public void AddToQueue(BlueprintStack blueprintStack) { // this.inProduction++; // this.prodQueue.Add(u); this.SoundControll.StartSound(SoundController.Sounds.UPGRADING); this.buttonQueue.Add(blueprintStack); }
// Update is called once per frame private void Update() { if (this.buttonQueue.Count <= 0) { return; } if (this.latestBlueprintStack == null) { this.latestBlueprintStack = this.buttonQueue[0]; this.remainingTime += this.latestBlueprintStack.Buildtime; } this.remainingTime -= Time.deltaTime; this.overlayFill = Mathf.Min(this.remainingTime / this.latestBlueprintStack.Buildtime, 1.0f); this.overlayFill = Mathf.Max(this.overlayFill, 0f); if (BaseSwitcher.CurrentBase == this.BaseID) { this.buttonQueue[0].BuildingOverlay.fillAmount = this.overlayFill; } if (!(this.remainingTime <= 0f)) { return; } this.latestBlueprintStack.PerformLevelUp(); this.buttonQueue.Remove(this.buttonQueue[0]); if (this.buttonQueue.Count > 0) { this.latestBlueprintStack = this.buttonQueue[0]; this.remainingTime = this.latestBlueprintStack.Buildtime; } else { this.latestBlueprintStack = null; } }