Exemple #1
0
    public void Editor_AddToBlockSet(BlockOrientation orientation, GameObject blockObject)
    {
        BlockSet targetSet = GetSetForOrientation(orientation, true);

        if (targetSet.rootObject == null)
        {
            //targetSet.rootObject = new GameObject(orientation.ToString());
            //targetSet.rootObject.transform.parent = transform;
            //targetSet.rootObject.transform.localPosition = Vector3.zero;
            targetSet.rootObject = this.gameObject;
        }


        //PREFAB
        //blockObject.SetActiveRecursively(false);

        targetSet.Editor_AddToBlockSet(blockObject, this);
    }