Exemple #1
0
        public void scheduleFutureTick(BlockPos pos, float secondsUntil)
        {
            Chunk c = this.getChunk(pos);

            if (c != null)
            {
                c.scheduledTicks.Add(new ScheduledTick(pos, secondsUntil));
            }
            else
            {
                Debug.LogWarning("A Block tried to schedule a tick at " + pos.ToString() + "!  This is out of the world!  Ignoring!");
            }
        }
Exemple #2
0
        /// <summary>
        /// Returns the debug text to display.
        /// </summary>
        public string getDebugText()
        {
            StringBuilder s = new StringBuilder();

            s.Append("FPS: " + this.fpsCounter.currentFps);
            s.Append("\nPlayer Position: " + this.player.transform.position.ToString());
            s.Append("\nPlayer Rotation: " + this.player.transform.eulerAngles.ToString());
            if (this.player.posLookingAt != null)
            {
                BlockPos p    = (BlockPos)this.player.posLookingAt;
                int      meta = this.worldObj.getMeta(p);
                s.Append("\nLooking At Light: " + this.worldObj.getLight(p.x, p.y, p.z));
                s.Append("\nLooking At Pos:   " + p.ToString());
                s.Append("\nLooking At State: " + this.worldObj.getBlock(p).getAsDebugText(meta));
            }
            s.Append("\nPress F3 to toggle debug info");
            return(s.ToString());
        }
Exemple #3
0
        /// <summary>
        /// Adds the passed TileEntity into the world, throwing an exception if there is already a TileEntity there.
        /// </summary>
        public void addTileEntity(BlockPos pos, TileEntityBase tileEntity)
        {
            Chunk chunk = this.getChunk(pos);

            if (chunk != null)
            {
                if (chunk.tileEntityDict.ContainsKey(pos))
                {
                    Debug.Log(chunk.tileEntityDict[pos]);
                    throw new Exception("Error!  Something tried to add a second TileEntity at " + pos.ToString() + "!");
                }
                this.getChunk(pos).tileEntityDict.Add(pos, tileEntity);
            }
        }