Exemple #1
0
        public override void GenerateTerrainVertices(Block block, BlockGeometryGenerator generator, TerrainGeometrySubsets geometry, int value, int x, int y, int z)
        {
            BlockMesh drawMesh = new BlockMesh();
            Point3    p        = new Point3(x, y, z);
            Terrain   terrain  = generator.Terrain;

            for (int i = 0; i < 6; i++)
            {
                Point3 pp = p + Fixdirection[i];
                int    v  = terrain.GetCellContents(pp.X, pp.Y, pp.Z);
                if (v == 1003)
                {
                    BlockMesh blockMesh = new BlockMesh();
                    Matrix    matrix    = BlockMesh.GetBoneAbsoluteTransform(model.FindMesh(eles[i]).ParentBone);
                    blockMesh.AppendModelMeshPart(model.FindMesh(eles[i]).MeshParts[0], matrix * Matrix.CreateScale(0.7f), false, false, false, false, Color.White);
                    drawMesh.AppendBlockMesh(blockMesh);
                }
            }
            BlockMesh blockMeshd = new BlockMesh();
            Matrix    matrixd    = BlockMesh.GetBoneAbsoluteTransform(model.FindMesh(eles[6]).ParentBone);

            blockMeshd.AppendModelMeshPart(model.FindMesh(eles[6]).MeshParts[0], matrixd * Matrix.CreateScale(0.7f), false, false, false, false, Color.White);
            drawMesh.AppendBlockMesh(blockMeshd);
            drawMesh.TransformPositions(Matrix.CreateTranslation(0.5f, 0.5f, 0.5f));
            if (!ComponentPlayUpdate.duliBlocks.ContainsKey(p))
            {
                ComponentPlayUpdate.duliBlocks.Add(p, texture);
            }
            generator.GenerateMeshVertices(block, x, y, z, drawMesh, Color.White, Matrix.Identity, ComponentPlayUpdate.GTV(x, y, z, geometry).SubsetTransparent);
            boundmesh = drawMesh;
        }
Exemple #2
0
        public ItemMekWire(int id, string str) : base(id, str)
        {
            model   = ContentManager.Get <Model>("Mekiasm/Models/Wire");
            texture = ContentManager.Get <Texture2D>("Mekiasm/Textures/Wire");
            BlockMesh blockMesh = new BlockMesh();
            Matrix    matrix    = BlockMesh.GetBoneAbsoluteTransform(model.FindMesh(eles[1]).ParentBone);

            blockMesh.AppendModelMeshPart(model.FindMesh(eles[1]).MeshParts[0], matrix, false, false, false, true, Color.White);
            mainMesh.AppendBlockMesh(blockMesh);
            mainMesh.TransformPositions(Matrix.CreateTranslation(0.5f, 0.5f, 0.5f));
            drawMesh.AppendModelMeshPart(model.FindMesh(eles[6]).MeshParts[0], matrix, false, false, false, true, Color.White);
            drawMesh.TransformPositions(Matrix.CreateTranslation(0.5f, 0.5f, 0.5f));
        }
Exemple #3
0
        public void Draw(Camera camera, Vector3 point)
        {
            int indecies = blockMesh.Indices.Count / 3;

            for (int i = 0; i < indecies; i++)
            {
                BlockMeshVertex blockMeshVertex  = blockMesh.Vertices.Array[blockMesh.Indices.Array[i * 3]];
                BlockMeshVertex blockMeshVertex2 = blockMesh.Vertices.Array[blockMesh.Indices.Array[i * 3 + 1]];
                BlockMeshVertex blockMeshVertex3 = blockMesh.Vertices.Array[blockMesh.Indices.Array[i * 3 + 2]];
                Vector3         p  = blockMeshVertex.Position + point;
                Vector3         p2 = blockMeshVertex2.Position + point;
                Vector3         p3 = blockMeshVertex3.Position + point;
                texturedBatch3D.QueueTriangle(p, p2, p3, blockMeshVertex.TextureCoordinates, blockMeshVertex2.TextureCoordinates, blockMeshVertex3.TextureCoordinates, Color.White);
            }
            primitives.Flush(camera.ViewProjectionMatrix);
            blockMesh.TransformPositions(Matrix.CreateFromAxisAngle(new Vector3(0f, 0f, 2f), f));
        }
Exemple #4
0
        public MekBaseSolarPanel(int id, string str) : base(id, str)
        {
            Model model = ContentManager.Get <Model>("Mekiasm/Models/TYN");

            texture = ContentManager.Get <Texture2D>("Mekiasm/Textures/solarpanel");
            for (int i = 0; i < eles.Count; i++)
            {
                BlockMesh blockMesh = new BlockMesh();
                Matrix    matrix    = BlockMesh.GetBoneAbsoluteTransform(model.FindMesh(eles[i]).ParentBone);
                blockMesh.AppendModelMeshPart(model.FindMesh(eles[i]).MeshParts[0], matrix, false, false, false, false, Color.White);
                mainMesh.AppendBlockMesh(blockMesh);
            }
            BlockMesh mesh = mainMesh;

            mesh.TransformPositions(Matrix.CreateScale(1f) * Matrix.CreateTranslation(0.5f, 0.5f, 0.5f));
            boundingBoxes.Add(mesh.CalculateBoundingBox());
        }