private void PCBumpAttack_BlockingPCMovement(object sender, BlockPCMovementEventArgs e) { int x = e.TargetPosition[0]; int y = e.TargetPosition[1]; if (!GameCore.AxeManCore.GetComponent <SearchObject>().Search( x, y, MainTag.Actor, out GameObject[] actors))
private void PCActiveAltar_BlockingPCMovement(object sender, BlockPCMovementEventArgs e) { // Check if PC bumps into an altar. int x = e.TargetPosition[0]; int y = e.TargetPosition[1]; if (!GameCore.AxeManCore.GetComponent <SearchObject>().Search( x, y, MainTag.Altar, out GameObject[] altars))