Exemple #1
0
    // Use this for initialization
    void Start()
    {
        extended  = moveDirection * moveAmount;
        retracted = gameObject.transform.localPosition;
        extended  = retracted + extended;
        gameObject.SetActive(false);

        GameObject sc = GameObject.Find("BlockSoundController");

        if (sc)
        {
            soundController = sc.GetComponent <BlockSoundController>();
        }
    }
Exemple #2
0
 private void PlayBlockMoving()
 {
     if (soundController)
     {
         soundController.BlockMoving();
     }
     else
     {
         GameObject sc = GameObject.Find("BlockSoundController");
         if (sc)
         {
             soundController = sc.GetComponent <BlockSoundController>();
             soundController.BlockMoving();
         }
         else
         {
             Debug.Log("No Sound Controller");
         }
     }
 }