComponent <PlayerScript>().money)
                 {
                     transform.Find("Manage Properties UI").Find("Mortgage").Find("Text").gameObject.GetComponent <UnityEngine.UI.Text>().color = new Color(1, 0, 0);
                 }
             }
             transform.Find("Manage Properties UI").Find("Buy House").Find("Text").gameObject.GetComponent <UnityEngine.UI.Text>().text   = "Buy House";
             transform.Find("Manage Properties UI").Find("Buy House").Find("Text").gameObject.GetComponent <UnityEngine.UI.Text>().color  = new Color(1, 0, 0);
             transform.Find("Manage Properties UI").Find("Sell House").Find("Text").gameObject.GetComponent <UnityEngine.UI.Text>().text  = "Sell House";
             transform.Find("Manage Properties UI").Find("Sell House").Find("Text").gameObject.GetComponent <UnityEngine.UI.Text>().color = new Color(1, 0, 0);
         }
     }
     transform.Find("Outline").gameObject.SetActive(active);
 }