Exemple #1
0
        //Handle Cube removed / added sound
        private void _chunkEntityImpactManager_BlockReplaced(object sender, LandscapeBlockReplacedEventArgs e)
        {
            BlockProfile NewBlockTypeProfile      = _visualWorldParameters.WorldParameters.Configuration.BlockProfiles[e.NewBlockType];
            BlockProfile PreviousBlockTypeProfile = _visualWorldParameters.WorldParameters.Configuration.BlockProfiles[e.PreviousBlock.Id];

            if (e.NewBlockType == WorldConfiguration.CubeId.Air && PreviousBlockTypeProfile.CubeFamilly == Shared.Enums.enuCubeFamilly.Liquid)
            {
                return;
            }
            if (NewBlockTypeProfile.CubeFamilly == Shared.Enums.enuCubeFamilly.Liquid && e.PreviousBlock.Id == WorldConfiguration.CubeId.Air)
            {
                return;
            }
            if (NewBlockTypeProfile.CubeFamilly == Shared.Enums.enuCubeFamilly.Liquid && PreviousBlockTypeProfile.CubeFamilly == Shared.Enums.enuCubeFamilly.Liquid)
            {
                return;
            }

            if (e.NewBlockType == WorldConfiguration.CubeId.Air)
            {
                PlayBlockTake(e.Position);
            }
            else
            {
                PlayBlockPut(e.Position);
            }
        }
        //Default Face Generation Checks !
        public bool FaceGenerationCheck(ref TerraCube cube, ref Vector3I cubePosiInWorld, CubeFaces cubeFace, ref TerraCube NeightBorFaceCube)
        {
            //if (cubeFace != CubeFaces.Top)
            //{
            //    blockProfile NeightBorProfile = _wp.WorldParameters.Configuration.CubeProfiles[NeightBorFaceCube.Id];

            //    if ((!NeightBorProfile.IsBlockingLight && NeightBorProfile.CubeFamilly != enuCubeFamilly.Liquid))
            //    {
            //        return true;
            //    }
            //}else{
            //    if (cubePosiInWorld.Y == seaLevel || NeightBorFaceCube.Id == WorldConfiguration.CubeId.Air)
            //    {
            //        return true;
            //    }
            //}

            BlockProfile NeightBorProfile = _wp.WorldParameters.Configuration.BlockProfiles[NeightBorFaceCube.Id];

            if ((!NeightBorProfile.IsBlockingLight && NeightBorProfile.CubeFamilly != enuCubeFamilly.Liquid))
            {
                return(true);
            }

            return(false);
        }
        private void CheckHeadUnderWater()
        {
            if (_cubesHolder.IndexYSafe(MathHelper.Floor(CameraWorldPosition.X), MathHelper.Floor(CameraWorldPosition.Y), MathHelper.Floor(CameraWorldPosition.Z), out _headCubeIndex))
            {
                //Get the cube at the camera position !
                _headCube = _cubesHolder.Cubes[_headCubeIndex];

                //Get Feet block
                int       feetBlockIdx = _cubesHolder.FastIndex(_headCubeIndex, MathHelper.Floor(CameraWorldPosition.Y), SingleArrayChunkContainer.IdxRelativeMove.Y_Minus1);
                TerraCube feetBlock    = _cubesHolder.Cubes[feetBlockIdx];

                var belowIndex = _cubesHolder.FastIndex(feetBlockIdx, MathHelper.Floor(CameraWorldPosition.Y) - 1, SingleArrayChunkContainer.IdxRelativeMove.Y_Minus1);

                if (belowIndex < 0 || belowIndex > _cubesHolder.Cubes.Length)
                {
                    return;
                }

                TerraCube BelowfeetBlock = _cubesHolder.Cubes[belowIndex];

                if (_visualWorldParameters.WorldParameters.Configuration.BlockProfiles[feetBlock.Id].CubeFamilly == Shared.Enums.enuCubeFamilly.Liquid &&
                    (_visualWorldParameters.WorldParameters.Configuration.BlockProfiles[BelowfeetBlock.Id].CubeFamilly == Shared.Enums.enuCubeFamilly.Liquid || _visualWorldParameters.WorldParameters.Configuration.BlockProfiles[_headCube.Id].CubeFamilly == Shared.Enums.enuCubeFamilly.Liquid))
                {
                    if (_playerCharacter.DisplacementMode == EntityDisplacementModes.Walking)
                    {
                        _playerCharacter.DisplacementMode = EntityDisplacementModes.Swiming;
                    }
                }
                else
                {
                    if (_playerCharacter.DisplacementMode == EntityDisplacementModes.Swiming)
                    {
                        _playerCharacter.DisplacementMode = EntityDisplacementModes.Walking;
                    }
                }

                //Eyes under water (Used to change view Color)
                BlockProfile headCubeProfile = _visualWorldParameters.WorldParameters.Configuration.BlockProfiles[_headCube.Id];
                if (headCubeProfile.CubeFamilly == Shared.Enums.enuCubeFamilly.Liquid)
                {
                    int AboveHead = _cubesHolder.FastIndex(_headCubeIndex, MathHelper.Floor(CameraWorldPosition.Y), SingleArrayChunkContainer.IdxRelativeMove.Y_Plus1);
                    if (_cubesHolder.Cubes[AboveHead].Id == WorldConfiguration.CubeId.Air)
                    {
                        //Check the offset of the water
                        var Offset = CameraWorldPosition.Y - MathHelper.Floor(CameraWorldPosition.Y);
                        if (Offset >= 1 - _visualWorldParameters.WorldParameters.Configuration.BlockProfiles[_headCube.Id].YBlockOffset)
                        {
                            IsHeadInsideWater = false;
                            return;
                        }
                    }

                    IsHeadInsideWater = true;
                }
                else
                {
                    IsHeadInsideWater = false;
                }
            }
        }
        public bool DeleteBlockProfile(BlockProfile profile)
        {
            //Get cube profile id
            int profileID = 0;

            while (BlockProfiles[profileID] != profile)
            {
                profileID++;
            }
            if (profileID <= 18)
            {
                return(false);                 //Don't remove system cube
            }
            //New Array
            BlockProfile[] newArray = new BlockProfile[255];

            //Copy until the ID from old to new
            int i;

            for (i = 0; i < profileID; i++)
            {
                newArray[i] = BlockProfiles[i];
            }
            //Copy the Old array to the new one skipping the removed Block
            for (; i < BlockProfiles.Length - 1; i++)
            {
                newArray[i] = BlockProfiles[i + 1];
            }
            BlockProfiles = newArray;
            return(true);
        }
Exemple #5
0
        protected override void CreateDefaultCubeProfiles()
        {
            BlockProfiles = new BlockProfile[255];
            int id = 0;

            //Air Block
            BlockProfiles[id] = (new BlockProfile()
            {
                Name = "Air",
                Description = "A cube",
                Id = 0,
                Tex_Top = new TextureData(),
                Tex_Bottom = new TextureData(),
                Tex_Back = new TextureData(),
                Tex_Front = new TextureData(),
                Tex_Left = new TextureData(),
                Tex_Right = new TextureData(),
                IsSeeThrough = true,
                CubeFamilly = Enums.enuCubeFamilly.Solid,
                Friction = 0.25f,
                IsSystemCube = true
            });

            foreach (var processorInjectedCube in ProcessorParam.InjectDefaultCubeProfiles())
            {
                id++;
                BlockProfiles[id] = processorInjectedCube;
            }

            base.CreateDefaultCubeProfiles();
        }
Exemple #6
0
        public override PickType CanPickBlock(BlockProfile blockProfile)
        {
            if (blockProfile.Id == WorldConfiguration.CubeId.Air)
            {
                return(PickType.Transparent);
            }

            return(PickType.Pick);
        }
Exemple #7
0
        //By default Basic collector use Block configuration for Picking
        public override PickType CanPickBlock(BlockProfile blockProfile)
        {
            if (blockProfile.Id == WorldConfiguration.CubeId.Air)
            {
                return(PickType.Transparent);
            }

            //Default Block Behaviours here
            return(blockProfile.IsPickable ? PickType.Pick : PickType.Stop);
        }
 private void InitCollections()
 {
     BluePrints       = new Dictionary <ushort, Entity>();
     BlockProfiles    = new BlockProfile[255];
     Services         = new List <Service>();
     ContainerSets    = new Dictionary <string, SlotContainer <BlueprintSlot> >();
     Recipes          = new List <Recipe>();
     TreeBluePrints   = new List <TreeBluePrint>();
     CharacterClasses = new List <CharacterClassItem>();
 }
Exemple #9
0
        /// <summary>
        /// Defines tool pick behaviour for the blocks
        /// </summary>
        /// <param name="blockProfile"></param>
        /// <returns></returns>
        public virtual PickType CanPickBlock(BlockProfile blockProfile)
        {
            if (blockProfile.Id == WorldConfiguration.CubeId.Air)
            {
                return(PickType.Transparent);
            }

            //Default Block Behaviours here
            return(PickType.Pick);
        }
Exemple #10
0
        public override PickType CanPickBlock(BlockProfile blockProfile)
        {
            if (blockProfile.Id == WorldConfiguration.CubeId.Air)
            {
                return(PickType.Transparent);
            }

            // don't allow to pick blocks by hand
            return(PickType.Stop);
        }
        private bool SurfaceSpawnLogic(int x, int z, ChunkSpawnableEntity entity, AbstractChunk chunk, ByteChunkCursor cursor, FastRandom rnd, out Vector3D entitySpawnLocation)
        {
            entitySpawnLocation = default(Vector3D);

            int y;
            int columnInfoIndex = x * AbstractChunk.ChunkSize.Z + z;

            //Y base = Original world generated ground height (Before any player modification)
            y = chunk.BlockData.ColumnsInfo[columnInfoIndex].MaxGroundHeight;
            cursor.SetInternalPosition(x, y, z);

            // verify that we can spawn here
            var canSpawn = cursor.Read() != WorldConfiguration.CubeId.Air && cursor.Move(CursorRelativeMovement.Up) &&
                           cursor.Read() == WorldConfiguration.CubeId.Air && cursor.Move(CursorRelativeMovement.Up) &&
                           cursor.Read() == WorldConfiguration.CubeId.Air;

            // return cursor to the spawn point
            cursor.Move(CursorRelativeMovement.Down);

            if (!canSpawn)
            {
                return(false);
            }

            // Check that the block is well "Solid to entity"
            BlockProfile blockSpawnProfile = _config.BlockProfiles[cursor.Peek(CursorRelativeMovement.Down)];

            if (!blockSpawnProfile.IsSolidToEntity)
            {
                return(false);
            }
            if (entity.IsWildChunkNeeded)
            {
                //Get Chunk master biome
                byte masterBiomeId = chunk.BlockData.ChunkMetaData.ChunkMasterBiomeType;
                //Get biome surface block layer
                byte surfaceBiomeCube = _config.ProcessorParam.Biomes[masterBiomeId].SurfaceCube;
                //If the entity need a Wild chunk, then it can only spawn on a cube surface equal to the default biome surface cube !
                if (surfaceBiomeCube != blockSpawnProfile.Id)
                {
                    return(false);
                }
            }

            // Hurray it can spawn ! :D
            //Add some randomnes on the cube where it will spawn
            double XOffset, ZOffset;

            XOffset = rnd.NextDouble(0.2, 0.8);
            ZOffset = rnd.NextDouble(0.2, 0.8);

            entitySpawnLocation = new Vector3D(chunk.BlockPosition.X + x + XOffset, cursor.InternalPosition.Y, chunk.BlockPosition.Z + z + ZOffset);

            return(true);
        }
Exemple #12
0
        //Default Face Generation Checks !
        public bool FaceGenerationCheck(ref TerraCube cube, ref Vector3I cubePosiInWorld, CubeFaces cubeFace, ref TerraCube NeightBorFaceCube)
        {
            //By default I don't need to trace the cubeFace of my cube if the face NeightBor cube is blocking light ! (Not see-through)
            BlockProfile blockProfile        = _wp.WorldParameters.Configuration.BlockProfiles[cube.Id];
            BlockProfile NeighborCubeProfile = _wp.WorldParameters.Configuration.BlockProfiles[NeightBorFaceCube.Id];

            if ((NeighborCubeProfile.IsSeeThrough) ||
                ((blockProfile.SideOffsetMultiplier > 0 ^ NeighborCubeProfile.SideOffsetMultiplier > 0) && cube.Id != NeightBorFaceCube.Id))
            {
                return(true);
            }
            //Else draw the face
            return(false);
        }
Exemple #13
0
        private void PopulateChunkWithItems(ByteChunkCursor cursor, GeneratedChunk chunk, ref Vector3D chunkWorldPosition, ushort bluePrintId, int x, int y, int z, FastRandom rnd, EntityFactory entityFactory, bool isBlockCentered = true)
        {
            cursor.SetInternalPosition(x, y, z);

            //Check that the block above is "Air"
            if (cursor.Peek(CursorRelativeMovement.Up) != UtopiaProcessorParams.CubeId.Air)
            {
                return;
            }
            //Check that the block below is "solid"
            byte         blockBelow        = cursor.Read();
            BlockProfile blockBelowProfile = _config.BlockProfiles[blockBelow];

            if (blockBelowProfile.IsSolidToEntity)
            {
                //Cloning the Entity Blue Print !
                var entity = entityFactory.CreateFromBluePrint(bluePrintId);

                if (entity is IBlockLinkedEntity)
                {
                    Vector3I linkedCubePosition = new Vector3I(chunkWorldPosition.X + x, y, chunkWorldPosition.Z + z);
                    ((IBlockLinkedEntity)entity).LinkedCube = linkedCubePosition;
                }

                if (entity is BlockLinkedItem)
                {
                    Vector3I LocationCube = new Vector3I(chunkWorldPosition.X + x, y + 1, chunkWorldPosition.Z + z);
                    ((BlockLinkedItem)entity).BlockLocationRoot = LocationCube;
                }

                double XOffset = 0.5;
                double ZOffset = 0.5;
                if (isBlockCentered == false)
                {
                    XOffset = rnd.NextDouble(0.2, 0.8);
                    ZOffset = rnd.NextDouble(0.2, 0.8);
                }

                entity.Position = new Vector3D(chunkWorldPosition.X + x + XOffset, y + 1, chunkWorldPosition.Z + z + ZOffset);

                chunk.Entities.Add((StaticEntity)entity);
            }
        }
        public BlockProfile CreateNewCube(BlockProfile copyFrom = null)
        {
            //Get New Cube ID.
            //We keep the id from 0 to 99 for "System" cubes
            //101 to 254 for Custom created cubes
            byte newProfileId = (byte)(BlockProfiles.Where(x => x != null).Max(x => x.Id) + 1);

            BlockProfile newCubeProfile = copyFrom ?? new BlockProfile()
            {
                Name            = "NewCustomCube",
                Id              = newProfileId,
                Tex_Top         = new TextureData(),
                Tex_Bottom      = new TextureData(),
                Tex_Back        = new TextureData(),
                Tex_Front       = new TextureData(),
                Tex_Left        = new TextureData(),
                Tex_Right       = new TextureData(),
                LightAbsorbed   = 255,
                IsPickable      = true,
                IsSolidToEntity = true,
                IsBlockingWater = true,
                CubeFamilly     = Enums.enuCubeFamilly.Solid,
                Friction        = 0.25f,
                IsSystemCube    = false
            };

            if (copyFrom != null)
            {
                newCubeProfile.Id           = newProfileId;
                newCubeProfile.IsSystemCube = false;
            }

            if (BlockProfiles.Length <= newProfileId)
            {
                var array = BlockProfiles;
                Array.Resize(ref array, newProfileId + 1);
                BlockProfiles = array;
            }
            BlockProfiles[newProfileId] = newCubeProfile;

            return(newCubeProfile);
        }
 public TerraCubeWithPosition(Vector3I pos, byte cubeId, BlockProfile profile)
 {
     BlockProfile = profile;
     Position     = pos;
     Cube         = new TerraCube(cubeId);
 }
 public TerraCubeWithPosition(Vector3I pos, TerraCube cube, BlockProfile profile)
 {
     BlockProfile = profile;
     Position     = pos;
     Cube         = cube;
 }
        public void GenCubeFace(ref TerraCube cube, CubeFaces cubeFace, ref Vector4B cubePosition, ref Vector3I cubePosiInWorld, VisualChunk chunk, ref TerraCube topCube, Dictionary <long, int> verticeDico)
        {
            int       yBlockOffsetAsInt = 0;
            float     yBlockOffset      = 0;
            int       verticeCubeOffset = chunk.Graphics.LiquidCubeVertices.Count;
            int       indiceCubeOffset  = chunk.Graphics.LiquidCubeIndices.Count;
            ByteColor newColor          = cube.EmissiveColor;
            BlockTag  tag = null;

            BlockProfile blockProfile = _wp.WorldParameters.Configuration.BlockProfiles[cube.Id];

            //Get the Cube Tag Informations
            if (blockProfile.IsTaggable)
            {
                tag = chunk.BlockData.GetTag(new Vector3I(cubePosition.X, cubePosition.Y, cubePosition.Z));
            }

            bool IsEmissiveColor = blockProfile.IsEmissiveColorLightSource;
            bool vertexInDico;

            //Les 4 vertex de ma face.... en fct de leur position dans le cube leur valeur en Z va changer ! (Face Top, Bottom, ...
            Vector4B topLeft;
            Vector4B topRight;
            Vector4B bottomLeft;
            Vector4B bottomRight;

            //GetBlock Offset
            if (blockProfile.IsTaggable && tag is ICubeYOffsetModifier)
            {
                yBlockOffset = ((ICubeYOffsetModifier)tag).YOffset;
            }
            else
            {
                //Add a naturel Offset to StillWater when touching water at the surface !
                if (topCube.Id != cube.Id)
                {
                    yBlockOffset = (float)blockProfile.YBlockOffset;
                }
            }

            yBlockOffsetAsInt = (int)(yBlockOffset * 255);

            ChunkColumnInfo chunkInfo = chunk.BlockData.GetColumnInfo(new Vector2I(cubePosition.X, cubePosition.Z));

            Vector4B vertexInfo2 = new Vector4B(chunkInfo.Moisture, chunkInfo.Temperature, (byte)0, (byte)0);
            Vector4B vertexInfo1 = new Vector4B((byte)cubeFace,
                                                (byte)0,                //Is "UP" vertex
                                                blockProfile.BiomeColorArrayTexture,
                                                (byte)0);

            long hashVertex;
            int  generatedVertex = 0;
            int  vertexOffset0, vertexOffset1, vertexOffset2, vertexOffset3;

            int[] ind = new int[9];

            //Get the index of the current cube.
            int baseIndex = _cubesHolder.Index(ref cubePosiInWorld);

            switch (cubeFace)
            {
            case CubeFaces.Front:

                //Get the 9 Facing cubes to the face
                _cubesHolder.SurroundingAxisIndex(_cubesHolder.FastIndex(baseIndex, cubePosiInWorld.Z, SingleArrayChunkContainer.IdxRelativeMove.Z_Plus1), cubePosiInWorld.X, cubePosiInWorld.Y, cubePosiInWorld.Z, SingleArrayChunkContainer.Axis.Z, ind, true);

                ByteColor Back_Cube            = _cubesHolder.Cubes[ind[SingleArrayChunkContainer.BaseIndex]].EmissiveColor;
                ByteColor BackLeft_Cube        = _cubesHolder.Cubes[ind[SingleArrayChunkContainer.LeftIndex]].EmissiveColor;
                ByteColor BackRight_Cube       = _cubesHolder.Cubes[ind[SingleArrayChunkContainer.RightIndex]].EmissiveColor;
                ByteColor BackTop_Cube         = _cubesHolder.Cubes[ind[SingleArrayChunkContainer.UpIndex]].EmissiveColor;
                ByteColor BackBottom_Cube      = _cubesHolder.Cubes[ind[SingleArrayChunkContainer.DownIndex]].EmissiveColor;
                ByteColor BackLeftTop_Cube     = _cubesHolder.Cubes[ind[SingleArrayChunkContainer.UpLeftIndex]].EmissiveColor;
                ByteColor BackRightTop_Cube    = _cubesHolder.Cubes[ind[SingleArrayChunkContainer.UpRightIndex]].EmissiveColor;
                ByteColor BackLeftBottom_Cube  = _cubesHolder.Cubes[ind[SingleArrayChunkContainer.DownLeftIndex]].EmissiveColor;
                ByteColor BackRightBottom_Cube = _cubesHolder.Cubes[ind[SingleArrayChunkContainer.DownRightIndex]].EmissiveColor;

                topLeft     = cubePosition + new Vector4B(0, 1, 1, yBlockOffsetAsInt);
                topRight    = cubePosition + new Vector4B(1, 1, 1, yBlockOffsetAsInt);
                bottomLeft  = cubePosition + new Vector4B(0, 0, 1, yBlockOffsetAsInt);
                bottomRight = cubePosition + new Vector4B(1, 0, 1, yBlockOffsetAsInt);

                vertexInfo2.Z = blockProfile.Tex_Front.AnimationSpeed;
                vertexInfo2.W = blockProfile.Tex_Front.Texture.AnimationFrames;

                hashVertex   = (long)cubeFace + ((long)topLeft.GetHashCode() << 8) + ((long)cube.Id << 40) + ((long)yBlockOffsetAsInt << 48);
                vertexInDico = verticeDico.TryGetValue(hashVertex, out vertexOffset0);
                if (vertexInDico == false)
                {
                    vertexOffset0 = generatedVertex + verticeCubeOffset;
                    verticeDico.Add(hashVertex, vertexOffset0);
                    if (!IsEmissiveColor)
                    {
                        newColor = ByteColor.Average(Back_Cube, BackLeft_Cube, BackTop_Cube, BackLeftTop_Cube);
                    }
                    vertexInfo1.Y = 1;
                    chunk.Graphics.LiquidCubeVertices.Add(new VertexCubeLiquid(ref topLeft, blockProfile.Tex_Front.TextureArrayId, ref newColor, ref vertexInfo2, ref vertexInfo1));
                    generatedVertex++;
                }

                hashVertex   = (long)cubeFace + ((long)topRight.GetHashCode() << 8) + ((long)cube.Id << 40) + ((long)yBlockOffsetAsInt << 48);
                vertexInDico = verticeDico.TryGetValue(hashVertex, out vertexOffset1);
                if (vertexInDico == false)
                {
                    vertexOffset1 = generatedVertex + verticeCubeOffset;
                    verticeDico.Add(hashVertex, vertexOffset1);
                    if (!IsEmissiveColor)
                    {
                        newColor = ByteColor.Average(Back_Cube, BackRight_Cube, BackTop_Cube, BackRightTop_Cube);
                    }
                    vertexInfo1.Y = 1;
                    chunk.Graphics.LiquidCubeVertices.Add(new VertexCubeLiquid(ref topRight, blockProfile.Tex_Front.TextureArrayId, ref newColor, ref vertexInfo2, ref vertexInfo1));
                    generatedVertex++;
                }

                hashVertex   = (long)cubeFace + ((long)bottomLeft.GetHashCode() << 8) + ((long)cube.Id << 40);
                vertexInDico = verticeDico.TryGetValue(hashVertex, out vertexOffset2);
                if (vertexInDico == false)
                {
                    vertexOffset2 = generatedVertex + verticeCubeOffset;
                    verticeDico.Add(hashVertex, vertexOffset2);
                    if (!IsEmissiveColor)
                    {
                        newColor = ByteColor.Average(Back_Cube, BackLeft_Cube, BackBottom_Cube, BackLeftBottom_Cube);
                    }
                    vertexInfo1.Y = 0;
                    chunk.Graphics.LiquidCubeVertices.Add(new VertexCubeLiquid(ref bottomLeft, blockProfile.Tex_Front.TextureArrayId, ref newColor, ref vertexInfo2, ref vertexInfo1));
                    generatedVertex++;
                }

                hashVertex   = (long)cubeFace + ((long)bottomRight.GetHashCode() << 8) + ((long)cube.Id << 40);
                vertexInDico = verticeDico.TryGetValue(hashVertex, out vertexOffset3);
                if (vertexInDico == false)
                {
                    vertexOffset3 = generatedVertex + verticeCubeOffset;
                    verticeDico.Add(hashVertex, vertexOffset3);
                    if (!IsEmissiveColor)
                    {
                        newColor = ByteColor.Average(Back_Cube, BackRight_Cube, BackBottom_Cube, BackRightBottom_Cube);
                    }
                    vertexInfo1.Y = 0;
                    chunk.Graphics.LiquidCubeVertices.Add(new VertexCubeLiquid(ref bottomRight, blockProfile.Tex_Front.TextureArrayId, ref newColor, ref vertexInfo2, ref vertexInfo1));
                    generatedVertex++;
                }

                //Create Vertices
                chunk.Graphics.LiquidCubeIndices.Add((ushort)(vertexOffset0));
                chunk.Graphics.LiquidCubeIndices.Add((ushort)(vertexOffset2));
                chunk.Graphics.LiquidCubeIndices.Add((ushort)(vertexOffset1));

                chunk.Graphics.LiquidCubeIndices.Add((ushort)(vertexOffset2));
                chunk.Graphics.LiquidCubeIndices.Add((ushort)(vertexOffset3));
                chunk.Graphics.LiquidCubeIndices.Add((ushort)(vertexOffset1));

                break;

            case CubeFaces.Back:

                //Get the 9 Facing cubes to the face
                _cubesHolder.SurroundingAxisIndex(_cubesHolder.FastIndex(baseIndex, cubePosiInWorld.Z, SingleArrayChunkContainer.IdxRelativeMove.Z_Minus1), cubePosiInWorld.X, cubePosiInWorld.Y, cubePosiInWorld.Z, SingleArrayChunkContainer.Axis.Z, ind, true);
                ByteColor Front_Cube            = _cubesHolder.Cubes[ind[SingleArrayChunkContainer.BaseIndex]].EmissiveColor;
                ByteColor FrontLeft_Cube        = _cubesHolder.Cubes[ind[SingleArrayChunkContainer.LeftIndex]].EmissiveColor;
                ByteColor FrontRight_Cube       = _cubesHolder.Cubes[ind[SingleArrayChunkContainer.RightIndex]].EmissiveColor;
                ByteColor FrontTop_Cube         = _cubesHolder.Cubes[ind[SingleArrayChunkContainer.UpIndex]].EmissiveColor;
                ByteColor FrontBottom_Cube      = _cubesHolder.Cubes[ind[SingleArrayChunkContainer.DownIndex]].EmissiveColor;
                ByteColor FrontLeftTop_Cube     = _cubesHolder.Cubes[ind[SingleArrayChunkContainer.UpLeftIndex]].EmissiveColor;
                ByteColor FrontRightTop_Cube    = _cubesHolder.Cubes[ind[SingleArrayChunkContainer.UpRightIndex]].EmissiveColor;
                ByteColor FrontLeftBottom_Cube  = _cubesHolder.Cubes[ind[SingleArrayChunkContainer.DownLeftIndex]].EmissiveColor;
                ByteColor FrontRightBottom_Cube = _cubesHolder.Cubes[ind[SingleArrayChunkContainer.DownRightIndex]].EmissiveColor;

                topLeft     = cubePosition + new Vector4B(1, 1, 0, yBlockOffsetAsInt);
                topRight    = cubePosition + new Vector4B(0, 1, 0, yBlockOffsetAsInt);
                bottomLeft  = cubePosition + new Vector4B(1, 0, 0, yBlockOffsetAsInt);
                bottomRight = cubePosition + new Vector4B(0, 0, 0, yBlockOffsetAsInt);

                vertexInfo2.Z = blockProfile.Tex_Back.AnimationSpeed;
                vertexInfo2.W = blockProfile.Tex_Back.Texture.AnimationFrames;

                hashVertex   = (long)cubeFace + ((long)topRight.GetHashCode() << 8) + ((long)cube.Id << 40) + ((long)yBlockOffsetAsInt << 48);
                vertexInDico = verticeDico.TryGetValue(hashVertex, out vertexOffset0);
                if (vertexInDico == false)
                {
                    vertexOffset0 = generatedVertex + verticeCubeOffset;
                    verticeDico.Add(hashVertex, vertexOffset0);
                    if (!IsEmissiveColor)
                    {
                        newColor = ByteColor.Average(Front_Cube, FrontTop_Cube, FrontLeftTop_Cube, FrontLeft_Cube);
                    }
                    vertexInfo1.Y = 1;
                    chunk.Graphics.LiquidCubeVertices.Add(new VertexCubeLiquid(ref topRight, blockProfile.Tex_Back.TextureArrayId, ref newColor, ref vertexInfo2, ref vertexInfo1));
                    generatedVertex++;
                }

                hashVertex   = (long)cubeFace + ((long)topLeft.GetHashCode() << 8) + ((long)cube.Id << 40) + ((long)yBlockOffsetAsInt << 48);
                vertexInDico = verticeDico.TryGetValue(hashVertex, out vertexOffset1);
                if (vertexInDico == false)
                {
                    vertexOffset1 = generatedVertex + verticeCubeOffset;
                    verticeDico.Add(hashVertex, vertexOffset1);
                    if (!IsEmissiveColor)
                    {
                        newColor = ByteColor.Average(Front_Cube, FrontTop_Cube, FrontRight_Cube, FrontRightTop_Cube);
                    }
                    vertexInfo1.Y = 1;
                    chunk.Graphics.LiquidCubeVertices.Add(new VertexCubeLiquid(ref topLeft, blockProfile.Tex_Back.TextureArrayId, ref newColor, ref vertexInfo2, ref vertexInfo1));
                    generatedVertex++;
                }

                hashVertex   = (long)cubeFace + ((long)bottomRight.GetHashCode() << 8) + ((long)cube.Id << 40);
                vertexInDico = verticeDico.TryGetValue(hashVertex, out vertexOffset2);
                if (vertexInDico == false)
                {
                    vertexOffset2 = generatedVertex + verticeCubeOffset;
                    verticeDico.Add(hashVertex, vertexOffset2);
                    if (!IsEmissiveColor)
                    {
                        newColor = ByteColor.Average(Front_Cube, FrontBottom_Cube, FrontLeft_Cube, FrontLeftBottom_Cube);
                    }
                    vertexInfo1.Y = 0;
                    chunk.Graphics.LiquidCubeVertices.Add(new VertexCubeLiquid(ref bottomRight, blockProfile.Tex_Back.TextureArrayId, ref newColor, ref vertexInfo2, ref vertexInfo1));
                    generatedVertex++;
                }

                hashVertex   = (long)cubeFace + ((long)bottomLeft.GetHashCode() << 8) + ((long)cube.Id << 40);
                vertexInDico = verticeDico.TryGetValue(hashVertex, out vertexOffset3);
                if (vertexInDico == false)
                {
                    vertexOffset3 = generatedVertex + verticeCubeOffset;
                    verticeDico.Add(hashVertex, vertexOffset3);
                    if (!IsEmissiveColor)
                    {
                        newColor = ByteColor.Average(Front_Cube, FrontBottom_Cube, FrontRight_Cube, FrontRightBottom_Cube);
                    }
                    vertexInfo1.Y = 0;
                    chunk.Graphics.LiquidCubeVertices.Add(new VertexCubeLiquid(ref bottomLeft, blockProfile.Tex_Back.TextureArrayId, ref newColor, ref vertexInfo2, ref vertexInfo1));
                    generatedVertex++;
                }

                //Create Vertices
                chunk.Graphics.LiquidCubeIndices.Add((ushort)(vertexOffset0));
                chunk.Graphics.LiquidCubeIndices.Add((ushort)(vertexOffset1));
                chunk.Graphics.LiquidCubeIndices.Add((ushort)(vertexOffset2));

                chunk.Graphics.LiquidCubeIndices.Add((ushort)(vertexOffset2));
                chunk.Graphics.LiquidCubeIndices.Add((ushort)(vertexOffset1));
                chunk.Graphics.LiquidCubeIndices.Add((ushort)(vertexOffset3));

                break;

            case CubeFaces.Top:

                //Get the 9 Facing cubes to the face
                _cubesHolder.SurroundingAxisIndex(_cubesHolder.FastIndex(baseIndex, cubePosiInWorld.Y, SingleArrayChunkContainer.IdxRelativeMove.Y_Plus1), cubePosiInWorld.X, cubePosiInWorld.Y, cubePosiInWorld.Z, SingleArrayChunkContainer.Axis.Y, ind, true);

                ByteColor Bottom_Cube            = _cubesHolder.Cubes[ind[SingleArrayChunkContainer.BaseIndex]].EmissiveColor;
                ByteColor BottomLeft_Cube        = _cubesHolder.Cubes[ind[SingleArrayChunkContainer.LeftIndex]].EmissiveColor;
                ByteColor BottomRight_Cube       = _cubesHolder.Cubes[ind[SingleArrayChunkContainer.RightIndex]].EmissiveColor;
                ByteColor BottomTop_Cube         = _cubesHolder.Cubes[ind[SingleArrayChunkContainer.UpIndex]].EmissiveColor;
                ByteColor BottomBottom_Cube      = _cubesHolder.Cubes[ind[SingleArrayChunkContainer.DownIndex]].EmissiveColor;
                ByteColor BottomLeftTop_Cube     = _cubesHolder.Cubes[ind[SingleArrayChunkContainer.UpLeftIndex]].EmissiveColor;
                ByteColor BottomRightTop_Cube    = _cubesHolder.Cubes[ind[SingleArrayChunkContainer.UpRightIndex]].EmissiveColor;
                ByteColor BottomLeftBottom_Cube  = _cubesHolder.Cubes[ind[SingleArrayChunkContainer.DownLeftIndex]].EmissiveColor;
                ByteColor BottomRightBottom_Cube = _cubesHolder.Cubes[ind[SingleArrayChunkContainer.DownRightIndex]].EmissiveColor;

                topLeft     = cubePosition + new Vector4B(0, 1, 0, yBlockOffsetAsInt);
                topRight    = cubePosition + new Vector4B(1, 1, 0, yBlockOffsetAsInt);
                bottomLeft  = cubePosition + new Vector4B(0, 1, 1, yBlockOffsetAsInt);
                bottomRight = cubePosition + new Vector4B(1, 1, 1, yBlockOffsetAsInt);

                vertexInfo2.Z = blockProfile.Tex_Top.AnimationSpeed;
                vertexInfo2.W = blockProfile.Tex_Top.Texture.AnimationFrames;

                hashVertex   = (long)cubeFace + ((long)topLeft.GetHashCode() << 8) + ((long)cube.Id << 40) + ((long)yBlockOffsetAsInt << 48);
                vertexInDico = verticeDico.TryGetValue(hashVertex, out vertexOffset0);
                if (vertexInDico == false)
                {
                    vertexOffset0 = generatedVertex + verticeCubeOffset;
                    verticeDico.Add(hashVertex, vertexOffset0);
                    if (!IsEmissiveColor)
                    {
                        newColor = ByteColor.Average(Bottom_Cube, BottomLeft_Cube, BottomLeftTop_Cube, BottomTop_Cube);
                    }
                    vertexInfo1.Y = 1;
                    chunk.Graphics.LiquidCubeVertices.Add(new VertexCubeLiquid(ref topLeft, blockProfile.Tex_Top.TextureArrayId, ref newColor, ref vertexInfo2, ref vertexInfo1));
                    generatedVertex++;
                }

                hashVertex   = (long)cubeFace + ((long)bottomRight.GetHashCode() << 8) + ((long)cube.Id << 40) + ((long)yBlockOffsetAsInt << 48);
                vertexInDico = verticeDico.TryGetValue(hashVertex, out vertexOffset1);
                if (vertexInDico == false)
                {
                    vertexOffset1 = generatedVertex + verticeCubeOffset;
                    verticeDico.Add(hashVertex, vertexOffset1);
                    if (!IsEmissiveColor)
                    {
                        newColor = ByteColor.Average(Bottom_Cube, BottomRight_Cube, BottomBottom_Cube, BottomRightBottom_Cube);
                    }
                    vertexInfo1.Y = 1;
                    chunk.Graphics.LiquidCubeVertices.Add(new VertexCubeLiquid(ref bottomRight, blockProfile.Tex_Top.TextureArrayId, ref newColor, ref vertexInfo2, ref vertexInfo1));
                    generatedVertex++;
                }

                hashVertex   = (long)cubeFace + ((long)bottomLeft.GetHashCode() << 8) + ((long)cube.Id << 40) + ((long)yBlockOffsetAsInt << 48);
                vertexInDico = verticeDico.TryGetValue(hashVertex, out vertexOffset2);
                if (vertexInDico == false)
                {
                    vertexOffset2 = generatedVertex + verticeCubeOffset;
                    verticeDico.Add(hashVertex, vertexOffset2);
                    if (!IsEmissiveColor)
                    {
                        newColor = ByteColor.Average(Bottom_Cube, BottomBottom_Cube, BottomLeft_Cube, BottomLeftBottom_Cube);
                    }
                    vertexInfo1.Y = 1;
                    chunk.Graphics.LiquidCubeVertices.Add(new VertexCubeLiquid(ref bottomLeft, blockProfile.Tex_Top.TextureArrayId, ref newColor, ref vertexInfo2, ref vertexInfo1));
                    generatedVertex++;
                }

                hashVertex   = (long)cubeFace + ((long)topRight.GetHashCode() << 8) + ((long)cube.Id << 40) + ((long)yBlockOffsetAsInt << 48);
                vertexInDico = verticeDico.TryGetValue(hashVertex, out vertexOffset3);
                if (vertexInDico == false)
                {
                    vertexOffset3 = generatedVertex + verticeCubeOffset;
                    verticeDico.Add(hashVertex, vertexOffset3);
                    if (!IsEmissiveColor)
                    {
                        newColor = ByteColor.Average(Bottom_Cube, BottomTop_Cube, BottomRight_Cube, BottomRightTop_Cube);
                    }
                    vertexInfo1.Y = 1;
                    chunk.Graphics.LiquidCubeVertices.Add(new VertexCubeLiquid(ref topRight, blockProfile.Tex_Top.TextureArrayId, ref newColor, ref vertexInfo2, ref vertexInfo1));
                    generatedVertex++;
                }

                //Create Vertices
                chunk.Graphics.LiquidCubeIndices.Add((ushort)(vertexOffset0));
                chunk.Graphics.LiquidCubeIndices.Add((ushort)(vertexOffset2));
                chunk.Graphics.LiquidCubeIndices.Add((ushort)(vertexOffset1));

                chunk.Graphics.LiquidCubeIndices.Add((ushort)(vertexOffset0));
                chunk.Graphics.LiquidCubeIndices.Add((ushort)(vertexOffset1));
                chunk.Graphics.LiquidCubeIndices.Add((ushort)(vertexOffset3));
                break;

            case CubeFaces.Bottom:

                //Get the 9 Facing cubes to the face
                _cubesHolder.SurroundingAxisIndex(_cubesHolder.FastIndex(baseIndex, cubePosiInWorld.Y, SingleArrayChunkContainer.IdxRelativeMove.Y_Minus1), cubePosiInWorld.X, cubePosiInWorld.Y, cubePosiInWorld.Z, SingleArrayChunkContainer.Axis.Y, ind, true);

                ByteColor Top_Cube            = _cubesHolder.Cubes[ind[SingleArrayChunkContainer.BaseIndex]].EmissiveColor;
                ByteColor TopLeft_Cube        = _cubesHolder.Cubes[ind[SingleArrayChunkContainer.LeftIndex]].EmissiveColor;
                ByteColor TopRight_Cube       = _cubesHolder.Cubes[ind[SingleArrayChunkContainer.RightIndex]].EmissiveColor;
                ByteColor TopTop_Cube         = _cubesHolder.Cubes[ind[SingleArrayChunkContainer.UpIndex]].EmissiveColor;
                ByteColor TopBottom_Cube      = _cubesHolder.Cubes[ind[SingleArrayChunkContainer.DownIndex]].EmissiveColor;
                ByteColor TopLeftTop_Cube     = _cubesHolder.Cubes[ind[SingleArrayChunkContainer.UpLeftIndex]].EmissiveColor;
                ByteColor TopRightTop_Cube    = _cubesHolder.Cubes[ind[SingleArrayChunkContainer.UpRightIndex]].EmissiveColor;
                ByteColor TopLeftBottom_Cube  = _cubesHolder.Cubes[ind[SingleArrayChunkContainer.DownLeftIndex]].EmissiveColor;
                ByteColor TopRightBottom_Cube = _cubesHolder.Cubes[ind[SingleArrayChunkContainer.DownRightIndex]].EmissiveColor;

                topLeft     = cubePosition + new Vector4B(0, 0, 1, yBlockOffsetAsInt);
                topRight    = cubePosition + new Vector4B(1, 0, 1, yBlockOffsetAsInt);
                bottomLeft  = cubePosition + new Vector4B(0, 0, 0, yBlockOffsetAsInt);
                bottomRight = cubePosition + new Vector4B(1, 0, 0, yBlockOffsetAsInt);

                vertexInfo2.Z = blockProfile.Tex_Bottom.AnimationSpeed;
                vertexInfo2.W = blockProfile.Tex_Bottom.Texture.AnimationFrames;

                hashVertex   = (long)cubeFace + ((long)topLeft.GetHashCode() << 8) + ((long)cube.Id << 40);
                vertexInDico = verticeDico.TryGetValue(hashVertex, out vertexOffset0);
                if (vertexInDico == false)
                {
                    vertexOffset0 = generatedVertex + verticeCubeOffset;
                    verticeDico.Add(hashVertex, vertexOffset0);
                    if (!IsEmissiveColor)
                    {
                        newColor = ByteColor.Average(Top_Cube, TopBottom_Cube, TopLeft_Cube, TopLeftBottom_Cube);
                    }
                    vertexInfo1.Y = 0;
                    chunk.Graphics.LiquidCubeVertices.Add(new VertexCubeLiquid(ref topLeft, blockProfile.Tex_Bottom.TextureArrayId, ref newColor, ref vertexInfo2, ref vertexInfo1));
                    generatedVertex++;
                }

                hashVertex   = (long)cubeFace + ((long)bottomLeft.GetHashCode() << 8) + ((long)cube.Id << 40);
                vertexInDico = verticeDico.TryGetValue(hashVertex, out vertexOffset1);
                if (vertexInDico == false)
                {
                    vertexOffset1 = generatedVertex + verticeCubeOffset;
                    verticeDico.Add(hashVertex, vertexOffset1);
                    if (!IsEmissiveColor)
                    {
                        newColor = ByteColor.Average(Top_Cube, TopTop_Cube, TopLeft_Cube, TopLeftTop_Cube);
                    }
                    vertexInfo1.Y = 0;
                    chunk.Graphics.LiquidCubeVertices.Add(new VertexCubeLiquid(ref bottomLeft, blockProfile.Tex_Bottom.TextureArrayId, ref newColor, ref vertexInfo2, ref vertexInfo1));
                    generatedVertex++;
                }

                hashVertex   = (long)cubeFace + ((long)topRight.GetHashCode() << 8) + ((long)cube.Id << 40);
                vertexInDico = verticeDico.TryGetValue(hashVertex, out vertexOffset2);
                if (vertexInDico == false)
                {
                    vertexOffset2 = generatedVertex + verticeCubeOffset;
                    verticeDico.Add(hashVertex, vertexOffset2);
                    if (!IsEmissiveColor)
                    {
                        newColor = ByteColor.Average(Top_Cube, TopBottom_Cube, TopRight_Cube, TopRightBottom_Cube);
                    }
                    vertexInfo1.Y = 0;
                    chunk.Graphics.LiquidCubeVertices.Add(new VertexCubeLiquid(ref topRight, blockProfile.Tex_Bottom.TextureArrayId, ref newColor, ref vertexInfo2, ref vertexInfo1));
                    generatedVertex++;
                }

                hashVertex   = (long)cubeFace + ((long)bottomRight.GetHashCode() << 8) + ((long)cube.Id << 40);
                vertexInDico = verticeDico.TryGetValue(hashVertex, out vertexOffset3);
                if (vertexInDico == false)
                {
                    vertexOffset3 = generatedVertex + verticeCubeOffset;
                    verticeDico.Add(hashVertex, vertexOffset3);
                    if (!IsEmissiveColor)
                    {
                        newColor = ByteColor.Average(Top_Cube, TopTop_Cube, TopRight_Cube, TopRightTop_Cube);
                    }
                    vertexInfo1.Y = 0;
                    chunk.Graphics.LiquidCubeVertices.Add(new VertexCubeLiquid(ref bottomRight, blockProfile.Tex_Bottom.TextureArrayId, ref newColor, ref vertexInfo2, ref vertexInfo1));
                    generatedVertex++;
                }

                //Create Vertices
                chunk.Graphics.LiquidCubeIndices.Add((ushort)(vertexOffset0));
                chunk.Graphics.LiquidCubeIndices.Add((ushort)(vertexOffset1));
                chunk.Graphics.LiquidCubeIndices.Add((ushort)(vertexOffset2));

                chunk.Graphics.LiquidCubeIndices.Add((ushort)(vertexOffset1));
                chunk.Graphics.LiquidCubeIndices.Add((ushort)(vertexOffset3));
                chunk.Graphics.LiquidCubeIndices.Add((ushort)(vertexOffset2));
                break;

            case CubeFaces.Left:

                //Get the 9 Facing cubes to the face
                _cubesHolder.SurroundingAxisIndex(_cubesHolder.FastIndex(baseIndex, cubePosiInWorld.X, SingleArrayChunkContainer.IdxRelativeMove.X_Minus1), cubePosiInWorld.X, cubePosiInWorld.Y, cubePosiInWorld.Z, SingleArrayChunkContainer.Axis.X, ind, true);

                ByteColor Right_Cube            = _cubesHolder.Cubes[ind[SingleArrayChunkContainer.BaseIndex]].EmissiveColor;
                ByteColor RightLeft_Cube        = _cubesHolder.Cubes[ind[SingleArrayChunkContainer.LeftIndex]].EmissiveColor;
                ByteColor RightRight_Cube       = _cubesHolder.Cubes[ind[SingleArrayChunkContainer.RightIndex]].EmissiveColor;
                ByteColor RightTop_Cube         = _cubesHolder.Cubes[ind[SingleArrayChunkContainer.UpIndex]].EmissiveColor;
                ByteColor RightBottom_Cube      = _cubesHolder.Cubes[ind[SingleArrayChunkContainer.DownIndex]].EmissiveColor;
                ByteColor RightLeftTop_Cube     = _cubesHolder.Cubes[ind[SingleArrayChunkContainer.UpLeftIndex]].EmissiveColor;
                ByteColor RightRightTop_Cube    = _cubesHolder.Cubes[ind[SingleArrayChunkContainer.UpRightIndex]].EmissiveColor;
                ByteColor RightLeftBottom_Cube  = _cubesHolder.Cubes[ind[SingleArrayChunkContainer.DownLeftIndex]].EmissiveColor;
                ByteColor RightRightBottom_Cube = _cubesHolder.Cubes[ind[SingleArrayChunkContainer.DownRightIndex]].EmissiveColor;

                topLeft     = cubePosition + new Vector4B(0, 1, 0, yBlockOffsetAsInt);
                bottomRight = cubePosition + new Vector4B(0, 0, 1, yBlockOffsetAsInt);
                bottomLeft  = cubePosition + new Vector4B(0, 0, 0, yBlockOffsetAsInt);
                topRight    = cubePosition + new Vector4B(0, 1, 1, yBlockOffsetAsInt);

                vertexInfo2.Z = blockProfile.Tex_Left.AnimationSpeed;
                vertexInfo2.W = blockProfile.Tex_Left.Texture.AnimationFrames;

                hashVertex   = (long)cubeFace + ((long)topLeft.GetHashCode() << 8) + ((long)cube.Id << 40) + ((long)yBlockOffsetAsInt << 48);
                vertexInDico = verticeDico.TryGetValue(hashVertex, out vertexOffset0);
                if (vertexInDico == false)
                {
                    vertexOffset0 = generatedVertex + verticeCubeOffset;
                    verticeDico.Add(hashVertex, vertexOffset0);
                    if (!IsEmissiveColor)
                    {
                        newColor = ByteColor.Average(Right_Cube, RightTop_Cube, RightRight_Cube, RightRightTop_Cube);
                    }
                    vertexInfo1.Y = 1;
                    chunk.Graphics.LiquidCubeVertices.Add(new VertexCubeLiquid(ref topLeft, blockProfile.Tex_Left.TextureArrayId, ref newColor, ref vertexInfo2, ref vertexInfo1));
                    generatedVertex++;
                }

                hashVertex   = (long)cubeFace + ((long)topRight.GetHashCode() << 8) + ((long)cube.Id << 40) + ((long)yBlockOffsetAsInt << 48);
                vertexInDico = verticeDico.TryGetValue(hashVertex, out vertexOffset1);
                if (vertexInDico == false)
                {
                    vertexOffset1 = generatedVertex + verticeCubeOffset;
                    verticeDico.Add(hashVertex, vertexOffset1);
                    if (!IsEmissiveColor)
                    {
                        newColor = ByteColor.Average(Right_Cube, RightTop_Cube, RightLeft_Cube, RightLeftTop_Cube);
                    }
                    vertexInfo1.Y = 1;
                    chunk.Graphics.LiquidCubeVertices.Add(new VertexCubeLiquid(ref topRight, blockProfile.Tex_Left.TextureArrayId, ref newColor, ref vertexInfo2, ref vertexInfo1));
                    generatedVertex++;
                }

                hashVertex   = (long)cubeFace + ((long)bottomLeft.GetHashCode() << 8) + ((long)cube.Id << 40);
                vertexInDico = verticeDico.TryGetValue(hashVertex, out vertexOffset2);
                if (vertexInDico == false)
                {
                    vertexOffset2 = generatedVertex + verticeCubeOffset;
                    verticeDico.Add(hashVertex, vertexOffset2);
                    if (!IsEmissiveColor)
                    {
                        newColor = ByteColor.Average(Right_Cube, RightBottom_Cube, RightRight_Cube, RightRightBottom_Cube);
                    }
                    vertexInfo1.Y = 0;
                    chunk.Graphics.LiquidCubeVertices.Add(new VertexCubeLiquid(ref bottomLeft, blockProfile.Tex_Left.TextureArrayId, ref newColor, ref vertexInfo2, ref vertexInfo1));
                    generatedVertex++;
                }

                hashVertex   = (long)cubeFace + ((long)bottomRight.GetHashCode() << 8) + ((long)cube.Id << 40);
                vertexInDico = verticeDico.TryGetValue(hashVertex, out vertexOffset3);
                if (vertexInDico == false)
                {
                    vertexOffset3 = generatedVertex + verticeCubeOffset;
                    verticeDico.Add(hashVertex, vertexOffset3);
                    if (!IsEmissiveColor)
                    {
                        newColor = ByteColor.Average(Right_Cube, RightBottom_Cube, RightLeft_Cube, RightLeftBottom_Cube);
                    }
                    vertexInfo1.Y = 0;
                    chunk.Graphics.LiquidCubeVertices.Add(new VertexCubeLiquid(ref bottomRight, blockProfile.Tex_Left.TextureArrayId, ref newColor, ref vertexInfo2, ref vertexInfo1));
                    generatedVertex++;
                }

                //Create Vertices
                chunk.Graphics.LiquidCubeIndices.Add((ushort)(vertexOffset0));
                chunk.Graphics.LiquidCubeIndices.Add((ushort)(vertexOffset2));
                chunk.Graphics.LiquidCubeIndices.Add((ushort)(vertexOffset3));

                chunk.Graphics.LiquidCubeIndices.Add((ushort)(vertexOffset1));
                chunk.Graphics.LiquidCubeIndices.Add((ushort)(vertexOffset0));
                chunk.Graphics.LiquidCubeIndices.Add((ushort)(vertexOffset3));
                break;

            case CubeFaces.Right:

                //Get the 9 Facing cubes to the face
                _cubesHolder.SurroundingAxisIndex(_cubesHolder.FastIndex(baseIndex, cubePosiInWorld.X, SingleArrayChunkContainer.IdxRelativeMove.X_Plus1), cubePosiInWorld.X, cubePosiInWorld.Y, cubePosiInWorld.Z, SingleArrayChunkContainer.Axis.X, ind, true);

                ByteColor Left_Cube            = _cubesHolder.Cubes[ind[SingleArrayChunkContainer.BaseIndex]].EmissiveColor;
                ByteColor LeftLeft_Cube        = _cubesHolder.Cubes[ind[SingleArrayChunkContainer.LeftIndex]].EmissiveColor;
                ByteColor LefttRight_Cube      = _cubesHolder.Cubes[ind[SingleArrayChunkContainer.RightIndex]].EmissiveColor;
                ByteColor LeftTop_Cube         = _cubesHolder.Cubes[ind[SingleArrayChunkContainer.UpIndex]].EmissiveColor;
                ByteColor LeftBottom_Cube      = _cubesHolder.Cubes[ind[SingleArrayChunkContainer.DownIndex]].EmissiveColor;
                ByteColor LeftLeftTop_Cube     = _cubesHolder.Cubes[ind[SingleArrayChunkContainer.UpLeftIndex]].EmissiveColor;
                ByteColor LeftRightTop_Cube    = _cubesHolder.Cubes[ind[SingleArrayChunkContainer.UpRightIndex]].EmissiveColor;
                ByteColor LeftLeftBottom_Cube  = _cubesHolder.Cubes[ind[SingleArrayChunkContainer.DownLeftIndex]].EmissiveColor;
                ByteColor LeftRightBottom_Cube = _cubesHolder.Cubes[ind[SingleArrayChunkContainer.DownRightIndex]].EmissiveColor;

                topLeft     = cubePosition + new Vector4B(1, 1, 1, yBlockOffsetAsInt);
                topRight    = cubePosition + new Vector4B(1, 1, 0, yBlockOffsetAsInt);
                bottomLeft  = cubePosition + new Vector4B(1, 0, 1, yBlockOffsetAsInt);
                bottomRight = cubePosition + new Vector4B(1, 0, 0, yBlockOffsetAsInt);

                vertexInfo2.Z = blockProfile.Tex_Right.AnimationSpeed;
                vertexInfo2.W = blockProfile.Tex_Right.Texture.AnimationFrames;

                hashVertex   = (long)cubeFace + ((long)topRight.GetHashCode() << 8) + ((long)cube.Id << 40) + ((long)yBlockOffsetAsInt << 48);
                vertexInDico = verticeDico.TryGetValue(hashVertex, out vertexOffset0);
                if (vertexInDico == false)
                {
                    vertexOffset0 = generatedVertex + verticeCubeOffset;
                    verticeDico.Add(hashVertex, vertexOffset0);
                    if (!IsEmissiveColor)
                    {
                        newColor = ByteColor.Average(Left_Cube, LeftTop_Cube, LefttRight_Cube, LeftRightTop_Cube);
                    }
                    vertexInfo1.Y = 1;
                    chunk.Graphics.LiquidCubeVertices.Add(new VertexCubeLiquid(ref topRight, blockProfile.Tex_Right.TextureArrayId, ref newColor, ref vertexInfo2, ref vertexInfo1));
                    generatedVertex++;
                }

                hashVertex   = (long)cubeFace + ((long)topLeft.GetHashCode() << 8) + ((long)cube.Id << 40) + ((long)yBlockOffsetAsInt << 48);
                vertexInDico = verticeDico.TryGetValue(hashVertex, out vertexOffset1);
                if (vertexInDico == false)
                {
                    vertexOffset1 = generatedVertex + verticeCubeOffset;
                    verticeDico.Add(hashVertex, vertexOffset1);
                    if (!IsEmissiveColor)
                    {
                        newColor = ByteColor.Average(Left_Cube, LeftTop_Cube, LeftLeft_Cube, LeftLeftTop_Cube);
                    }
                    vertexInfo1.Y = 1;
                    chunk.Graphics.LiquidCubeVertices.Add(new VertexCubeLiquid(ref topLeft, blockProfile.Tex_Right.TextureArrayId, ref newColor, ref vertexInfo2, ref vertexInfo1));
                    generatedVertex++;
                }

                hashVertex   = (long)cubeFace + ((long)bottomLeft.GetHashCode() << 8) + ((long)cube.Id << 40);
                vertexInDico = verticeDico.TryGetValue(hashVertex, out vertexOffset2);
                if (vertexInDico == false)
                {
                    vertexOffset2 = generatedVertex + verticeCubeOffset;
                    verticeDico.Add(hashVertex, vertexOffset2);
                    if (!IsEmissiveColor)
                    {
                        newColor = ByteColor.Average(Left_Cube, LeftBottom_Cube, LeftLeft_Cube, LeftLeftBottom_Cube);
                    }
                    vertexInfo1.Y = 0;
                    chunk.Graphics.LiquidCubeVertices.Add(new VertexCubeLiquid(ref bottomLeft, blockProfile.Tex_Right.TextureArrayId, ref newColor, ref vertexInfo2, ref vertexInfo1));
                    generatedVertex++;
                }

                hashVertex   = (long)cubeFace + ((long)bottomRight.GetHashCode() << 8) + ((long)cube.Id << 40);
                vertexInDico = verticeDico.TryGetValue(hashVertex, out vertexOffset3);
                if (vertexInDico == false)
                {
                    vertexOffset3 = generatedVertex + verticeCubeOffset;
                    verticeDico.Add(hashVertex, vertexOffset3);
                    if (!IsEmissiveColor)
                    {
                        newColor = ByteColor.Average(Left_Cube, LeftBottom_Cube, LefttRight_Cube, LeftRightBottom_Cube);
                    }
                    vertexInfo1.Y = 0;
                    chunk.Graphics.LiquidCubeVertices.Add(new VertexCubeLiquid(ref bottomRight, blockProfile.Tex_Right.TextureArrayId, ref newColor, ref vertexInfo2, ref vertexInfo1));
                    generatedVertex++;
                }

                //Create Vertices
                chunk.Graphics.LiquidCubeIndices.Add((ushort)(vertexOffset0));
                chunk.Graphics.LiquidCubeIndices.Add((ushort)(vertexOffset2));
                chunk.Graphics.LiquidCubeIndices.Add((ushort)(vertexOffset3));

                chunk.Graphics.LiquidCubeIndices.Add((ushort)(vertexOffset1));
                chunk.Graphics.LiquidCubeIndices.Add((ushort)(vertexOffset2));
                chunk.Graphics.LiquidCubeIndices.Add((ushort)(vertexOffset0));
                break;
            }
        }
Exemple #18
0
        private void WalkingSoundProcessing()
        {
            // foreach dynamic entity
            for (int i = 0; i < _stepsTracker.Count; i++)
            {
                DynamicEntitySoundTrack entityTrack = _stepsTracker[i];
                IDynamicEntity          entity      = entityTrack.Entity;

                // first let's detect if the entity is in air

                Vector3D underTheFeets = entity.Position;
                underTheFeets.Y -= 0.01f;
                var result = _singleArray.GetCube(underTheFeets);
                if (result.IsValid == false)
                {
                    return;
                }
                BlockProfile cubeUnderFeet = _visualWorldParameters.WorldParameters.Configuration.BlockProfiles[result.Cube.Id];

                // no need to play step if the entity is in air or not in walking displacement mode
                if (cubeUnderFeet.Id == WorldConfiguration.CubeId.Air ||
                    _stepsTracker[i].Entity.DisplacementMode != Shared.Entities.EntityDisplacementModes.Walking)
                {
                    var item = new DynamicEntitySoundTrack {
                        Entity = _stepsTracker[i].Entity, Position = entity.Position, isLocalSound = _stepsTracker[i].isLocalSound
                    };                                                                                                                                                     //Save the position of the entity
                    _stepsTracker[i] = item;
                    continue;
                }

                // possible that entity just landed after the jump, so we need to check if the entity was in the air last time to play the landing sound
                Vector3D prevUnderTheFeets = entityTrack.Position; //Containing the previous DynamicEntity Position
                prevUnderTheFeets.Y -= 0.01f;

                //Compute the distance between the previous and current position, set to
                double distance = Vector3D.Distance(entityTrack.Position, entity.Position);

                // do we need to play the step sound?
                //Trigger only if the difference between previous memorize position and current is > 1.5 meters
                //Or if the previous position was in the air
                if (distance >= 1.5f || _singleArray.CheckCube(prevUnderTheFeets, WorldConfiguration.CubeId.Air))
                {
                    byte soundIndex = 0;
                    var  cubeResult = _singleArray.GetCube(entity.Position);
                    if (cubeResult.IsValid) //Valid cube retrieved
                    {
                        BlockProfile currentCube = _visualWorldParameters.WorldParameters.Configuration.BlockProfiles[cubeResult.Cube.Id];

                        //If walking on the ground, but with Feets and legs inside water block
                        if (currentCube.CubeFamilly == Shared.Enums.enuCubeFamilly.Liquid && cubeUnderFeet.IsSolidToEntity)
                        {
                            //If my Head is not inside a Water block (Meaning = I've only the feet inside water)
                            if (_singleArray.CheckCube(entity.Position + new Vector3D(0, entity.DefaultSize.Y, 0), WorldConfiguration.CubeId.Air))
                            {
                                soundIndex = PlayWalkingSound(currentCube.Id, entityTrack);
                            }
                        }
                        else
                        {
                            //Play a foot step sound only if the block under feet is solid to entity. (No water, no air, ...)
                            if (_visualWorldParameters.WorldParameters.Configuration.BlockProfiles[cubeUnderFeet.Id].IsSolidToEntity)
                            {
                                soundIndex = PlayWalkingSound(cubeUnderFeet.Id, entityTrack);
                            }
                        }
                    }

                    //Save the Entity last position.
                    var item = new DynamicEntitySoundTrack {
                        Entity = _stepsTracker[i].Entity, Position = entity.Position, LastSound = soundIndex, isLocalSound = _stepsTracker[i].isLocalSound
                    };
                    _stepsTracker[i] = item;
                }
            }
        }
Exemple #19
0
        public void GenCubeFace(ref TerraCube cube, CubeFaces cubeFace, ref Vector4B cubePosition, ref Vector3I cubePosiInWorld, VisualChunk chunk, ref TerraCube topCube, Dictionary <long, int> verticeDico)
        {
            byte      yBlockOffset      = 0;
            int       verticeCubeOffset = chunk.Graphics.SolidCubeVertices.Count;
            int       indiceCubeOffset  = chunk.Graphics.SolidCubeIndices.Count;
            ByteColor newColor          = cube.EmissiveColor;

            BlockProfile blockProfile    = _wp.WorldParameters.Configuration.BlockProfiles[cube.Id];
            bool         IsEmissiveColor = blockProfile.IsEmissiveColorLightSource;
            //Les 4 vertex de ma face.... en fct de leur position dans le cube leur valeur en Z va changer ! (Face Top, Bottom, ...)
            Vector4B topLeft;
            Vector4B topRight;
            Vector4B bottomLeft;
            Vector4B bottomRight;

            //x = Is Upper VErtex or not
            //y = Cube Face
            //z = Not used
            //w = Cube "Offset"

            //GetBlock Offset
            //This "natural" offset should only be made when the upper block is not the same as the block itself
            if (topCube.Id != cube.Id)
            {
                yBlockOffset = (byte)(blockProfile.YBlockOffset * 255);
            }

            Vector4B vertexInfo = new Vector4B((byte)0, (byte)cubeFace, (byte)(0), yBlockOffset);

            long hashVertex;
            int  generatedVertex = 0;
            int  vertexOffset0, vertexOffset1, vertexOffset2, vertexOffset3;

            //Get the index of the current cube.
            int baseIndex = _cubesHolder.Index(ref cubePosiInWorld);

            int[] ind = new int[9];

            ChunkColumnInfo chunkInfo = chunk.BlockData.GetColumnInfo(cubePosition.X, cubePosition.Z);

            Vector4B biomeInfo = new Vector4B(chunkInfo.Moisture, chunkInfo.Temperature, blockProfile.BiomeColorArrayTexture, blockProfile.SideOffsetMultiplier);

            switch (cubeFace)
            {
            case CubeFaces.Front:

                //Get the 9 Facing cubes to the face
                _cubesHolder.SurroundingAxisIndex(_cubesHolder.FastIndex(baseIndex, cubePosiInWorld.Z, SingleArrayChunkContainer.IdxRelativeMove.Z_Plus1), cubePosiInWorld.X, cubePosiInWorld.Y, cubePosiInWorld.Z, SingleArrayChunkContainer.Axis.Z, ind, false);

                ByteColor Back_Cube            = (ind[SingleArrayChunkContainer.BaseIndex] != int.MaxValue) ? _cubesHolder.Cubes[ind[SingleArrayChunkContainer.BaseIndex]].EmissiveColor : new ByteColor();
                ByteColor BackLeft_Cube        = (ind[SingleArrayChunkContainer.LeftIndex] != int.MaxValue) ?_cubesHolder.Cubes[ind[SingleArrayChunkContainer.LeftIndex]].EmissiveColor : new ByteColor();
                ByteColor BackRight_Cube       = (ind[SingleArrayChunkContainer.RightIndex] != int.MaxValue) ?_cubesHolder.Cubes[ind[SingleArrayChunkContainer.RightIndex]].EmissiveColor : new ByteColor();
                ByteColor BackTop_Cube         = (ind[SingleArrayChunkContainer.UpIndex] != int.MaxValue) ?_cubesHolder.Cubes[ind[SingleArrayChunkContainer.UpIndex]].EmissiveColor : new ByteColor();
                ByteColor BackBottom_Cube      = (ind[SingleArrayChunkContainer.DownIndex] != int.MaxValue) ?_cubesHolder.Cubes[ind[SingleArrayChunkContainer.DownIndex]].EmissiveColor : new ByteColor();
                ByteColor BackLeftTop_Cube     = (ind[SingleArrayChunkContainer.UpLeftIndex] != int.MaxValue) ?_cubesHolder.Cubes[ind[SingleArrayChunkContainer.UpLeftIndex]].EmissiveColor : new ByteColor();
                ByteColor BackRightTop_Cube    = (ind[SingleArrayChunkContainer.UpRightIndex] != int.MaxValue) ?_cubesHolder.Cubes[ind[SingleArrayChunkContainer.UpRightIndex]].EmissiveColor : new ByteColor();
                ByteColor BackLeftBottom_Cube  = (ind[SingleArrayChunkContainer.DownLeftIndex] != int.MaxValue) ?_cubesHolder.Cubes[ind[SingleArrayChunkContainer.DownLeftIndex]].EmissiveColor : new ByteColor();
                ByteColor BackRightBottom_Cube = (ind[SingleArrayChunkContainer.DownRightIndex] != int.MaxValue) ?_cubesHolder.Cubes[ind[SingleArrayChunkContainer.DownRightIndex]].EmissiveColor : new ByteColor();

                topLeft     = cubePosition + new Vector4B(0, 1, 1, 0);
                topRight    = cubePosition + new Vector4B(1, 1, 1, 0);
                bottomLeft  = cubePosition + new Vector4B(0, 0, 1, 0);
                bottomRight = cubePosition + new Vector4B(1, 0, 1, 0);

                hashVertex = (long)cubeFace + ((long)topLeft.GetHashCode() << 8) + ((long)cube.Id << 40) + ((long)yBlockOffset << 48);
                if (verticeDico.TryGetValue(hashVertex, out vertexOffset0) == false)
                {
                    vertexOffset0 = generatedVertex + verticeCubeOffset;
                    verticeDico.Add(hashVertex, vertexOffset0);
                    if (!IsEmissiveColor)
                    {
                        newColor = ByteColor.Average(Back_Cube, BackLeft_Cube, BackTop_Cube, BackLeftTop_Cube);
                    }
                    vertexInfo.X = 1;

                    //if (chunk.SliceValue > 0 && newColor == ByteColor.Zero) newColor = new ByteColor(0, 0, 0, 40);
                    chunk.Graphics.SolidCubeVertices.Add(new VertexCubeSolid(ref topLeft, blockProfile.Tex_Front.TextureArrayId, ref newColor, ref vertexInfo, ref biomeInfo, blockProfile.Tex_Front.AnimationSpeed, blockProfile.Tex_Front.Texture.AnimationFrames));
                    generatedVertex++;
                }

                hashVertex = (long)cubeFace + ((long)topRight.GetHashCode() << 8) + ((long)cube.Id << 40) + ((long)yBlockOffset << 48);
                if (verticeDico.TryGetValue(hashVertex, out vertexOffset1) == false)
                {
                    vertexOffset1 = generatedVertex + verticeCubeOffset;
                    verticeDico.Add(hashVertex, vertexOffset1);
                    if (!IsEmissiveColor)
                    {
                        newColor = ByteColor.Average(Back_Cube, BackRight_Cube, BackTop_Cube, BackRightTop_Cube);
                    }
                    vertexInfo.X = 1;
                    //if (chunk.SliceValue > 0 && newColor == ByteColor.Zero) newColor = new ByteColor(0, 0, 0, 40);
                    chunk.Graphics.SolidCubeVertices.Add(new VertexCubeSolid(ref topRight, blockProfile.Tex_Front.TextureArrayId, ref newColor, ref vertexInfo, ref biomeInfo, blockProfile.Tex_Front.AnimationSpeed, blockProfile.Tex_Front.Texture.AnimationFrames));
                    generatedVertex++;
                }

                hashVertex = (long)cubeFace + ((long)bottomLeft.GetHashCode() << 8) + ((long)cube.Id << 40);
                if (verticeDico.TryGetValue(hashVertex, out vertexOffset2) == false)
                {
                    vertexOffset2 = generatedVertex + verticeCubeOffset;
                    verticeDico.Add(hashVertex, vertexOffset2);
                    if (!IsEmissiveColor)
                    {
                        newColor = ByteColor.Average(Back_Cube, BackLeft_Cube, BackBottom_Cube, BackLeftBottom_Cube);
                    }
                    vertexInfo.X = 0;
                    //if (chunk.SliceValue > 0 && newColor == ByteColor.Zero) newColor = new ByteColor(0, 0, 0, 40);
                    chunk.Graphics.SolidCubeVertices.Add(new VertexCubeSolid(ref bottomLeft, blockProfile.Tex_Front.TextureArrayId, ref newColor, ref vertexInfo, ref biomeInfo, blockProfile.Tex_Front.AnimationSpeed, blockProfile.Tex_Front.Texture.AnimationFrames));
                    generatedVertex++;
                }

                hashVertex = (long)cubeFace + ((long)bottomRight.GetHashCode() << 8) + ((long)cube.Id << 40);
                if (verticeDico.TryGetValue(hashVertex, out vertexOffset3) == false)
                {
                    vertexOffset3 = generatedVertex + verticeCubeOffset;
                    verticeDico.Add(hashVertex, vertexOffset3);
                    if (!IsEmissiveColor)
                    {
                        newColor = ByteColor.Average(Back_Cube, BackRight_Cube, BackBottom_Cube, BackRightBottom_Cube);
                    }
                    vertexInfo.X = 0;
                    //if (chunk.SliceValue > 0 && newColor == ByteColor.Zero) newColor = new ByteColor(0, 0, 0, 40);
                    chunk.Graphics.SolidCubeVertices.Add(new VertexCubeSolid(ref bottomRight, blockProfile.Tex_Front.TextureArrayId, ref newColor, ref vertexInfo, ref biomeInfo, blockProfile.Tex_Front.AnimationSpeed, blockProfile.Tex_Front.Texture.AnimationFrames));
                    generatedVertex++;
                }

                //Create Vertices
                chunk.Graphics.SolidCubeIndices.Add((ushort)(vertexOffset0));
                chunk.Graphics.SolidCubeIndices.Add((ushort)(vertexOffset2));
                chunk.Graphics.SolidCubeIndices.Add((ushort)(vertexOffset1));

                chunk.Graphics.SolidCubeIndices.Add((ushort)(vertexOffset2));
                chunk.Graphics.SolidCubeIndices.Add((ushort)(vertexOffset3));
                chunk.Graphics.SolidCubeIndices.Add((ushort)(vertexOffset1));

                break;

            case CubeFaces.Back:

                //Get the 9 Facing cubes to the face
                _cubesHolder.SurroundingAxisIndex(_cubesHolder.FastIndex(baseIndex, cubePosiInWorld.Z, SingleArrayChunkContainer.IdxRelativeMove.Z_Minus1), cubePosiInWorld.X, cubePosiInWorld.Y, cubePosiInWorld.Z, SingleArrayChunkContainer.Axis.Z, ind, false);

                ByteColor Front_Cube            = (ind[SingleArrayChunkContainer.BaseIndex] != int.MaxValue) ? _cubesHolder.Cubes[ind[SingleArrayChunkContainer.BaseIndex]].EmissiveColor : new ByteColor();
                ByteColor FrontLeft_Cube        = (ind[SingleArrayChunkContainer.LeftIndex] != int.MaxValue) ? _cubesHolder.Cubes[ind[SingleArrayChunkContainer.LeftIndex]].EmissiveColor : new ByteColor();
                ByteColor FrontRight_Cube       = (ind[SingleArrayChunkContainer.RightIndex] != int.MaxValue) ? _cubesHolder.Cubes[ind[SingleArrayChunkContainer.RightIndex]].EmissiveColor : new ByteColor();
                ByteColor FrontTop_Cube         = (ind[SingleArrayChunkContainer.UpIndex] != int.MaxValue) ? _cubesHolder.Cubes[ind[SingleArrayChunkContainer.UpIndex]].EmissiveColor : new ByteColor();
                ByteColor FrontBottom_Cube      = (ind[SingleArrayChunkContainer.DownIndex] != int.MaxValue) ? _cubesHolder.Cubes[ind[SingleArrayChunkContainer.DownIndex]].EmissiveColor : new ByteColor();
                ByteColor FrontLeftTop_Cube     = (ind[SingleArrayChunkContainer.UpLeftIndex] != int.MaxValue) ? _cubesHolder.Cubes[ind[SingleArrayChunkContainer.UpLeftIndex]].EmissiveColor : new ByteColor();
                ByteColor FrontRightTop_Cube    = (ind[SingleArrayChunkContainer.UpRightIndex] != int.MaxValue) ? _cubesHolder.Cubes[ind[SingleArrayChunkContainer.UpRightIndex]].EmissiveColor : new ByteColor();
                ByteColor FrontLeftBottom_Cube  = (ind[SingleArrayChunkContainer.DownLeftIndex] != int.MaxValue) ? _cubesHolder.Cubes[ind[SingleArrayChunkContainer.DownLeftIndex]].EmissiveColor : new ByteColor();
                ByteColor FrontRightBottom_Cube = (ind[SingleArrayChunkContainer.DownRightIndex] != int.MaxValue) ? _cubesHolder.Cubes[ind[SingleArrayChunkContainer.DownRightIndex]].EmissiveColor : new ByteColor();

                topLeft     = cubePosition + new Vector4B(1, 1, 0, 0);
                topRight    = cubePosition + new Vector4B(0, 1, 0, 0);
                bottomLeft  = cubePosition + new Vector4B(1, 0, 0, 0);
                bottomRight = cubePosition + new Vector4B(0, 0, 0, 0);

                hashVertex = (long)cubeFace + ((long)topRight.GetHashCode() << 8) + ((long)cube.Id << 40) + ((long)yBlockOffset << 48);
                if (verticeDico.TryGetValue(hashVertex, out vertexOffset0) == false)
                {
                    vertexOffset0 = generatedVertex + verticeCubeOffset;
                    verticeDico.Add(hashVertex, vertexOffset0);
                    if (!IsEmissiveColor)
                    {
                        newColor = ByteColor.Average(Front_Cube, FrontTop_Cube, FrontLeftTop_Cube, FrontLeft_Cube);
                    }
                    vertexInfo.X = 1;
                    //if (chunk.SliceValue > 0 && newColor == ByteColor.Zero) newColor = new ByteColor(0, 0, 0, 40);
                    chunk.Graphics.SolidCubeVertices.Add(new VertexCubeSolid(ref topRight, blockProfile.Tex_Back.TextureArrayId, ref newColor, ref vertexInfo, ref biomeInfo, blockProfile.Tex_Back.AnimationSpeed, blockProfile.Tex_Back.Texture.AnimationFrames));
                    generatedVertex++;
                }

                hashVertex = (long)cubeFace + ((long)topLeft.GetHashCode() << 8) + ((long)cube.Id << 40) + ((long)yBlockOffset << 48);
                if (verticeDico.TryGetValue(hashVertex, out vertexOffset1) == false)
                {
                    vertexOffset1 = generatedVertex + verticeCubeOffset;
                    verticeDico.Add(hashVertex, vertexOffset1);
                    if (!IsEmissiveColor)
                    {
                        newColor = ByteColor.Average(Front_Cube, FrontTop_Cube, FrontRight_Cube, FrontRightTop_Cube);
                    }
                    vertexInfo.X = 1;
                    //if (chunk.SliceValue > 0 && newColor == ByteColor.Zero) newColor = new ByteColor(0, 0, 0, 40);
                    chunk.Graphics.SolidCubeVertices.Add(new VertexCubeSolid(ref topLeft, blockProfile.Tex_Back.TextureArrayId, ref newColor, ref vertexInfo, ref biomeInfo, blockProfile.Tex_Back.AnimationSpeed, blockProfile.Tex_Back.Texture.AnimationFrames));
                    generatedVertex++;
                }

                hashVertex = (long)cubeFace + ((long)bottomRight.GetHashCode() << 8) + ((long)cube.Id << 40);
                if (verticeDico.TryGetValue(hashVertex, out vertexOffset2) == false)
                {
                    vertexOffset2 = generatedVertex + verticeCubeOffset;
                    verticeDico.Add(hashVertex, vertexOffset2);
                    if (!IsEmissiveColor)
                    {
                        newColor = ByteColor.Average(Front_Cube, FrontBottom_Cube, FrontLeft_Cube, FrontLeftBottom_Cube);
                    }
                    vertexInfo.X = 0;
                    //if (chunk.SliceValue > 0 && newColor == ByteColor.Zero) newColor = new ByteColor(0, 0, 0, 40);
                    chunk.Graphics.SolidCubeVertices.Add(new VertexCubeSolid(ref bottomRight, blockProfile.Tex_Back.TextureArrayId, ref newColor, ref vertexInfo, ref biomeInfo, blockProfile.Tex_Back.AnimationSpeed, blockProfile.Tex_Back.Texture.AnimationFrames));
                    generatedVertex++;
                }

                hashVertex = (long)cubeFace + ((long)bottomLeft.GetHashCode() << 8) + ((long)cube.Id << 40);
                if (verticeDico.TryGetValue(hashVertex, out vertexOffset3) == false)
                {
                    vertexOffset3 = generatedVertex + verticeCubeOffset;
                    verticeDico.Add(hashVertex, vertexOffset3);
                    if (!IsEmissiveColor)
                    {
                        newColor = ByteColor.Average(Front_Cube, FrontBottom_Cube, FrontRight_Cube, FrontRightBottom_Cube);
                    }
                    vertexInfo.X = 0;
                    //if (chunk.SliceValue > 0 && newColor == ByteColor.Zero) newColor = new ByteColor(0, 0, 0, 40);
                    chunk.Graphics.SolidCubeVertices.Add(new VertexCubeSolid(ref bottomLeft, blockProfile.Tex_Back.TextureArrayId, ref newColor, ref vertexInfo, ref biomeInfo, blockProfile.Tex_Back.AnimationSpeed, blockProfile.Tex_Back.Texture.AnimationFrames));
                    generatedVertex++;
                }

                //Create Vertices
                chunk.Graphics.SolidCubeIndices.Add((ushort)(vertexOffset0));
                chunk.Graphics.SolidCubeIndices.Add((ushort)(vertexOffset1));
                chunk.Graphics.SolidCubeIndices.Add((ushort)(vertexOffset2));

                chunk.Graphics.SolidCubeIndices.Add((ushort)(vertexOffset2));
                chunk.Graphics.SolidCubeIndices.Add((ushort)(vertexOffset1));
                chunk.Graphics.SolidCubeIndices.Add((ushort)(vertexOffset3));

                break;

            case CubeFaces.Top:

                //Get the 9 Facing cubes to the face
                _cubesHolder.SurroundingAxisIndex(_cubesHolder.FastIndex(baseIndex, cubePosiInWorld.Y, SingleArrayChunkContainer.IdxRelativeMove.Y_Plus1), cubePosiInWorld.X, cubePosiInWorld.Y, cubePosiInWorld.Z, SingleArrayChunkContainer.Axis.Y, ind, false);

                ByteColor Bottom_Cube            = (ind[SingleArrayChunkContainer.BaseIndex] != int.MaxValue) ? _cubesHolder.Cubes[ind[SingleArrayChunkContainer.BaseIndex]].EmissiveColor : new ByteColor();
                ByteColor BottomLeft_Cube        = (ind[SingleArrayChunkContainer.LeftIndex] != int.MaxValue) ? _cubesHolder.Cubes[ind[SingleArrayChunkContainer.LeftIndex]].EmissiveColor : new ByteColor();
                ByteColor BottomRight_Cube       = (ind[SingleArrayChunkContainer.RightIndex] != int.MaxValue) ? _cubesHolder.Cubes[ind[SingleArrayChunkContainer.RightIndex]].EmissiveColor : new ByteColor();
                ByteColor BottomTop_Cube         = (ind[SingleArrayChunkContainer.UpIndex] != int.MaxValue) ? _cubesHolder.Cubes[ind[SingleArrayChunkContainer.UpIndex]].EmissiveColor : new ByteColor();
                ByteColor BottomBottom_Cube      = (ind[SingleArrayChunkContainer.DownIndex] != int.MaxValue) ? _cubesHolder.Cubes[ind[SingleArrayChunkContainer.DownIndex]].EmissiveColor : new ByteColor();
                ByteColor BottomLeftTop_Cube     = (ind[SingleArrayChunkContainer.UpLeftIndex] != int.MaxValue) ? _cubesHolder.Cubes[ind[SingleArrayChunkContainer.UpLeftIndex]].EmissiveColor : new ByteColor();
                ByteColor BottomRightTop_Cube    = (ind[SingleArrayChunkContainer.UpRightIndex] != int.MaxValue) ? _cubesHolder.Cubes[ind[SingleArrayChunkContainer.UpRightIndex]].EmissiveColor : new ByteColor();
                ByteColor BottomLeftBottom_Cube  = (ind[SingleArrayChunkContainer.DownLeftIndex] != int.MaxValue) ? _cubesHolder.Cubes[ind[SingleArrayChunkContainer.DownLeftIndex]].EmissiveColor : new ByteColor();
                ByteColor BottomRightBottom_Cube = (ind[SingleArrayChunkContainer.DownRightIndex] != int.MaxValue) ? _cubesHolder.Cubes[ind[SingleArrayChunkContainer.DownRightIndex]].EmissiveColor : new ByteColor();

                topLeft     = cubePosition + new Vector4B(0, 1, 0, 0);
                topRight    = cubePosition + new Vector4B(1, 1, 0, 0);
                bottomLeft  = cubePosition + new Vector4B(0, 1, 1, 0);
                bottomRight = cubePosition + new Vector4B(1, 1, 1, 0);

                hashVertex = (long)cubeFace + ((long)topLeft.GetHashCode() << 8) + ((long)cube.Id << 40) + ((long)yBlockOffset << 48);
                if (verticeDico.TryGetValue(hashVertex, out vertexOffset0) == false)
                {
                    vertexOffset0 = generatedVertex + verticeCubeOffset;
                    verticeDico.Add(hashVertex, vertexOffset0);
                    if (!IsEmissiveColor)
                    {
                        newColor = ByteColor.Average(Bottom_Cube, BottomLeft_Cube, BottomLeftTop_Cube, BottomTop_Cube);
                    }
                    vertexInfo.X = 1;
                    //if (chunk.SliceValue > 0 && newColor == ByteColor.Zero) newColor = new ByteColor(0, 0, 0, 40);
                    chunk.Graphics.SolidCubeVertices.Add(new VertexCubeSolid(ref topLeft, blockProfile.Tex_Top.TextureArrayId, ref newColor, ref vertexInfo, ref biomeInfo, blockProfile.Tex_Top.AnimationSpeed, blockProfile.Tex_Top.Texture.AnimationFrames));
                    generatedVertex++;
                }

                hashVertex = (long)cubeFace + ((long)bottomRight.GetHashCode() << 8) + ((long)cube.Id << 40) + ((long)yBlockOffset << 48);
                if (verticeDico.TryGetValue(hashVertex, out vertexOffset1) == false)
                {
                    vertexOffset1 = generatedVertex + verticeCubeOffset;
                    verticeDico.Add(hashVertex, vertexOffset1);
                    if (!IsEmissiveColor)
                    {
                        newColor = ByteColor.Average(Bottom_Cube, BottomRight_Cube, BottomBottom_Cube, BottomRightBottom_Cube);
                    }
                    vertexInfo.X = 1;
                    //if (chunk.SliceValue > 0 && newColor == ByteColor.Zero) newColor = new ByteColor(0, 0, 0, 40);
                    chunk.Graphics.SolidCubeVertices.Add(new VertexCubeSolid(ref bottomRight, blockProfile.Tex_Top.TextureArrayId, ref newColor, ref vertexInfo, ref biomeInfo, blockProfile.Tex_Top.AnimationSpeed, blockProfile.Tex_Top.Texture.AnimationFrames));
                    generatedVertex++;
                }

                hashVertex = (long)cubeFace + ((long)bottomLeft.GetHashCode() << 8) + ((long)cube.Id << 40) + ((long)yBlockOffset << 48);
                if (verticeDico.TryGetValue(hashVertex, out vertexOffset2) == false)
                {
                    vertexOffset2 = generatedVertex + verticeCubeOffset;
                    verticeDico.Add(hashVertex, vertexOffset2);
                    if (!IsEmissiveColor)
                    {
                        newColor = ByteColor.Average(Bottom_Cube, BottomBottom_Cube, BottomLeft_Cube, BottomLeftBottom_Cube);
                    }
                    vertexInfo.X = 1;
                    //if (chunk.SliceValue > 0 && newColor == ByteColor.Zero) newColor = new ByteColor(0, 0, 0, 40);
                    chunk.Graphics.SolidCubeVertices.Add(new VertexCubeSolid(ref bottomLeft, blockProfile.Tex_Top.TextureArrayId, ref newColor, ref vertexInfo, ref biomeInfo, blockProfile.Tex_Top.AnimationSpeed, blockProfile.Tex_Top.Texture.AnimationFrames));
                    generatedVertex++;
                }

                hashVertex = (long)cubeFace + ((long)topRight.GetHashCode() << 8) + ((long)cube.Id << 40) + ((long)yBlockOffset << 48);
                if (verticeDico.TryGetValue(hashVertex, out vertexOffset3) == false)
                {
                    vertexOffset3 = generatedVertex + verticeCubeOffset;
                    verticeDico.Add(hashVertex, vertexOffset3);
                    if (!IsEmissiveColor)
                    {
                        newColor = ByteColor.Average(Bottom_Cube, BottomTop_Cube, BottomRight_Cube, BottomRightTop_Cube);
                    }
                    vertexInfo.X = 1;
                    //if (chunk.SliceValue > 0 && newColor == ByteColor.Zero) newColor = new ByteColor(0, 0, 0, 40);
                    chunk.Graphics.SolidCubeVertices.Add(new VertexCubeSolid(ref topRight, blockProfile.Tex_Top.TextureArrayId, ref newColor, ref vertexInfo, ref biomeInfo, blockProfile.Tex_Top.AnimationSpeed, blockProfile.Tex_Top.Texture.AnimationFrames));
                    generatedVertex++;
                }

                //Create Vertices
                chunk.Graphics.SolidCubeIndices.Add((ushort)(vertexOffset0));
                chunk.Graphics.SolidCubeIndices.Add((ushort)(vertexOffset2));
                chunk.Graphics.SolidCubeIndices.Add((ushort)(vertexOffset1));

                chunk.Graphics.SolidCubeIndices.Add((ushort)(vertexOffset0));
                chunk.Graphics.SolidCubeIndices.Add((ushort)(vertexOffset1));
                chunk.Graphics.SolidCubeIndices.Add((ushort)(vertexOffset3));

                break;

            case CubeFaces.Bottom:

                //Get the 9 Facing cubes to the face
                _cubesHolder.SurroundingAxisIndex(_cubesHolder.FastIndex(baseIndex, cubePosiInWorld.Y, SingleArrayChunkContainer.IdxRelativeMove.Y_Minus1), cubePosiInWorld.X, cubePosiInWorld.Y, cubePosiInWorld.Z, SingleArrayChunkContainer.Axis.Y, ind, false);

                ByteColor Top_Cube            = (ind[SingleArrayChunkContainer.BaseIndex] != int.MaxValue) ? _cubesHolder.Cubes[ind[SingleArrayChunkContainer.BaseIndex]].EmissiveColor : new ByteColor();
                ByteColor TopLeft_Cube        = (ind[SingleArrayChunkContainer.LeftIndex] != int.MaxValue) ? _cubesHolder.Cubes[ind[SingleArrayChunkContainer.LeftIndex]].EmissiveColor : new ByteColor();
                ByteColor TopRight_Cube       = (ind[SingleArrayChunkContainer.RightIndex] != int.MaxValue) ? _cubesHolder.Cubes[ind[SingleArrayChunkContainer.RightIndex]].EmissiveColor : new ByteColor();
                ByteColor TopTop_Cube         = (ind[SingleArrayChunkContainer.UpIndex] != int.MaxValue) ? _cubesHolder.Cubes[ind[SingleArrayChunkContainer.UpIndex]].EmissiveColor : new ByteColor();
                ByteColor TopBottom_Cube      = (ind[SingleArrayChunkContainer.DownIndex] != int.MaxValue) ? _cubesHolder.Cubes[ind[SingleArrayChunkContainer.DownIndex]].EmissiveColor : new ByteColor();
                ByteColor TopLeftTop_Cube     = (ind[SingleArrayChunkContainer.UpLeftIndex] != int.MaxValue) ? _cubesHolder.Cubes[ind[SingleArrayChunkContainer.UpLeftIndex]].EmissiveColor : new ByteColor();
                ByteColor TopRightTop_Cube    = (ind[SingleArrayChunkContainer.UpRightIndex] != int.MaxValue) ? _cubesHolder.Cubes[ind[SingleArrayChunkContainer.UpRightIndex]].EmissiveColor : new ByteColor();
                ByteColor TopLeftBottom_Cube  = (ind[SingleArrayChunkContainer.DownLeftIndex] != int.MaxValue) ? _cubesHolder.Cubes[ind[SingleArrayChunkContainer.DownLeftIndex]].EmissiveColor : new ByteColor();
                ByteColor TopRightBottom_Cube = (ind[SingleArrayChunkContainer.DownRightIndex] != int.MaxValue) ? _cubesHolder.Cubes[ind[SingleArrayChunkContainer.DownRightIndex]].EmissiveColor : new ByteColor();

                topLeft     = cubePosition + new Vector4B(0, 0, 1, 0);
                topRight    = cubePosition + new Vector4B(1, 0, 1, 0);
                bottomLeft  = cubePosition + new Vector4B(0, 0, 0, 0);
                bottomRight = cubePosition + new Vector4B(1, 0, 0, 0);

                hashVertex = (long)cubeFace + ((long)topLeft.GetHashCode() << 8) + ((long)cube.Id << 40);
                if (verticeDico.TryGetValue(hashVertex, out vertexOffset0) == false)
                {
                    vertexOffset0 = generatedVertex + verticeCubeOffset;
                    verticeDico.Add(hashVertex, vertexOffset0);
                    if (!IsEmissiveColor)
                    {
                        newColor = ByteColor.Average(Top_Cube, TopBottom_Cube, TopLeft_Cube, TopLeftBottom_Cube);
                    }
                    vertexInfo.X = 0;
                    chunk.Graphics.SolidCubeVertices.Add(new VertexCubeSolid(ref topLeft, blockProfile.Tex_Bottom.TextureArrayId, ref newColor, ref vertexInfo, ref biomeInfo, blockProfile.Tex_Bottom.AnimationSpeed, blockProfile.Tex_Bottom.Texture.AnimationFrames));
                    generatedVertex++;
                }

                hashVertex = (long)cubeFace + ((long)bottomLeft.GetHashCode() << 8) + ((long)cube.Id << 40);
                if (verticeDico.TryGetValue(hashVertex, out vertexOffset1) == false)
                {
                    vertexOffset1 = generatedVertex + verticeCubeOffset;
                    verticeDico.Add(hashVertex, vertexOffset1);
                    if (!IsEmissiveColor)
                    {
                        newColor = ByteColor.Average(Top_Cube, TopTop_Cube, TopLeft_Cube, TopLeftTop_Cube);
                    }
                    vertexInfo.X = 0;
                    chunk.Graphics.SolidCubeVertices.Add(new VertexCubeSolid(ref bottomLeft, blockProfile.Tex_Bottom.TextureArrayId, ref newColor, ref vertexInfo, ref biomeInfo, blockProfile.Tex_Bottom.AnimationSpeed, blockProfile.Tex_Bottom.Texture.AnimationFrames));
                    generatedVertex++;
                }

                hashVertex = (long)cubeFace + ((long)topRight.GetHashCode() << 8) + ((long)cube.Id << 40);
                if (verticeDico.TryGetValue(hashVertex, out vertexOffset2) == false)
                {
                    vertexOffset2 = generatedVertex + verticeCubeOffset;
                    verticeDico.Add(hashVertex, vertexOffset2);
                    if (!IsEmissiveColor)
                    {
                        newColor = ByteColor.Average(Top_Cube, TopBottom_Cube, TopRight_Cube, TopRightBottom_Cube);
                    }
                    vertexInfo.X = 0;
                    chunk.Graphics.SolidCubeVertices.Add(new VertexCubeSolid(ref topRight, blockProfile.Tex_Bottom.TextureArrayId, ref newColor, ref vertexInfo, ref biomeInfo, blockProfile.Tex_Bottom.AnimationSpeed, blockProfile.Tex_Bottom.Texture.AnimationFrames));
                    generatedVertex++;
                }

                hashVertex = (long)cubeFace + ((long)bottomRight.GetHashCode() << 8) + ((long)cube.Id << 40);
                if (verticeDico.TryGetValue(hashVertex, out vertexOffset3) == false)
                {
                    vertexOffset3 = generatedVertex + verticeCubeOffset;
                    verticeDico.Add(hashVertex, vertexOffset3);
                    if (!IsEmissiveColor)
                    {
                        newColor = ByteColor.Average(Top_Cube, TopTop_Cube, TopRight_Cube, TopRightTop_Cube);
                    }
                    vertexInfo.X = 0;
                    chunk.Graphics.SolidCubeVertices.Add(new VertexCubeSolid(ref bottomRight, blockProfile.Tex_Bottom.TextureArrayId, ref newColor, ref vertexInfo, ref biomeInfo, blockProfile.Tex_Bottom.AnimationSpeed, blockProfile.Tex_Bottom.Texture.AnimationFrames));
                    generatedVertex++;
                }

                //Create Vertices
                chunk.Graphics.SolidCubeIndices.Add((ushort)(vertexOffset0));
                chunk.Graphics.SolidCubeIndices.Add((ushort)(vertexOffset1));
                chunk.Graphics.SolidCubeIndices.Add((ushort)(vertexOffset2));

                chunk.Graphics.SolidCubeIndices.Add((ushort)(vertexOffset1));
                chunk.Graphics.SolidCubeIndices.Add((ushort)(vertexOffset3));
                chunk.Graphics.SolidCubeIndices.Add((ushort)(vertexOffset2));

                break;

            case CubeFaces.Left:

                //Get the 9 Facing cubes to the face
                _cubesHolder.SurroundingAxisIndex(_cubesHolder.FastIndex(baseIndex, cubePosiInWorld.X, SingleArrayChunkContainer.IdxRelativeMove.X_Minus1), cubePosiInWorld.X, cubePosiInWorld.Y, cubePosiInWorld.Z, SingleArrayChunkContainer.Axis.X, ind, false);

                ByteColor Right_Cube            = (ind[SingleArrayChunkContainer.BaseIndex] != int.MaxValue) ? _cubesHolder.Cubes[ind[SingleArrayChunkContainer.BaseIndex]].EmissiveColor : new ByteColor();
                ByteColor RightLeft_Cube        = (ind[SingleArrayChunkContainer.LeftIndex] != int.MaxValue) ? _cubesHolder.Cubes[ind[SingleArrayChunkContainer.LeftIndex]].EmissiveColor : new ByteColor();
                ByteColor RightRight_Cube       = (ind[SingleArrayChunkContainer.RightIndex] != int.MaxValue) ? _cubesHolder.Cubes[ind[SingleArrayChunkContainer.RightIndex]].EmissiveColor : new ByteColor();
                ByteColor RightTop_Cube         = (ind[SingleArrayChunkContainer.UpIndex] != int.MaxValue) ? _cubesHolder.Cubes[ind[SingleArrayChunkContainer.UpIndex]].EmissiveColor : new ByteColor();
                ByteColor RightBottom_Cube      = (ind[SingleArrayChunkContainer.DownIndex] != int.MaxValue) ? _cubesHolder.Cubes[ind[SingleArrayChunkContainer.DownIndex]].EmissiveColor : new ByteColor();
                ByteColor RightLeftTop_Cube     = (ind[SingleArrayChunkContainer.UpLeftIndex] != int.MaxValue) ? _cubesHolder.Cubes[ind[SingleArrayChunkContainer.UpLeftIndex]].EmissiveColor : new ByteColor();
                ByteColor RightRightTop_Cube    = (ind[SingleArrayChunkContainer.UpRightIndex] != int.MaxValue) ? _cubesHolder.Cubes[ind[SingleArrayChunkContainer.UpRightIndex]].EmissiveColor : new ByteColor();
                ByteColor RightLeftBottom_Cube  = (ind[SingleArrayChunkContainer.DownLeftIndex] != int.MaxValue) ? _cubesHolder.Cubes[ind[SingleArrayChunkContainer.DownLeftIndex]].EmissiveColor : new ByteColor();
                ByteColor RightRightBottom_Cube = (ind[SingleArrayChunkContainer.DownRightIndex] != int.MaxValue) ? _cubesHolder.Cubes[ind[SingleArrayChunkContainer.DownRightIndex]].EmissiveColor : new ByteColor();

                topLeft     = cubePosition + new Vector4B(0, 1, 0, 0);
                bottomRight = cubePosition + new Vector4B(0, 0, 1, 0);
                bottomLeft  = cubePosition + new Vector4B(0, 0, 0, 0);
                topRight    = cubePosition + new Vector4B(0, 1, 1, 0);

                hashVertex = (long)cubeFace + ((long)topLeft.GetHashCode() << 8) + ((long)cube.Id << 40) + ((long)yBlockOffset << 48);
                if (verticeDico.TryGetValue(hashVertex, out vertexOffset0) == false)
                {
                    vertexOffset0 = generatedVertex + verticeCubeOffset;
                    verticeDico.Add(hashVertex, vertexOffset0);
                    if (!IsEmissiveColor)
                    {
                        newColor = ByteColor.Average(Right_Cube, RightTop_Cube, RightRight_Cube, RightRightTop_Cube);
                    }
                    vertexInfo.X = 1;
                    //if (chunk.SliceValue > 0 && newColor == ByteColor.Zero) newColor = new ByteColor(0, 0, 0, 40);
                    chunk.Graphics.SolidCubeVertices.Add(new VertexCubeSolid(ref topLeft, blockProfile.Tex_Left.TextureArrayId, ref newColor, ref vertexInfo, ref biomeInfo, blockProfile.Tex_Left.AnimationSpeed, blockProfile.Tex_Left.Texture.AnimationFrames));
                    generatedVertex++;
                }

                hashVertex = (long)cubeFace + ((long)topRight.GetHashCode() << 8) + ((long)cube.Id << 40) + ((long)yBlockOffset << 48);
                if (verticeDico.TryGetValue(hashVertex, out vertexOffset1) == false)
                {
                    vertexOffset1 = generatedVertex + verticeCubeOffset;
                    verticeDico.Add(hashVertex, vertexOffset1);
                    if (!IsEmissiveColor)
                    {
                        newColor = ByteColor.Average(Right_Cube, RightTop_Cube, RightLeft_Cube, RightLeftTop_Cube);
                    }
                    vertexInfo.X = 1;
                    //if (chunk.SliceValue > 0 && newColor == ByteColor.Zero) newColor = new ByteColor(0, 0, 0, 40);
                    chunk.Graphics.SolidCubeVertices.Add(new VertexCubeSolid(ref topRight, blockProfile.Tex_Left.TextureArrayId, ref newColor, ref vertexInfo, ref biomeInfo, blockProfile.Tex_Left.AnimationSpeed, blockProfile.Tex_Left.Texture.AnimationFrames));
                    generatedVertex++;
                }

                hashVertex = (long)cubeFace + ((long)bottomLeft.GetHashCode() << 8) + ((long)cube.Id << 40);
                if (verticeDico.TryGetValue(hashVertex, out vertexOffset2) == false)
                {
                    vertexOffset2 = generatedVertex + verticeCubeOffset;
                    verticeDico.Add(hashVertex, vertexOffset2);
                    if (!IsEmissiveColor)
                    {
                        newColor = ByteColor.Average(Right_Cube, RightBottom_Cube, RightRight_Cube, RightRightBottom_Cube);
                    }
                    vertexInfo.X = 0;
                    //if (chunk.SliceValue > 0 && newColor == ByteColor.Zero) newColor = new ByteColor(0, 0, 0, 40);
                    chunk.Graphics.SolidCubeVertices.Add(new VertexCubeSolid(ref bottomLeft, blockProfile.Tex_Left.TextureArrayId, ref newColor, ref vertexInfo, ref biomeInfo, blockProfile.Tex_Left.AnimationSpeed, blockProfile.Tex_Left.Texture.AnimationFrames));
                    generatedVertex++;
                }

                hashVertex = (long)cubeFace + ((long)bottomRight.GetHashCode() << 8) + ((long)cube.Id << 40);
                if (verticeDico.TryGetValue(hashVertex, out vertexOffset3) == false)
                {
                    vertexOffset3 = generatedVertex + verticeCubeOffset;
                    verticeDico.Add(hashVertex, vertexOffset3);
                    if (!IsEmissiveColor)
                    {
                        newColor = ByteColor.Average(Right_Cube, RightBottom_Cube, RightLeft_Cube, RightLeftBottom_Cube);
                    }
                    vertexInfo.X = 0;
                    //if (chunk.SliceValue > 0 && newColor == ByteColor.Zero) newColor = new ByteColor(0, 0, 0, 40);
                    chunk.Graphics.SolidCubeVertices.Add(new VertexCubeSolid(ref bottomRight, blockProfile.Tex_Left.TextureArrayId, ref newColor, ref vertexInfo, ref biomeInfo, blockProfile.Tex_Left.AnimationSpeed, blockProfile.Tex_Left.Texture.AnimationFrames));
                    generatedVertex++;
                }

                //Create Vertices
                chunk.Graphics.SolidCubeIndices.Add((ushort)(vertexOffset0));
                chunk.Graphics.SolidCubeIndices.Add((ushort)(vertexOffset2));
                chunk.Graphics.SolidCubeIndices.Add((ushort)(vertexOffset3));

                chunk.Graphics.SolidCubeIndices.Add((ushort)(vertexOffset1));
                chunk.Graphics.SolidCubeIndices.Add((ushort)(vertexOffset0));
                chunk.Graphics.SolidCubeIndices.Add((ushort)(vertexOffset3));
                break;

            case CubeFaces.Right:

                //Get the 9 Facing cubes to the face
                _cubesHolder.SurroundingAxisIndex(_cubesHolder.FastIndex(baseIndex, cubePosiInWorld.X, SingleArrayChunkContainer.IdxRelativeMove.X_Plus1), cubePosiInWorld.X, cubePosiInWorld.Y, cubePosiInWorld.Z, SingleArrayChunkContainer.Axis.X, ind, false);

                ByteColor Left_Cube            = (ind[SingleArrayChunkContainer.BaseIndex] != int.MaxValue) ? _cubesHolder.Cubes[ind[SingleArrayChunkContainer.BaseIndex]].EmissiveColor : new ByteColor();
                ByteColor LeftLeft_Cube        = (ind[SingleArrayChunkContainer.LeftIndex] != int.MaxValue) ? _cubesHolder.Cubes[ind[SingleArrayChunkContainer.LeftIndex]].EmissiveColor : new ByteColor();
                ByteColor LefttRight_Cube      = (ind[SingleArrayChunkContainer.RightIndex] != int.MaxValue) ? _cubesHolder.Cubes[ind[SingleArrayChunkContainer.RightIndex]].EmissiveColor : new ByteColor();
                ByteColor LeftTop_Cube         = (ind[SingleArrayChunkContainer.UpIndex] != int.MaxValue) ? _cubesHolder.Cubes[ind[SingleArrayChunkContainer.UpIndex]].EmissiveColor : new ByteColor();
                ByteColor LeftBottom_Cube      = (ind[SingleArrayChunkContainer.DownIndex] != int.MaxValue) ? _cubesHolder.Cubes[ind[SingleArrayChunkContainer.DownIndex]].EmissiveColor : new ByteColor();
                ByteColor LeftLeftTop_Cube     = (ind[SingleArrayChunkContainer.UpLeftIndex] != int.MaxValue) ? _cubesHolder.Cubes[ind[SingleArrayChunkContainer.UpLeftIndex]].EmissiveColor : new ByteColor();
                ByteColor LeftRightTop_Cube    = (ind[SingleArrayChunkContainer.UpRightIndex] != int.MaxValue) ? _cubesHolder.Cubes[ind[SingleArrayChunkContainer.UpRightIndex]].EmissiveColor : new ByteColor();
                ByteColor LeftLeftBottom_Cube  = (ind[SingleArrayChunkContainer.DownLeftIndex] != int.MaxValue) ? _cubesHolder.Cubes[ind[SingleArrayChunkContainer.DownLeftIndex]].EmissiveColor : new ByteColor();
                ByteColor LeftRightBottom_Cube = (ind[SingleArrayChunkContainer.DownRightIndex] != int.MaxValue) ? _cubesHolder.Cubes[ind[SingleArrayChunkContainer.DownRightIndex]].EmissiveColor : new ByteColor();

                topLeft     = cubePosition + new Vector4B(1, 1, 1, 0);
                topRight    = cubePosition + new Vector4B(1, 1, 0, 0);
                bottomLeft  = cubePosition + new Vector4B(1, 0, 1, 0);
                bottomRight = cubePosition + new Vector4B(1, 0, 0, 0);

                hashVertex = (long)cubeFace + ((long)topRight.GetHashCode() << 8) + ((long)cube.Id << 40) + ((long)yBlockOffset << 48);
                if (verticeDico.TryGetValue(hashVertex, out vertexOffset0) == false)
                {
                    vertexOffset0 = generatedVertex + verticeCubeOffset;
                    verticeDico.Add(hashVertex, vertexOffset0);
                    if (!IsEmissiveColor)
                    {
                        newColor = ByteColor.Average(Left_Cube, LeftTop_Cube, LefttRight_Cube, LeftRightTop_Cube);
                    }
                    vertexInfo.X = 1;
                    //if (chunk.SliceValue > 0 && newColor == ByteColor.Zero) newColor = new ByteColor(0, 0, 0, 40);
                    chunk.Graphics.SolidCubeVertices.Add(new VertexCubeSolid(ref topRight, blockProfile.Tex_Right.TextureArrayId, ref newColor, ref vertexInfo, ref biomeInfo, blockProfile.Tex_Right.AnimationSpeed, blockProfile.Tex_Left.Texture.AnimationFrames));
                    generatedVertex++;
                }

                hashVertex = (long)cubeFace + ((long)topLeft.GetHashCode() << 8) + ((long)cube.Id << 40) + ((long)yBlockOffset << 48);
                if (verticeDico.TryGetValue(hashVertex, out vertexOffset1) == false)
                {
                    vertexOffset1 = generatedVertex + verticeCubeOffset;
                    verticeDico.Add(hashVertex, vertexOffset1);
                    if (!IsEmissiveColor)
                    {
                        newColor = ByteColor.Average(Left_Cube, LeftTop_Cube, LeftLeft_Cube, LeftLeftTop_Cube);
                    }
                    vertexInfo.X = 1;
                    //if (chunk.SliceValue > 0 && newColor == ByteColor.Zero) newColor = new ByteColor(0, 0, 0, 40);
                    chunk.Graphics.SolidCubeVertices.Add(new VertexCubeSolid(ref topLeft, blockProfile.Tex_Right.TextureArrayId, ref newColor, ref vertexInfo, ref biomeInfo, blockProfile.Tex_Right.AnimationSpeed, blockProfile.Tex_Left.Texture.AnimationFrames));
                    generatedVertex++;
                }

                hashVertex = (long)cubeFace + ((long)bottomLeft.GetHashCode() << 8) + ((long)cube.Id << 40);
                if (verticeDico.TryGetValue(hashVertex, out vertexOffset2) == false)
                {
                    vertexOffset2 = generatedVertex + verticeCubeOffset;
                    verticeDico.Add(hashVertex, vertexOffset2);
                    if (!IsEmissiveColor)
                    {
                        newColor = ByteColor.Average(Left_Cube, LeftBottom_Cube, LeftLeft_Cube, LeftLeftBottom_Cube);
                    }
                    vertexInfo.X = 0;
                    //if (chunk.SliceValue > 0 && newColor == ByteColor.Zero) newColor = new ByteColor(0, 0, 0, 40);
                    chunk.Graphics.SolidCubeVertices.Add(new VertexCubeSolid(ref bottomLeft, blockProfile.Tex_Right.TextureArrayId, ref newColor, ref vertexInfo, ref biomeInfo, blockProfile.Tex_Right.AnimationSpeed, blockProfile.Tex_Left.Texture.AnimationFrames));
                    generatedVertex++;
                }

                hashVertex = (long)cubeFace + ((long)bottomRight.GetHashCode() << 8) + ((long)cube.Id << 40);
                if (verticeDico.TryGetValue(hashVertex, out vertexOffset3) == false)
                {
                    vertexOffset3 = generatedVertex + verticeCubeOffset;
                    verticeDico.Add(hashVertex, vertexOffset3);
                    if (!IsEmissiveColor)
                    {
                        newColor = ByteColor.Average(Left_Cube, LeftBottom_Cube, LefttRight_Cube, LeftRightBottom_Cube);
                    }
                    vertexInfo.X = 0;
                    //if (chunk.SliceValue > 0 && newColor == ByteColor.Zero) newColor = new ByteColor(0, 0, 0, 40);
                    chunk.Graphics.SolidCubeVertices.Add(new VertexCubeSolid(ref bottomRight, blockProfile.Tex_Right.TextureArrayId, ref newColor, ref vertexInfo, ref biomeInfo, blockProfile.Tex_Right.AnimationSpeed, blockProfile.Tex_Left.Texture.AnimationFrames));
                    generatedVertex++;
                }

                //Create Vertices
                chunk.Graphics.SolidCubeIndices.Add((ushort)(vertexOffset0));
                chunk.Graphics.SolidCubeIndices.Add((ushort)(vertexOffset2));
                chunk.Graphics.SolidCubeIndices.Add((ushort)(vertexOffset3));

                chunk.Graphics.SolidCubeIndices.Add((ushort)(vertexOffset1));
                chunk.Graphics.SolidCubeIndices.Add((ushort)(vertexOffset2));
                chunk.Graphics.SolidCubeIndices.Add((ushort)(vertexOffset0));

                break;
            }
        }