Exemple #1
0
 public Transform blueBossTransform;         //current transform data of this enemy - DELETE THIS WHEN HAS REAL MODEL
 // Use this for initialization
 void Start()
 {
     playerScript = GameObject.FindWithTag("Player").GetComponent <MoveAround>();            //cache transform data for easy access/performance
     health       = GameObject.FindGameObjectWithTag("blueEnemyHealth").GetComponent <BlueBossHealth>();
     enemiesAlive = GameObject.FindGameObjectWithTag("Manager").GetComponent <roundsAndEnemyManager>();
     BLM          = GameObject.FindGameObjectWithTag("mainFloor").GetComponent <BonusLevelManager>();
     health.background.guiTexture.enabled = true;
     GO = GameObject.FindGameObjectWithTag("Manager").GetComponent <GameOver>();
     blueBossTransform = GameObject.FindGameObjectWithTag("BlueBoss").transform;
 }
Exemple #2
0
 private void Start()
 {
     LookAtTarget = GameObject.FindWithTag("Player").transform;              //target the player
     InvokeRepeating("PickRandomNumber", 1.0f, 1.0f);
     InvokeRepeating("PickRandomNumber", 1.0f, 3.0f);
     enemiesAlive            = GameObject.FindGameObjectWithTag("Manager").GetComponent <roundsAndEnemyManager>();
     enemiesAlive.aliveCount = 1;
     health                   = GameObject.FindGameObjectWithTag("blueEnemyHealth").GetComponent <BlueBossHealth>();
     gt                       = health.GetComponent(typeof(GUITexture)) as GUITexture;
     gt.enabled               = true;
     healthBackground         = GameObject.FindGameObjectWithTag("blueEnemyHealthBack").GetComponent(typeof(GUITexture)) as GUITexture;
     healthBackground.enabled = true;
 }