public void Start() { Config.Config.Instance.Initialize(); PreReqValidation.Instance.Initialize(); CharTemplateTable.Instance.Initialize(); NetworkBlock.Instance.Initialize(); GameTime.Instance.Initialize(); IdFactory.Instance.Initialize(); L2World.Instance.Initialize(); MapRegionTable.Instance.Initialize(); ZoneTable.Instance.Initialize(); ItemTable.Instance.Initialize(); ItemHandler.Instance.Initialize(); NpcTable.Instance.Initialize(); MultiSell.Instance.Initialize(); Capsule.Instance.Initialize(); RecipeTable.Instance.Initialize(); BlowFishKeygen.GenerateKeys(); AdminCommandHandler.Instance.Initialize(); AnnouncementManager.Instance.Initialize(); StaticObjTable.Instance.Initialize(); SpawnTable.Instance.Initialize(); HtmCache.Instance.Initialize(); // PluginManager.Instance.Initialize(this); AuthThread.Instance.Initialize(); _listener = new TcpListener(IPAddress.Any, Config.Config.Instance.ServerConfig.Port); try { _listener.Start(); } catch (SocketException ex) { Log.Error($"Socket Error: '{ex.SocketErrorCode}'. Message: '{ex.Message}' (Error Code: '{ex.NativeErrorCode}')"); Log.Info("Press ENTER to exit..."); Console.Read(); Environment.Exit(0); } Log.Info($"Listening Gameservers on port {Config.Config.Instance.ServerConfig.Port}"); WaitForClients(); }
public async void Start() { Config.Config config = ServiceProvider.GetService <Config.Config>(); await config.Initialise(); await ServiceProvider.GetService <PreReqValidation>().Initialise(); CharTemplateTable.Initialize(); // TODO: refactor NetworkBlock NetworkBlock.Instance.Initialize(); GameTime.Initialize(); await ServiceProvider.GetService <IdFactory>().Initialise(); L2World.Initialize(); MapRegionTable.Initialize(); ZoneTable.Initialize(); await ServiceProvider.GetService <ItemTable>().Initialise(); ItemHandler.Initialize(); NpcTable.Initialize(); Capsule.Initialize(); AttackStanceManager.Initialize(); BlowFishKeygen.GenerateKeys(); await ServiceProvider.GetService <IAdminCommandHandler>().Initialise(); await ServiceProvider.GetService <AnnouncementManager>().Initialise(); StaticObjTable.Initialize(); await ServiceProvider.GetService <SpawnTable>().Initialise(); await ServiceProvider.GetService <HtmCache>().Initialise(); // TODO: review plugin system //PluginManager.Instance.Initialize(this); ServiceProvider.GetService <AuthThread>().Initialise(); _listener = new TcpListener(IPAddress.Any, config.ServerConfig.Port); try { _listener.Start(); } catch (SocketException ex) { Log.Halt($"Socket Error: '{ex.SocketErrorCode}'. Message: '{ex.Message}' (Error Code: '{ex.NativeErrorCode}')"); } Log.Info($"Listening Gameservers on port {config.ServerConfig.Port}"); Task.Factory.StartNew(WaitForClients); }
public void Start() { var logRepository = LogManager.GetRepository(Assembly.GetEntryAssembly()); XmlConfigurator.Configure(logRepository, new FileInfo("log4net.config")); var config = ServiceProvider.GetService <Config.Config>(); config.Initialise(); ServiceProvider.GetService <PreReqValidation>().Initialise(); CharTemplateTable.Instance.Initialize(); NetworkBlock.Instance.Initialize(); GameTime.Instance.Initialize(); ServiceProvider.GetService <IdFactory>().Initialise(); L2World.Instance.Initialize(); MapRegionTable.Instance.Initialize(); ZoneTable.Instance.Initialize(); ServiceProvider.GetService <ItemTable>().Initialise(); ItemHandler.Instance.Initialize(); NpcTable.Instance.Initialize(); Capsule.Instance.Initialize(); BlowFishKeygen.GenerateKeys(); ServiceProvider.GetService <IAdminCommandHandler>().Initialise(); ServiceProvider.GetService <AnnouncementManager>().Initialise(); StaticObjTable.Instance.Initialize(); ServiceProvider.GetService <SpawnTable>().Initialise(); ServiceProvider.GetService <HtmCache>().Initialise(); // PluginManager.Instance.Initialize(this); ServiceProvider.GetService <AuthThread>().Initialise(); _listener = new TcpListener(IPAddress.Any, config.ServerConfig.Port); try { _listener.Start(); } catch (SocketException ex) { Log.Error($"Socket Error: '{ex.SocketErrorCode}'. Message: '{ex.Message}' (Error Code: '{ex.NativeErrorCode}')"); Log.Info("Press ENTER to exit..."); Console.Read(); Environment.Exit(0); } Log.Info($"Listening Gameservers on port {config.ServerConfig.Port}"); WaitForClients(); }
public void Start() { Console.Title = "L2dotNET Gameserver"; CLogger.form(); Cfg.init("all"); CharTemplateTable.Instance.Initialize(); NetworkBlock.Instance.Initialize(); GameTime.Instance.Initialize(); IdFactory.Instance.Initialize(); L2World.Instance.Initialize(); MapRegionTable.Instance.Initialize(); ZoneTable.Instance.Initialize(); NpcTable.Instance.Initialize(); NpcData.getInstance(); // SpawnTable.getInstance(); // TSkillTable.getInstance(); ItemTable.getInstance(); ItemHandler.getInstance(); MultiSell.getInstance(); Capsule.getInstance(); RecipeTable.getInstance(); AIManager.getInstance(); BlowFishKeygen.GenerateKeys(); CLogger.info("Generated 20 Blowfish Keys"); AdminAccess.Instance.Initialize();; QuestManager.getInstance(); AnnouncementManager.Instance.Initialize(); AllianceTable.getInstance(); ClanTable.getInstance(); CLogger.info("NpcServer: "); StaticObjTable.Instance.Initialize(); MonsterRace.Instance.Initialize(); // SpawnTable.getInstance().Spawn(); StructureTable.Instance.Initialize(); HtmCache.Instance.Initialize(); AuthThread.Instance.Initialize(); // GeoData.getInstance(); CLogger.extra_info("Listening Gameservers on port " + Cfg.SERVER_PORT); _listener = new TcpListener(IPAddress.Any, Cfg.SERVER_PORT); _listener.Start(); TcpClient clientSocket = default(TcpClient); while (true) { clientSocket = _listener.AcceptTcpClient(); Accept(clientSocket); } }