/* * Function to randomly choose an action block out of all possible action blocks * @return Block - the chosen block object */ private Block chooseBlock() { Block obj; //Utilizes polymorphism int num = Block.randomNumber(1, (Block.TotalBlocks + 1)); //Generates a random number between 1 and the maximum number of action Blocks BlockNames test = (BlockNames)num; switch (test) { case BlockNames.SpinMotor: obj = new SpinMotor(); break; case BlockNames.LightSmartHub: obj = new LightSmartHub(); break; case BlockNames.PowerMotor: obj = new PowerMotor(); break; case BlockNames.SoundsBlock: obj = new SoundsBlock(); break; case BlockNames.DisplayBlock: obj = new DisplayBlock(); break; default: obj = new SpinMotor(); break; } return(obj); }
public BlockSelectPresenter(System.Windows.Window wnd, BlockRefsAction action) { _window = wnd; _action = action; BlockNames = Ac.GetBlockNames(true, true).ToList(); // WinForms BindingSource accepts only IList or IListSource BlockName = BlockNames.FirstOrDefault(); }
private static void LoadBlock(Block block) { BlockNames.Add(block.BlockId, block.Name); Item.LoadItem(block); if (!Item.ItemUsedOnBlockHandlers.ContainsKey(block.BlockId)) { Item.ItemUsedOnBlockHandlers[block.BlockId] = DefaultUsedOnBlockHandler; } }
private void UpdatePaletteBlocksList(IDbPaletteFromMap source) { BlockNames.UpdateAfter(() => { BlockNames.Clear(); var map = dataProvider.GetModel <MapModel>(source.DataRef); if (map == null) { return; } foreach (var paletteBlock in map.Blocks.OfType <MapPaletteBlock>()) { BlockNames.Add(paletteBlock.Name); } }); }