Exemple #1
0
    public void OnEndDrag(PointerEventData eventData)
    {
        if (IsRunning)
        {
            return;
        }
        if (!IsDragging)
        {
            return;
        }
        BoardPosition pos = FindPosition(eventData);

        //Debug.LogFormat("OnEndDrag: {0}", pos);
        if (pos.place == BoardPosition.Place.BOARD)
        {
            // Drop in board
            Board.Cell targetCell = TheBoard[pos];
            if (targetCell.IsEmpty())
            {
                // Set item at target position
                SetBoardAndTile(pos, DraggingCell);
            }
            else if (DraggingFrom.x != -999)
            {
                // Move from board
                if (!targetCell.IsMovable())
                {
                    // Cannot swap with immovable object, spring back to original position
                    SetBoardAndTile(DraggingFrom, DraggingCell);
                }
                else
                {
                    // There are something there and is movable, swap them
                    SetBoardAndTile(DraggingFrom, targetCell);
                    SetBoardAndTile(pos, DraggingCell);
                }
            }
            else
            {
                // Move from toolbox but dropped on something. Discard it.
                TheBoard.ReturnTool(DraggingCell);
            }
        }
        else
        {
            // Drop outside board, try to return the item to toolbox
            if (!TheBoard.ReturnTool(DraggingCell))
            {
                // Item cannot be returned, spring back to original position (if there is)
                if (DraggingFrom.x != -999)
                {
                    SetBoardAndTile(DraggingFrom, DraggingCell);
                }
            }
        }
        DragIcon.gameObject.SetActive(false);
        IsDragging = false;
    }
Exemple #2
0
    public void OnBeginDrag(PointerEventData eventData)
    {
        if (IsRunning)
        {
            return;
        }
        if (eventData.button != PointerEventData.InputButton.Left)
        {
            return;
        }
        BoardPosition pos = MouseDownPos;         // Use position when mouse is down, not start dragging

        //BoardPosition pos = FindPosition(eventData);
        //Debug.LogFormat("OnBeginDrag: {0}", pos);
        do
        {
            if (pos.place == BoardPosition.Place.TOOLBOX)
            {
                int        toolID  = pos.x;
                Board.Cell NewCell = TheBoard.TakeTool(toolID);
                if (!NewCell.IsEmpty())
                {
                    DraggingCell = NewCell;
                    DraggingFrom = new Vector2Int(-999, -999);
                    break;
                }
            }
            else if (pos.place == BoardPosition.Place.BOARD)
            {
                // Begin drag on a board
                Board.Cell cell = TheBoard[pos];
                if (cell.IsMovable())
                {
                    DraggingCell = cell;
                    DraggingFrom = pos;
                    SetBoardAndTile(DraggingFrom, Board.EmptyCell);
                    break;
                }
            }
            eventData.pointerDrag = null;
            return;
        } while (false);
        IsDragging = true;
        Sprite draggingSprite = BoardTile.CellToSprite(DraggingCell);

        DragIcon.gameObject.SetActive(true);
        DragIcon.GetComponent <SpriteRenderer>().sprite = draggingSprite;
        DragIcon.position = MainCamera.ScreenToWorldPoint((Vector3)eventData.position).SetZ(0);
        //Debug.LogFormat("OnBeginDrag: Event position = {0}", eventData.position));
    }