private BloomEffect bloomEffect;        //BloomEffect

        /// <summary>
        /// Effectを管理するクラス
        /// </summary>
        /// <param name="graphicsDevice">グラフィック機器</param>
        /// <param name="contents">コンテントマネージャー</param>
        public EffectManager(GraphicsDevice graphicsDevice, ContentManager contents)
        {
            this.graphicsDevice = graphicsDevice;
            basicEffect         = new BasicEffect(graphicsDevice);
            miniMapEffect       = new BasicEffect(graphicsDevice);

            basicEffect.VertexColorEnabled   = true;        //頂点色を有効
            miniMapEffect.VertexColorEnabled = true;        //頂点色を有効

            currentEffect = basicEffect;

            blurEffect = new BlurEffect(                    //BlurEffectをShaderから読み取って生成する
                graphicsDevice,
                contents.Load <Effect>("./Effect/blur"));
            blurEffect.Initialize();                        //初期化

            polygonEffect = new PolygonEffect(
                contents.Load <Effect>("./Effect/polygon"));

            depthEffect = new DepthEffect(
                graphicsDevice,
                contents.Load <Effect>("./Effect/depth"));

            bloomEffect = new BloomEffect(
                graphicsDevice,
                contents.Load <Effect>("./Effect/hightLight"),
                contents.Load <Effect>("./Effect/bloom"),
                new BlurEffect(
                    graphicsDevice,
                    contents.Load <Effect>("./Effect/blur")));
        }