public SoundclusterSfz(BlstFile aBlstFile) : base() { try { for (int i = 0; i < aBlstFile.pathBankList.Count; i++) { UnityEngine.Debug.Log(aBlstFile.pathBankList[i]); FileStream lFileStream = new FileStream(aBlstFile.pathBankList[i], FileMode.Open, FileAccess.Read); BnkFile lBnkFile = new BnkFile(lFileStream); BankSfz lSfzBank = new BankSfz(lBnkFile, aBlstFile.pathWaveform); if (bankDictionary.ContainsKey(i) == false) { bankDictionary.Add(i, lSfzBank); } if (i == 1) { if (bankDictionary.ContainsKey(0x7F00) == false) { bankDictionary.Add(0x7F00, lSfzBank); } } } } catch (Exception aExpection) { Logger.LogError("Expection:" + aExpection.ToString()); } }
public BankSfz(BnkFile aBnkFile, string aPathWaveform) : base() { Dictionary <string, string> lPathWaveformDictionary = GetWaveformPathDictionary(aPathWaveform); for (int i = 0; i < aBnkFile.pathSfzList.Count; i++) { FileStream lFileStream = new FileStream(aBnkFile.pathSfzList[i], FileMode.Open, FileAccess.Read); SfzFile lSfzFile = new SfzFile(lFileStream); instrumentArray[i] = new InstrumentSfz(lSfzFile, lPathWaveformDictionary); } }
static void Main(string[] args) { if (args.Length == 3) { IBnkFile bnkFile = BnkFile.Create(args[0]); var numberToReplace = uint.Parse(args[1]); bnkFile.ReplaceWemFile(numberToReplace, args[2]); bnkFile.WriteToFile("NEW_FILE.bnk"); Console.ReadKey(); Console.WriteLine("Done."); } else { Console.WriteLine("Usage: BoteSFX-Example <Original .BNK> <File Number To Replace> <.WEM To replace with>"); Console.WriteLine("Example: BoteSFX-Example WOWS_UI.BNK 12345678 something.wem"); } }
public BankSfz(BnkFile aBnkFile) : base() { for (int i = 0; i < aBnkFile.pathSfzArray.Length; i++) { if (aBnkFile.pathSfzArray[i] != null) { using (FileStream uFileStream = new FileStream(aBnkFile.pathSfzArray[i], FileMode.Open, FileAccess.Read)) { Logger.Debug(aBnkFile.pathSfzArray[i]); SfzFile lSfzFile = new SfzFile(uFileStream); instrumentArray[i] = new InstrumentSfz(lSfzFile); } } } }
public void Initialize() { if (_engineOn != null) { return; } _isActive = true; BnkFile bnk = new BnkFile(_car.Descriptor.SoundBnkFile); var sample = bnk.Samples[0]; _engineOnEffect = new SoundEffect(sample.PCMData, sample.SampleRate, sample.NbrChannels == 2 ? AudioChannels.Stereo : AudioChannels.Mono); _engineOn = _engineOnEffect.CreateInstance(); sample = bnk.Samples[1]; _engineOffEffect = new SoundEffect(sample.PCMData, sample.SampleRate, sample.NbrChannels == 2 ? AudioChannels.Stereo : AudioChannels.Mono); _engineOff = _engineOffEffect.CreateInstance(); sample = bnk.Samples[3]; _gearChange = new SoundEffect(sample.PCMData, sample.SampleRate, sample.NbrChannels == 2 ? AudioChannels.Stereo : AudioChannels.Mono); //temp = Engine.Instance.ContentManager.Load<SoundEffect>(String.Format("Content/Audio/Vehicles/{0}/engine-on-low", _car.Descriptor.Name)); //_engineOnLow = temp.CreateInstance(); ////.Play(0.3f, 0, 0); //temp = Engine.Instance.ContentManager.Load<SoundEffect>(String.Format("Content/Audio/Vehicles/{0}/engine-on-high", _car.Descriptor.Name)); //_engineOn = temp.CreateInstance(); // temp.Play(0.3f, 0, 0); //temp = Engine.Instance.ContentManager.Load<SoundEffect>(String.Format("Content/Audio/Vehicles/{0}/engine-off-low", _car.Descriptor.Name)); //_engineOffLow = temp.CreateInstance(); //temp.Play(0.3f, 0, 0); //temp = Engine.Instance.ContentManager.Load<SoundEffect>(String.Format("Content/Audio/Vehicles/{0}/engine-off-high", _car.Descriptor.Name)); //_engineOff = temp.CreateInstance(); //temp.Play(0.3f, 0, 0); BnkFile envBnk = new BnkFile("COLL_SW.BNK"); sample = envBnk.Samples[GRASS_SLIDE_INDEX]; _grassSlide = new SoundEffect(sample.PCMData, sample.SampleRate, sample.NbrChannels == 2 ? AudioChannels.Stereo : AudioChannels.Mono); _grassSlideInstance = _grassSlide.CreateInstance(); _skids.Add(Engine.Instance.ContentManager.Load <SoundEffect>("Content/Audio/Vehicles/common/skid1")); _skids.Add(Engine.Instance.ContentManager.Load <SoundEffect>("Content/Audio/Vehicles/common/skid2")); _skids.Add(Engine.Instance.ContentManager.Load <SoundEffect>("Content/Audio/Vehicles/common/skid3")); }