Exemple #1
0
//	List<WorldPos> GeneratePillars(WorldPos startpoint,int size){
//		int pillar_num = Random.Range (15, 30);
//
//		List<WorldPos> base_position = new List<WorldPos>();
//		for (int i=0; i<pillar_num; i++) {
//			WorldPos w = new WorldPos(
//				Random.Range(0,size),
//				(int)Random.Range(0,size*0.7f),
//				Random.Range(0,size)
//				);
//			w.extra = (int)Random.Range(3,6);
//			base_position.Add(w);
//		}
//
//		List<WorldPos> points = new List<WorldPos> ();
//
//		for (int i=0; i<base_position.Count; i++) {
//			WorldPos base_point = base_position[i];
//
//			for(int h=0;h<base_point.y;h++){
//				for(int x=0;x<base_point.extra;x++)
//					for(int z=0;z<base_point.extra;z++){
//					points.Add(
//						new WorldPos(
//						startpoint.x+base_point.x+x,
//						startpoint.y+h,
//						startpoint.z+base_point.z+z
//						)
//			       );
//				}
//			}
//		}
//
//		return points;
//	}

    public void SpecialBlockEff(WorldPos position, BlockSpecial.Specal_type blocktype, BlockSpecial.Owner owner)
    {
        List <WorldPos> points = new List <WorldPos> ();
        int             range  = 8;

        for (int x = -range / 2; x < range / 2; x++)
        {
            for (int y = -range / 2; y < range / 2; y++)
            {
                for (int z = -range / 2; z < range / 2; z++)
                {
                    if (!(GetBlock(position.x + x, position.y + y, position.z + z) is BlockAir))
                    {
                        points.Add(
                            new WorldPos(
                                position.x + x,
                                position.y + y,
                                position.z + z
                                )
                            );
                    }
                }
            }
        }

        SetSpecalBlockS(points, blocktype, owner);
    }
Exemple #2
0
    public void SendSetSpecBlock(WorldPos position, BlockSpecial.Specal_type type)
    {
        Dictionary <string, string> data = new Dictionary <string, string>();

        data["id"]   = "" + socket.sid;
        data["p_x"]  = "" + position.x;
        data["p_y"]  = "" + position.y;
        data["p_z"]  = "" + position.z;
        data["type"] = type.ToString();
        socket.Emit("set_specblock", new JSONObject(data));
    }
Exemple #3
0
    public void SpecialBlockEff_mod(WorldPos position, BlockSpecial.Specal_type blocktype, BlockSpecial.Owner owner)
    {
        for (int i = 0; i < 10; i++)
        {
            float r_x = Random.Range(-10, 10);
            float r_y = Random.Range(-10, 10);
            float r_z = Random.Range(-10, 10);

            Instantiate(specialDelivery, new Vector3(position.x + r_x, position.y + r_y, position.z + r_z), specialDelivery.transform.rotation);
        }
    }
Exemple #4
0
    public void SetSpecalBlockS(List <WorldPos> coordList, BlockSpecial.Specal_type btype, BlockSpecial.Owner owner)
    {
        for (int i = 0; i < coordList.Count; i++)
        {
            System.Random r = new System.Random();
            Color         c = new Color((float)r.NextDouble(), (float)r.NextDouble(), (float)r.NextDouble());
//			BlockSpecial a=new BlockSpecial(btype);
            SetBlock(
                coordList[i].x,
                coordList[i].y,
                coordList[i].z,
                new BlockSpecial(btype, owner));
        }
    }
Exemple #5
0
    public void GetAitem(BlockSpecial.Specal_type type)
    {
        switch (type)
        {
        case BlockSpecial.Specal_type.Bound:
            Bump_item++;
            break;

        case BlockSpecial.Specal_type.Suck:
            Suck_item++;
            break;

        case BlockSpecial.Specal_type.Teleport:
            Teleport_item++;
            break;
        }
    }