Exemple #1
0
        public override void Unpack(byte[] data)
        {
            Reset(data);

            KillerID = ReadByte();

            int r = ReadInt16();

            if (r == Constants.PhysicsDriverDeath)
            {
                Reason = BlowedUpReasons.DeathTouch;
            }
            else
            {
                Reason = (BlowedUpReasons)r;
            }

            ShotID          = ReadInt16();
            FlagAbreviation = ReadFixedSizeString(2);

            if (Reason == BlowedUpReasons.DeathTouch)
            {
                PhysicsDriverID = ReadInt32();
            }
        }
Exemple #2
0
        protected virtual bool DoPlayerScore(ServerPlayer victim, ref ScoreInfo victimScoreDelta, ServerPlayer killer, ref ScoreInfo killerScoreDelta, BlowedUpReasons eventReason)
        {
            if (victim.ActualTeam == killer.ActualTeam && killer.ActualTeam != BZFlag.Data.Teams.TeamColors.RogueTeam)
            {
                killerScoreDelta.TeamKills = 1;
            }

            victimScoreDelta.Losses = 1;

            if (eventReason == BlowedUpReasons.GotShot || eventReason == BlowedUpReasons.GotRunOver)
            {
                if (killer.Info.CariedFlag != null && killer.Info.CariedFlag.Flag == FlagTypeList.Genocide && victim.ActualTeam != BZFlag.Data.Teams.TeamColors.RogueTeam)
                {
                    killerScoreDelta.Wins = victim.Info.Team.Members.FindAll((x) => x.Info.Alive).Count;
                }
                else
                {
                    killerScoreDelta.Wins = 1;
                }
            }

            return(!victimScoreDelta.Empty && !killerScoreDelta.Empty);
        }