Exemple #1
0
        /**
         * <p>
         * Computes W from the householder reflectors stored in the columns of the row block
         * submatrix Y.
         * </p>
         *
         * <p>
         * Y = v<sup>(1)</sup><br>
         * W = -&beta;<sub>1</sub>v<sup>(1)</sup><br>
         * for j=2:r<br>
         * &nbsp;&nbsp;z = -&beta;(I +WY<sup>T</sup>)v<sup>(j)</sup> <br>
         * &nbsp;&nbsp;W = [W z]<br>
         * &nbsp;&nbsp;Y = [Y v<sup>(j)</sup>]<br>
         * end<br>
         * <br>
         * where v<sup>(.)</sup> are the house holder vectors, and r is the block length.  Note that
         * Y already contains the householder vectors so it does not need to be modified.
         * </p>
         *
         * <p>
         * Y and W are assumed to have the same number of rows and columns.
         * </p>
         */
        public static void computeW_row(int blockLength,
                                        FSubmatrixD1 Y, FSubmatrixD1 W,
                                        float[] beta, int betaIndex)
        {
            int heightY = Y.row1 - Y.row0;

            CommonOps_FDRM.fill(W.original, 0);

            // W = -beta*v(1)
            BlockHouseHolder_FDRB.scale_row(blockLength, Y, W, 0, 1, -beta[betaIndex++]);

            int min = Math.Min(heightY, W.col1 - W.col0);

            // set up rest of the rows
            for (int i = 1; i < min; i++)
            {
                // w=-beta*(I + W*Y^T)*u
                float b = -beta[betaIndex++];

                // w = w -beta*W*(Y^T*u)
                for (int j = 0; j < i; j++)
                {
                    float yv = BlockHouseHolder_FDRB.innerProdRow(blockLength, Y, i, Y, j, 1);
                    VectorOps_FDRB.add_row(blockLength, W, i, 1, W, j, b * yv, W, i, 1, Y.col1 - Y.col0);
                }

                //w=w -beta*u + stuff above
                BlockHouseHolder_FDRB.add_row(blockLength, Y, i, b, W, i, 1, W, i, 1, Y.col1 - Y.col0);
            }
        }
Exemple #2
0
        /**
         * <p>
         * Performs a tridiagonal decomposition on the upper row only.
         * </p>
         *
         * <p>
         * For each row 'a' in 'A':
         * Compute 'u' the householder reflector.
         * y(:) = A*u
         * v(i) = y - (1/2)*(y^T*u)*u
         * a(i+1) = a(i) - u*&gamma;*v^T - v*u^t
         * </p>
         *
         * @param blockLength Size of a block
         * @param A is the row block being decomposed.  Modified.
         * @param gammas Householder gammas.
         * @param V Where computed 'v' are stored in a row block.  Modified.
         */
        public static void tridiagUpperRow(int blockLength,
                                           FSubmatrixD1 A,
                                           float[] gammas,
                                           FSubmatrixD1 V)
        {
            int blockHeight = Math.Min(blockLength, A.row1 - A.row0);

            if (blockHeight <= 1)
            {
                return;
            }
            int width      = A.col1 - A.col0;
            int num        = Math.Min(width - 1, blockHeight);
            int applyIndex = Math.Min(width, blockHeight);

            // step through rows in the block
            for (int i = 0; i < num; i++)
            {
                // compute the new reflector and save it in a row in 'A'
                BlockHouseHolder_FDRB.computeHouseHolderRow(blockLength, A, gammas, i);
                float gamma = gammas[A.row0 + i];

                // compute y
                computeY(blockLength, A, V, i, gamma);

                // compute v from y
                computeRowOfV(blockLength, A, V, i, gamma);

                // Apply the reflectors to the next row in 'A' only
                if (i + 1 < applyIndex)
                {
                    applyReflectorsToRow(blockLength, A, V, i + 1);
                }
            }
        }
Exemple #3
0
        /**
         * <p>
         * Computes the 'y' vector and stores the result in 'v'<br>
         * <br>
         * y = -&gamma;(A + U*V^T + V*U^T)u
         * </p>
         *
         * @param blockLength
         * @param A Contains the reflectors and the row being updated.
         * @param V Contains previously computed 'v' vectors.
         * @param row The row of 'A' that is to be updated.
         */
        public static void computeY(int blockLength,
                                    FSubmatrixD1 A,
                                    FSubmatrixD1 V,
                                    int row,
                                    float gamma)
        {
            // Elements in 'y' before 'row' are known to be zero and the element at 'row'
            // is not used. Thus only elements after row and after are computed.
            // y = A*u
            multA_u(blockLength, A, V, row);

            for (int i = 0; i < row; i++)
            {
                // y = y + u_i*v_i^t*u + v_i*u_i^t*u

                // v_i^t*u
                float dot_v_u = BlockHouseHolder_FDRB.innerProdRow(blockLength, A, row, V, i, 1);

                // u_i^t*u
                float dot_u_u = BlockHouseHolder_FDRB.innerProdRow(blockLength, A, row, A, i, 1);

                // y = y + u_i*(v_i^t*u)
                // the ones in these 'u' are skipped over since the next submatrix of A
                // is only updated
                VectorOps_FDRB.add_row(blockLength, V, row, 1, A, i, dot_v_u, V, row, row + 1, A.col1 - A.col0);

                // y = y + v_i*(u_i^t*u)
                // the 1 in U is taken account above
                VectorOps_FDRB.add_row(blockLength, V, row, 1, V, i, dot_u_u, V, row, row + 1, A.col1 - A.col0);
            }

            // y = -gamma*y
            VectorOps_FDRB.scale_row(blockLength, V, row, -gamma, V, row, row + 1, V.col1 - V.col0);
        }
        /**
         * Performs a standard bidiagonal decomposition just on the outer blocks of the provided matrix
         *
         * @param blockLength
         * @param A
         * @param gammasU
         */

        public static bool bidiagOuterBlocks(int blockLength,
                                             FSubmatrixD1 A,
                                             float[] gammasU,
                                             float[] gammasV)
        {
//        Console.WriteLine("---------- Orig");
//        A.original.print();

            int width  = Math.Min(blockLength, A.col1 - A.col0);
            int height = Math.Min(blockLength, A.row1 - A.row0);

            int min = Math.Min(width, height);

            for (int i = 0; i < min; i++)
            {
                //--- Apply reflector to the column

                // compute the householder vector
                if (!BlockHouseHolder_FDRB.computeHouseHolderCol(blockLength, A, gammasU, i))
                {
                    return(false);
                }

                // apply to rest of the columns in the column block
                BlockHouseHolder_FDRB.rank1UpdateMultR_Col(blockLength, A, i, gammasU[A.col0 + i]);

                // apply to the top row block
                BlockHouseHolder_FDRB.rank1UpdateMultR_TopRow(blockLength, A, i, gammasU[A.col0 + i]);

                Console.WriteLine("After column stuff");
                A.original.print();

                //-- Apply reflector to the row
                if (!BlockHouseHolder_FDRB.computeHouseHolderRow(blockLength, A, gammasV, i))
                {
                    return(false);
                }

                // apply to rest of the rows in the row block
                BlockHouseHolder_FDRB.rank1UpdateMultL_Row(blockLength, A, i, i + 1, gammasV[A.row0 + i]);

                Console.WriteLine("After update row");
                A.original.print();

                // apply to the left column block
                // TODO THIS WON'T WORK!!!!!!!!!!!!!
                // Needs the whole matrix to have been updated by the left reflector to compute the correct solution
//            rank1UpdateMultL_LeftCol(blockLength,A,i,i+1,gammasV[A.row0+i]);

                Console.WriteLine("After row stuff");
                A.original.print();
            }

            return(true);
        }
Exemple #5
0
        /**
         * <p>
         * Final computation for a single row of 'v':<br>
         * <br>
         * v = y -(1/2)&gamma;(y^T*u)*u
         * </p>
         *
         * @param blockLength
         * @param A
         * @param V
         * @param row
         * @param gamma
         */
        public static void computeRowOfV(int blockLength,
                                         FSubmatrixD1 A,
                                         FSubmatrixD1 V,
                                         int row,
                                         float gamma)
        {
            // val=(y^T*u)
            float val = BlockHouseHolder_FDRB.innerProdRow(blockLength, A, row, V, row, 1);

            // take in account the one
            float before = A.get(row, row + 1);

            A.set(row, row + 1, 1);

            // v = y - (1/2)gamma*val * u
            VectorOps_FDRB.add_row(blockLength, V, row, 1, A, row, -0.5f * gamma * val, V, row, row + 1,
                                   A.col1 - A.col0);

            A.set(row, row + 1, before);
        }