void GetBlockData(int x, int y, int z, BlockID B, BlockFace F) { B.GetFaceVerts(x, y, z, F, Mesh, MeshT); B.GetFaceUVs(F, Atlas, UVs, UVsT); if (B.IsTransparent()) { for (int i = 0; i < 4; i++) { ClrsT.Add(new Vector3(1, 1, 1)); } } else { Sides++; } Vector3 Normal; if (F == BlockFace.Forward) { Normal = new Vector3(1, 0, 0); } else if (F == BlockFace.Backward) { Normal = new Vector3(-1, 0, 0); } else if (F == BlockFace.Left) { Normal = new Vector3(0, 1, 0); } else if (F == BlockFace.Right) { Normal = new Vector3(0, -1, 0); } else if (F == BlockFace.Top) { Normal = new Vector3(0, 0, 1); } else { Normal = new Vector3(0, 0, -1); } List <Vector4> Lst = B.IsTransparent() == false ? BlockData : BlockDataT; Lst.Add(new Vector4(Normal, (int)B)); Lst.Add(new Vector4(Normal, (int)B)); Lst.Add(new Vector4(Normal, (int)B)); Lst.Add(new Vector4(Normal, (int)B)); }