public static Bitmap ReduceColors(Options options, ProgressBar progressBar) { var filter = GetFilter(options.EDDFiler); Bitmap reducedImage = new Bitmap(options.OriginalImage);//new Bitmap(originalImage.Width, originalImage.Height, System.Drawing.Imaging.PixelFormat.Format32bppArgb); //using (BmpPixelSnoop originalWrapper = new BmpPixelSnoop(originalImage)) using (BmpPixelSnoop reducedWrapper = new BmpPixelSnoop(reducedImage)) { for (int i = 0; i < reducedImage.Width; i++) { for (int j = 0; j < reducedImage.Height; j++) { var originalImagePixel = reducedWrapper.GetPixel(i, j); var r = (int)Approximate(originalImagePixel.R, options.RNumber); var g = (int)Approximate(originalImagePixel.G, options.GNumber); var b = (int)Approximate(originalImagePixel.B, options.BNumber); reducedWrapper.SetPixel(i, j, Color.FromArgb(r, g, b)); double errorR = originalImagePixel.R - r; double errorG = originalImagePixel.G - g; double errorB = originalImagePixel.B - b; int f_x = filter.GetLength(0) / 2; int f_y = filter.GetLength(1) / 2; for (int ii = -f_x; ii <= f_x; ii++) { if (i + ii >= reducedImage.Width || i + ii < 0) { continue; } for (int jj = -f_y; jj <= f_y; jj++) { if (j + jj >= reducedImage.Height || j + jj < 0) { continue; } var colorToSet = reducedWrapper.GetPixel(i + ii, j + jj); colorToSet = Color.FromArgb( CutTo_0_255(colorToSet.R + (errorR * filter[f_x + ii, f_y + jj])), CutTo_0_255(colorToSet.G + (errorG * filter[f_x + ii, f_y + jj])), CutTo_0_255(colorToSet.B + (errorB * filter[f_x + ii, f_y + jj]))); reducedWrapper.SetPixel(i + ii, j + jj, colorToSet); } } } progressBar.Value = (int)((i * progressBar.Maximum) / (double)reducedImage.Width); } } progressBar.Value = progressBar.Maximum; return(reducedImage); }
private static Vector getNormalVectorFromTexture(int x, int y, FillOptions options, BmpPixelSnoop textureWrapper) { if (textureWrapper == null) { return(DEFAULT_OPTIONS.defaultNormalVector); } var vector = textureWrapper.GetPixel(x - (int)(options.GridLeft), y - (int)(options.GridTop)); return(new Vector(scaleToNormalVector(vector.R), scaleToNormalVector(vector.G), scale_Form_0_255_To_0_1(vector.B)).GetNormalised()); double scaleToNormalVector(int c) { var ret = ((double)c / 255) * 2 - 1; if (ret > 1) { return(1); } if (ret < -1) { return(-1); } return(ret); } }
/// <summary> /// Test that GetPixel() works the same way as Bitmap.GetPixel() /// </summary> /// <param name="bmp">The bitmap to test with</param> static void TestGetPixel(Bitmap bmp) { Console.WriteLine("Testing GetPixel()"); // Deep copy the bitmap var bmpClone = bmp.Clone() as Bitmap; // Now create a snoop over the clone and // iterate over both and compare each pixel // using (var snoop = new BmpPixelSnoop(bmpClone)) { for (int j = 0; j != bmp.Height; j++) { for (int i = 0; i != bmp.Width; i++) { // Normal Butmap.GetPixel() var p1 = bmp.GetPixel(i, j); // BmpPixelSnoop's GetPixel() var p2 = snoop.GetPixel(i, j); // Are they the same (they should be..) if (p1 != p2) { throw new Exception(string.Format("Pixel at ({0}, {1}) does not match!", i, j)); } } } } Console.WriteLine("GetPixel() OK"); }
/// <summary> /// Test that SetPixel() works the same way as Bitmap.SetPixel() /// </summary> /// <param name="bmp">The bitmap to test with</param> static void TestSetPixel(Bitmap bmp) { Console.WriteLine("Testing SetPixel()"); // Create an empty target bitmap // PixelFormat.Format32bppArgb is the default format var bmpTarget = new Bitmap(bmp.Width, bmp.Height); // We get each pixel from the input bitmap and // set to the corresponding pixel in the snooped bitmap. // Then we read back this pixel and check that it equals the // original pixel value. // using (var snoop = new BmpPixelSnoop(bmpTarget)) { for (int j = 0; j != bmp.Height; j++) { for (int i = 0; i != bmp.Width; i++) { // Get a pixel from the input bitmap var p1 = bmp.GetPixel(i, j); // Set it into the snooped bitmap snoop.SetPixel(i, j, p1); // Read it back from the snooped bitmap var p2 = snoop.GetPixel(i, j); // And compare with original. if (p1 != p2) { throw new Exception(string.Format("Pixel at ({0}, {1}) does not match!", i, j)); } } } } // Now test that the snooped bitmap has been released and // that we can call SetPixel() on it without an excpetion // being thrown... // try { bmpTarget.SetPixel(0, 0, System.Drawing.Color.Aqua); } catch { throw new Exception(string.Format("Could not write to bitmap, BitmapSnoop did not release it!")); } Console.WriteLine("SetPixel() OK"); }
public static Bitmap ReduceColors(Options options, ProgressBar progressBar) { Dictionary <(byte R, byte G, byte B), int> colorsPopularity = new Dictionary <(byte R, byte G, byte B), int>(); var reducedBitmap = new Bitmap(options.OriginalImage); using (var reducedWrapper = new BmpPixelSnoop(reducedBitmap)) { for (int i = 0; i < reducedBitmap.Width; i++) { for (int j = 0; j < reducedBitmap.Height; j++) { var c = reducedWrapper.GetPixel(i, j); if (!colorsPopularity.TryGetValue((c.R, c.G, c.B), out int cPopularity)) { colorsPopularity[(c.R, c.G, c.B)] = 1;
private static Color GetPreciseColorForPixel(int x, int y, FillOptions options, BmpPixelSnoop textureWrapper) { Vector N = options.NormalVectorOption == NormalVectorOpt.FromTexture ? getNormalVectorFromTexture(x, y, options, textureWrapper) : DEFAULT_OPTIONS.defaultNormalVector; Vector V = new Vector(0, 0, 1); var LightPoint = options.LightPoint; var L = (options.LightVectorOption == LightVectorOpt.FromPointOnSpiral && LightPoint != null) ? new Vector(LightPoint.X - x, (-1) * (LightPoint.Y - y), LightPoint.Z - 0).GetNormalised() : DEFAULT_OPTIONS.defaultLightVector; Vector R = 2 * Vector.DotProduct(N, L) * N - L; Color Il = options.LightColor; Color Io = (options.ObjectColorOption == ObjectColorOpt.Constant || options.Texture == null) ? (Color)options.ObjectColor : textureWrapper.GetPixel(x - (int)(options.GridLeft), y - (int)(options.GridTop)); double kd = options.LambertModelFactor; double ks = options.ReflectionFactor; int m = options.ReflectionLevel; return(Color.FromArgb(calculatePart(Il.R, Io.R, kd, ks, N, L, V, R, m), calculatePart(Il.G, Io.G, kd, ks, N, L, V, R, m), calculatePart(Il.B, Io.B, kd, ks, N, L, V, R, m))); }
public static void FillPolygon(Polygon polygon, FillOptions options, BmpPixelSnoop bitmapWrapper, BmpPixelSnoop textureWrapper) { #region prepare data for interpolation if needed double x1 = 1, y1 = 1; double x2 = 1, y2 = 1; double x3 = 1, y3 = 1; double triangleDenominator = 1; Vector normalVector1 = null; Vector normalVector2 = null; Vector normalVector3 = null; Color objectColor1 = Color.FromArgb(1, 1, 1); Color objectColor2 = Color.FromArgb(1, 1, 1); Color objectColor3 = Color.FromArgb(1, 1, 1); if (options.FillColorPrecisionOption == FillColorPrecisionOpt.Interpolated) { // assume polygon is a traingle if (polygon.Vertices.Count != 3) { throw new ArgumentException("Interpolated Presices is possible only for triangles!"); } x1 = polygon.Vertices[0].X; y1 = polygon.Vertices[0].Y; x2 = polygon.Vertices[1].X; y2 = polygon.Vertices[1].Y; x3 = polygon.Vertices[2].X; y3 = polygon.Vertices[2].Y; triangleDenominator = (y2 - y3) * (x1 - x3) + (x3 - x2) * (y1 - y3); if (triangleDenominator == 0) { triangleDenominator = 1; } normalVector1 = getNormalVectorFromTexture((int)x1, (int)y1, options, textureWrapper); normalVector2 = getNormalVectorFromTexture((int)x2, (int)y2, options, textureWrapper); normalVector3 = getNormalVectorFromTexture((int)x3, (int)y3, options, textureWrapper); objectColor1 = (options.ObjectColorOption == ObjectColorOpt.Constant || options.Texture == null) ? (Color)options.ObjectColor : textureWrapper.GetPixel((int)(x1 - options.GridLeft), (int)(y1 - options.GridTop)); objectColor2 = (options.ObjectColorOption == ObjectColorOpt.Constant || options.Texture == null) ? (Color)options.ObjectColor : textureWrapper.GetPixel((int)(x2 - options.GridLeft), (int)(y2 - options.GridTop)); objectColor3 = (options.ObjectColorOption == ObjectColorOpt.Constant || options.Texture == null) ? (Color)options.ObjectColor : textureWrapper.GetPixel((int)(x3 - options.GridLeft), (int)(y3 - options.GridTop)); } #endregion var sortedVertices = polygon.Vertices.ConvertAll(v => v); sortedVertices.Sort((a, b) => { if (a.Y < b.Y) { return(-1); } if (a.Y == b.Y) { return(0); } return(1); }); var ind = sortedVertices.ConvertAll(v => polygon.Vertices.IndexOf(v)); var P = polygon.Vertices; double ymin = P[ind[0]].Y; double ymax = P[ind[ind.Count - 1]].Y; int k = 0; // current vertex index; List <AETItem> AET = new List <AETItem>(); // for each scanline for (double y = ymin + 1; y <= ymax + 1; y++) { while (k < ind.Count && y - 1 == P[ind[k]].Y) { // previous vertex int pVertInd = ind[k] - 1 >= 0 ? ind[k] - 1 : P.Count - 1; if (P[pVertInd].Y >= P[ind[k]].Y) { // add to AET double dx = (double)(P[pVertInd].X - P[ind[k]].X); double dy = (double)(P[pVertInd].Y - P[ind[k]].Y); if (dy != 0) { AET.Add(new AETItem(P[pVertInd], P[ind[k]], P[ind[k]].X, dx / dy)); } } else { // remove from AET AET.RemoveAll(i => i.start == P[pVertInd] && i.end == P[ind[k]]); } // next vertex int nVertInd = ind[k] + 1 < P.Count ? ind[k] + 1 : 0; if (P[nVertInd].Y >= P[ind[k]].Y) { // add to AET double dx = (double)(P[ind[k]].X - P[nVertInd].X); double dy = (double)(P[ind[k]].Y - P[nVertInd].Y); if (dy != 0) { AET.Add(new AETItem(P[ind[k]], P[nVertInd], P[ind[k]].X, dx / dy)); } } else { // remove from AET AET.RemoveAll(i => i.start == P[ind[k]] && i.end == P[nVertInd]); } k++; } // sort by x AET.Sort((a, b) => { if (a.x < b.x) { return(-1); } if (a.x == b.x) { return(0); } return(1); }); // set pixels for (int i = 0; i < AET.Count - 1; i += 2) { for (double x = AET[i].x; x <= AET[i + 1].x; x++) { bitmapWrapper.SetPixel((int)x, (int)y - 1, options.FillColorPrecisionOption == FillColorPrecisionOpt.Precise ? GetPreciseColorForPixel((int)x, (int)y - 1, options, textureWrapper) : GetInterpolatedColorForPixel( (int)x1, (int)y1, (int)x2, (int)y2, (int)x3, (int)y3, triangleDenominator, normalVector1, normalVector2, normalVector3, objectColor1, objectColor2, objectColor3, (int)x, (int)y - 1, options, textureWrapper)); } } // update x AET.ForEach(v => v.x += v.reciprocalM); } }
private void ProcessBitmap() { int usedColors = 0; int totalColors = 0; if (texinfo is PvrTextureInfo) { radioButtonRGB5A3.Enabled = radioButtonIntensity8A.Enabled = false; } using (var snoop_u = new BmpPixelSnoop(new Bitmap(bitmap))) { for (int p = 0; p < bitmap.Palette.Entries.Length; p++) { totalColors += 1; bool match = false; for (int h = 0; h < bitmap.Height; h++) { for (int w = 0; w < bitmap.Width; w++) { if (snoop_u.GetPixel(w, h) == bitmap.Palette.Entries[p]) { match = true; } } } if (match) { usedColors += 1; } } } if (usedColors <= 16) { radioButtonIndex4.Checked = true; radioButtonIndex4.Enabled = true; } else if (usedColors <= 256) { radioButtonIndex8.Checked = true; radioButtonIndex4.Enabled = false; } else { radioButtonIndex4.Enabled = radioButtonIndex8.Enabled = false; radioButtonNonIndexed.Checked = true; } int tlevel = TextureFunctions.GetAlphaLevelFromBitmap(bitmap); string transparency = ""; switch (tlevel) { case 0: radioButtonRGB565.Checked = true; transparency = "no transparency"; break; case 1: transparency = "1-bit transparency"; if (SACompatible || !gamecube) { radioButtonARGB1555.Checked = true; } else { radioButtonRGB5A3.Checked = true; } break; case 2: transparency = "partial transparency"; if (SACompatible || !gamecube) { radioButtonARGB4444.Checked = true; } else { radioButtonRGB5A3.Checked = true; } break; } labelPaletteInfo.Text = "Palette: " + totalColors.ToString() + " colors (" + usedColors.ToString() + " colors used) , " + transparency; groupBoxMask.Enabled = groupBoxPalette.Enabled = buttonAuto.Enabled = buttonOK.Enabled = true; if (!gamecube) { radioButtonIntensity8A.Enabled = radioButtonRGB5A3.Enabled = false; } else { radioButtonIntensity8A.Enabled = radioButtonRGB5A3.Enabled = true; } }
/// <summary> /// Test how fast GetPixel() works compared to Bitmap.GetPixel() /// </summary> /// <param name="bmp">The bitmap to test with</param> static void TestGetPixelSpeed(Bitmap bmp) { Console.WriteLine("Testing GetPixel() Speed"); // Deep copy the bitmap var bmpClone = bmp.Clone() as Bitmap; // Calculate a simple sum over all of the pixels // in the original bitmap. long sum = 0; var stopwatch = new Stopwatch(); stopwatch.Start(); for (int j = 0; j != bmpClone.Height; j++) { for (int i = 0; i != bmpClone.Width; i++) { var col = bmpClone.GetPixel(i, j); sum += col.R + col.G + col.B; } } var time = stopwatch.ElapsedMilliseconds; stopwatch.Reset(); stopwatch.Start(); long snoopSum = 0; // Calculate a simple sum over all of the pixels // in the snooped bitmap. using (var snoop = new BmpPixelSnoop(bmpClone)) { for (int j = 0; j != snoop.Height; j++) { for (int i = 0; i != snoop.Width; i++) { var col = snoop.GetPixel(i, j); snoopSum += col.R + col.G + col.B; } } } var snoopTime = stopwatch.ElapsedMilliseconds; // Just make sure our sums match if (sum != snoopSum) { throw new Exception("Pixel sums don't match!"); } Console.WriteLine(string.Format("Bitmap.GetPixel() took {0}ms, BmpPixelSnoop.GetPixel() took {1}ms", time, snoopTime)); }
private void FillFigureHybrid(Polygon polygon, double ks, double kd, int m) { if (randomParameters.Checked) { ks = rand.NextDouble(); kd = rand.NextDouble(); m = (int)(rand.NextDouble() * 100); } List <Edge>[] edges_table = new List <Edge> [drawing_panel.Height]; for (int i = 0; i < polygon.edges.Count; i++) { Edge curr = polygon.edges[i]; if (edges_table[curr.a.Get().Y] is null) { edges_table[curr.a.Get().Y] = new List <Edge>(); } edges_table[curr.a.Get().Y].Add(curr); } List <Edge> active_edges_table = new List <Edge>(); int current = 0; for (int i = 0; i < drawing_panel.Height; i++) { if (!(edges_table[i] is null)) { current = i; break; } } Point pointa = new Point(polygon.vertices[0].Get().X, polygon.vertices[0].Get().Y); Point pointb = new Point(polygon.vertices[1].Get().X, polygon.vertices[1].Get().Y); Point pointc = new Point(polygon.vertices[2].Get().X, polygon.vertices[2].Get().Y); Color preva = fill_color; Color prevb = fill_color; Color prevc = fill_color; if (!selectObjectColor.Checked && texture_loaded) { preva = textureBmp.GetPixel(pointa.X % textureBmp.Width, pointa.Y % textureBmp.Height); prevb = textureBmp.GetPixel(pointb.X % textureBmp.Width, pointb.Y % textureBmp.Height); prevc = textureBmp.GetPixel(pointc.X % textureBmp.Width, pointc.Y % textureBmp.Height); } var Na = new Vector3(0, 0, 1); var Nb = new Vector3(0, 0, 1); var Nc = new Vector3(0, 0, 1); if (!staticVector.Checked && normal_map_loaded) { var color = new ColorVector(normalMap.GetPixel(pointa.X % normalMap.Width, pointa.Y % normalMap.Height)); Na = new Vector3(color.R, color.G, color.B); color = new ColorVector(normalMap.GetPixel(pointb.X % normalMap.Width, pointb.Y % normalMap.Height)); Nb = new Vector3(color.R, color.G, color.B); color = new ColorVector(normalMap.GetPixel(pointc.X % normalMap.Width, pointc.Y % normalMap.Height)); Nc = new Vector3(color.R, color.G, color.B); } active_edges_table.AddRange(edges_table[current]); while (active_edges_table.Count > 0 && current < drawing_panel.Height - 1) { active_edges_table.RemoveAll((Edge ed) => { return(ed.b.Get().Y <= current); }); active_edges_table.Sort((Edge e1, Edge e2) => { return(e1.x_min.CompareTo(e2.x_min)); }); for (int i = 0; i < active_edges_table.Count - 1; i += 2) { FillLineHybrid((int)Math.Round(active_edges_table[i].x_min), (int)Math.Round(active_edges_table[i + 1].x_min), current, pointa, pointb, pointc, preva, prevb, prevc, Na, Nb, Nc, ks, kd, m); active_edges_table[i].x_min += active_edges_table[i].one_div_m; active_edges_table[i + 1].x_min += active_edges_table[i + 1].one_div_m; } current++; if (!(edges_table[current] is null)) { active_edges_table.AddRange(edges_table[current]); } } for (int i = 0; i < polygon.edges.Count; i++) { polygon.edges[i].SetXmin(); } }