Exemple #1
0
        public byte[] Save()
        {
            BinaryTexFile.Textures.Clear();
            BinaryTexFile.TextureDict.Clear();

            foreach (TextureData tex in Textures.Values)
            {
                tex.Texture.Name = tex.Text;

                BinaryTexFile.Textures.Add(tex.Texture);
                BinaryTexFile.TextureDict.Add(tex.Text);
            }

            MemoryStream mem = new MemoryStream();

            BinaryTexFile.Save(mem);

            return(mem.ToArray());
        }
Exemple #2
0
        private byte[] CreateNewBNTX(string Name)
        {
            MemoryStream mem = new MemoryStream();

            BntxFile bntx = new BntxFile();

            bntx.Target            = new char[] { 'N', 'X', ' ', ' ' };
            bntx.Name              = Name;
            bntx.Alignment         = 0xC;
            bntx.TargetAddressSize = 0x40;
            bntx.VersionMajor      = 0;
            bntx.VersionMajor2     = 4;
            bntx.VersionMinor      = 0;
            bntx.VersionMinor2     = 0;
            bntx.Textures          = new List <Texture>();
            bntx.TextureDict       = new ResDict();
            bntx.RelocationTable   = new RelocationTable();
            bntx.Flag              = 0;
            bntx.Save(mem);

            return(mem.ToArray());
        }
Exemple #3
0
        private void CreateBNTX(string path, List <Texture> textures)
        {
            BntxFile bntx = new BntxFile();

            bntx.Target            = new char[] { 'N', 'X', ' ', ' ' };
            bntx.Name              = "textures";
            bntx.Alignment         = 0xC;
            bntx.TargetAddressSize = 0x40;
            bntx.VersionMajor      = 0;
            bntx.VersionMajor2     = 4;
            bntx.VersionMinor      = 0;
            bntx.VersionMinor2     = 0;
            bntx.Textures          = new List <Texture>();
            bntx.TextureDict       = new ResDict();
            bntx.RelocationTable   = new RelocationTable();
            bntx.Flag              = 0;

            foreach (var file in textures)
            {
                bntx.Textures.Add(file);
            }

            bntx.Save(path);
        }
 public void Save(Stream stream)
 {
     BntxFile.Save(stream);
 }