void Start() { controller = SSDirector.getInstance().CurrentSceneController as Controller; shootCoroutine = shoot(1); StartCoroutine(shootCoroutine); bloodRecorder = this.GetComponent <BloodRecorder>(); canvas.worldCamera = Camera.main; }
void Start() { SSDirector director = SSDirector.getInstance(); director.CurrentSceneController = this; userGUI = gameObject.AddComponent <UserGUI>() as UserGUI; this.gameObject.AddComponent <ScoreRecorder> (); this.gameObject.AddComponent <BloodRecorder> (); this.gameObject.AddComponent <DiskFactory> (); scoreRecorder = Singleton <ScoreRecorder> .Instance; bloodRecorder = Singleton <BloodRecorder> .Instance; diskFactory = Singleton <DiskFactory> .Instance; actionMode = ActionMode.NOTSET; }
void Start() { controller = SSDirector.getInstance().CurrentSceneController as Controller; bloodRecorder = this.GetComponent <BloodRecorder>(); }