public YellowBrick(BlockSocket socket) : base(socket) { Type = BrickType.Yellow; SetBrick(); CanBeDestroyed = Type == BrickType.Brown ? true : false; }
public LightBlueBrick(BlockSocket socket) : base(socket) { }
public BrownBrick(BlockSocket socket) : base(socket) { Type = BrickType.Brown; SetBrick(); }