Exemple #1
0
        public void Cut(Player player, int leaveId = 0, int leaveData = 0)
        {
            RegionSelector selector = RegionSelector.GetSelector(player);

            Clipboard clipboard = new Clipboard(player.Level);

            clipboard.OriginPosition1 = selector.Position1;
            clipboard.OriginPosition2 = selector.Position2;
            clipboard.SourceMask      = new AnyBlockMask();
            clipboard.SourceFuncion   = coordinates =>
            {
                var block = BlockFactory.GetBlockById((byte)leaveId);
                block.Metadata    = (byte)leaveData;
                block.Coordinates = coordinates;
                EditSession.SetBlock(block);
                return(true);
            };
            clipboard.Origin = (BlockCoordinates)player.KnownPosition;
            clipboard.Fill(selector.GetSelectedBlocks());
            selector.Clipboard = clipboard;

            //Task.Run(() =>
            //{
            //	SkyLightCalculations.Calculate(player.Level);
            //	player.CleanCache();
            //	player.ForcedSendChunks(() =>
            //	{
            //		player.SendMessage("Calculated skylights and resent chunks.");
            //	});
            //});
        }
 public void GenerateDiamond(int x, int y, int z)
 {
     if (StandardWorldProvider.GetRandomNumber(0, 130) == 1)
     {
         chunke.SetBlock(x, y, z, BlockFactory.GetBlockById(56));
     }
 }
Exemple #3
0
 public void GenerateGold(int x, int y, int z)
 {
     if (StandardWorldProvider.GetRandomNumber(0, 80) == 1)
     {
         _chunke.SetBlock(x, y, z, BlockFactory.GetBlockById(14));
     }
 }
        protected void GenerateLeaves(Level world, int x, int y, int z, float size, float width, byte leafBlockId, byte leafMeta, byte woodId, byte woodMeta)
        {
            float dist;
            int   i, j, k, s = (int)(size - 1f), w = (int)((size - 1f) * width);

            for (i = -w; i <= w; i++)
            {
                for (j = -s; j <= s; j++)
                {
                    for (k = -w; k <= w; k++)
                    {
                        dist = Math.Abs((float)i / width) + (float)Math.Abs(j) + Math.Abs((float)k / width);
                        if (dist <= size - 0.5f || (dist <= size && Rnd.NextDouble() < 0.5))
                        {
                            if (dist < 0.6f)
                            {
                                Block block = BlockFactory.GetBlockById(woodId);
                                block.Metadata    = woodMeta;
                                block.Coordinates = new BlockCoordinates(x + i, y + j, z + k);

                                world.SetBlock(block);
                            }
                            if (world.IsAir(new BlockCoordinates(x + i, y + j, z + k)))
                            {
                                Block block = BlockFactory.GetBlockById(leafBlockId);
                                block.Metadata    = leafMeta;
                                block.Coordinates = new BlockCoordinates(x + i, y + j, z + k);

                                world.SetBlock(block);
                            }
                        }
                    }
                }
            }
        }
Exemple #5
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        protected override void OnEnable()
        {
            Log.Info($"Enabled Alex test plugin.");
            Context.LevelManager.LevelCreated          += LevelManagerOnLevelCreated;
            Context.Server.PlayerFactory.PlayerCreated += OnPlayerCreated;
            Context.PluginManager.LoadCommands(new CommandHandler(this));
            Context.LevelManager.Levels.Add(new Level(Context.LevelManager, "w2", new AnvilWorldProvider()
            {
                MissingChunkProvider = new SuperflatGenerator(Dimension.Overworld)
                {
                    BlockLayers = new List <Block>()
                    {
                        BlockFactory.GetBlockById(7),
                        BlockFactory.GetBlockById(3),
                        BlockFactory.GetBlockById(3),
                        BlockFactory.GetBlockById(12)
                    }
                }
            },
                                                      new EntityManager(), GameMode.Creative, Difficulty.Easy));

            // Context.LevelManager.GetLevel(null, "")

            foreach (var level in Context.LevelManager.Levels)
            {
                LinkLevelEvents(level);
            }

            LevelManager = Context.LevelManager;
        }
Exemple #6
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        public override void PlaceBlock(Level world, Player player, BlockCoordinates blockCoordinates, BlockFace face, Vector3 faceCoords)
        {
            if (Metadata == 8 || Metadata == 10)             //Prevent some kind of cheating...
            {
                var itemBlock = new ItemBlock(BlockFactory.GetBlockById((byte)Metadata));
                itemBlock.PlaceBlock(world, player, blockCoordinates, face, faceCoords);
            }
            else if (Metadata == 0)             // Empty bucket
            {
                // Pick up water/lava
                var block = world.GetBlock(blockCoordinates);
                switch (block)
                {
                case Stationary fluid:
                {
                    if (fluid.LiquidDepth == 0)                             // Only source blocks
                    {
                        world.SetAir(blockCoordinates);
                    }
                    break;
                }

                case Flowing fluid:
                {
                    if (fluid.LiquidDepth == 0)                             // Only source blocks
                    {
                        world.SetAir(blockCoordinates);
                    }
                    break;
                }
                }
            }

            FuelEfficiency = (short)(Metadata == 10 ? 1000 : 0);
        }
Exemple #7
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        public void Distribution(Player player, bool separateByData = false)
        {
            var selector = RegionSelector.GetSelector(player);

            var selection = selector.GetSelectedBlocks().Select(coord => player.Level.GetBlock(coord)).ToArray();
            Dictionary <Tuple <byte, int>, int> dist = new Dictionary <Tuple <byte, int>, int>();

            foreach (var block in selection)
            {
                Tuple <byte, int> tuple = Tuple.Create(block.Id, separateByData ? block.Metadata : 0);
                if (dist.ContainsKey(tuple))
                {
                    dist[tuple] = dist[tuple] + 1;
                }
                else
                {
                    dist.Add(tuple, 1);
                }
            }

            player.SendMessage($"# total blocks {selection.Length}");

            dist = dist.OrderByDescending(kvp => kvp.Value).ToDictionary(kvp => kvp.Key, kvp => kvp.Value);
            foreach (var kvp in dist)
            {
                Block  block = BlockFactory.GetBlockById(kvp.Key.Item1);
                double pct   = ((float)kvp.Value) / selection.Length * 100f;
                player.SendMessage($"{kvp.Value}, ({pct :F3}%), {block.GetType().Name} Id={kvp.Key.Item1}, Metadata={kvp.Key.Item2}");
            }
        }
Exemple #8
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        public override void UseItem(Level world, Player player, BlockCoordinates blockCoordinates, BlockFace face, Vector3 faceCoords)
        {
            var coordinates = GetNewCoordinatesFromFace(blockCoordinates, face);

            if (Metadata == 8 || Metadata == 10)             //Prevent some kind of cheating...
            {
                Block block = BlockFactory.GetBlockById((byte)Metadata);
                block.Coordinates = coordinates;
                if (!block.CanPlace(world, blockCoordinates, face))
                {
                    return;
                }
                world.SetBlock(block);
                block.PlaceBlock(world, player, block.Coordinates, face, faceCoords);
            }
            else if (Metadata == 0)            // Empty bucket
            {
                // Pick up water/lava
                var block = world.GetBlock(blockCoordinates);
                if (block is Stationary || block is Flowing)
                {
                    if (block.Metadata == 0)                     // Only source blocks
                    {
                        world.SetAir(blockCoordinates);
                    }
                }
            }

            FuelEfficiency = (short)(Metadata == 10 ? 1000 : 0);
        }
 public void GenerateIron(int x, int y, int z)
 {
     if (StandardWorldProvider.GetRandomNumber(0, 65) == 1)
     {
         chunke.SetBlock(x, y, z, BlockFactory.GetBlockById(15));
     }
 }
Exemple #10
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        public override void OnTick(Entity[] entities)
        {
            PositionCheck();

            if (KnownPosition.Y > -1 && _checkPosition)
            {
                Velocity -= new Vector3(0, (float)Gravity, 0);
                Velocity *= (float)(1.0f - Drag);
            }
            else
            {
                McpeUpdateBlockSynced updateBlock = McpeUpdateBlockSynced.CreateObject();
                updateBlock.coordinates    = new BlockCoordinates(KnownPosition);
                updateBlock.blockRuntimeId = _original.GetRuntimeId();
                updateBlock.blockPriority  = 3;
                updateBlock.dataLayerId    = 0;
                updateBlock.unknown0       = EntityId;
                updateBlock.unknown1       = 2;

                Level.RelayBroadcast(updateBlock);

                DespawnEntity();

                var block = BlockFactory.GetBlockById(_original.Id);
                block.Metadata    = _original.Metadata;
                block.Coordinates = new BlockCoordinates(KnownPosition);
                Level.SetBlock(block, false);
            }
        }
Exemple #11
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        public override void PlaceBlock(Level world, Player player, BlockCoordinates blockCoordinates, BlockFace face, Vector3 faceCoords)
        {
            if (face == BlockFace.Down)             // At the bottom of block
            {
                // Doesn't work, ignore if that happen.
                return;
            }

            if (face == BlockFace.Up)
            {
                if (!(BlockFactory.GetBlockById(176) is StandingBanner banner))
                {
                    return;
                }
                banner.ExtraData = ExtraData;
                banner.Base      = Metadata;
                Block            = banner;
            }
            else
            {
                if (!(BlockFactory.GetBlockById(176) is WallBanner banner))
                {
                    return;
                }
                banner.ExtraData = ExtraData;
                banner.Base      = Metadata;
                Block            = banner;
            }

            base.PlaceBlock(world, player, blockCoordinates, face, faceCoords);
        }
        protected void GenerateVanillaCircle(Level chunk, Vector3 location, int radius, byte id, byte meta,
                                             double corner = 0)
        {
            for (var I = -radius; I <= radius; I = (I + 1))
            {
                for (var j = -radius; j <= radius; j = (j + 1))
                {
                    var max = (int)Math.Sqrt((I * I) + (j * j));
                    if (max <= radius)
                    {
                        if (I.Equals(-radius) && j.Equals(-radius) || I.Equals(-radius) && j.Equals(radius) ||
                            I.Equals(radius) && j.Equals(-radius) || I.Equals(radius) && j.Equals(radius))
                        {
                            if (corner + radius * 0.2 < 0.4 || corner + radius * 0.2 > 0.7 || corner.Equals(0))
                            {
                                continue;
                            }
                        }
                        var x = location.X + I;
                        var z = location.Z + j;
                        if (chunk.IsAir(new BlockCoordinates((int)x, (int)location.Y, (int)z)))
                        {
                            var block = BlockFactory.GetBlockById(id);
                            block.Metadata    = meta;
                            block.Coordinates = new BlockCoordinates((int)x, (int)location.Y, (int)z);

                            chunk.SetBlock(block);
                            //chunk.SetBlock((int)x, (int)location.Y, (int)z, id);
                            //chunk.SetMetadata((int)x, (int)location.Y, (int)z, meta);
                        }
                    }
                }
            }
        }
        protected void GenerateBranch(Level world, float x, float y, float z, double horDir, float verDir, float length, float speed, byte blockId, byte meta)
        {
            if (verDir < 0f)
            {
                verDir = -verDir;
            }

            float c    = 0f;
            float velY = 1f - verDir;

            if (verDir > 1f)
            {
                verDir = 1f - (verDir - 1f);
            }

            float velX = (float)Math.Cos(horDir * Math.PI / 180D) * verDir;
            float velZ = (float)Math.Sin(horDir * Math.PI / 180D) * verDir;

            while (c < length)
            {
                Block block = BlockFactory.GetBlockById(blockId);
                block.Metadata    = meta;
                block.Coordinates = new BlockCoordinates((int)x, (int)y, (int)z);

                world.SetBlock(block);

                x += velX;
                y += velY;
                z += velZ;

                c += speed;
            }
        }
        protected void GenerateCircle(Level chunk, Vector3 location, int radius, byte id, byte meta)
        {
            for (var I = -radius; I <= radius; I = (I + 1))
            {
                for (var j = -radius; j <= radius; j = (j + 1))
                {
                    var max = (int)Math.Sqrt((I * I) + (j * j));
                    if (max <= radius)
                    {
                        var X = location.X + I;
                        var Z = location.Z + j;

                        if (X < 0 || X >= 16 || Z < 0 || Z >= 256)
                        {
                            continue;
                        }

                        var x = (int)X;
                        var y = (int)location.Y;
                        var z = (int)Z;

                        if (chunk.IsAir(new BlockCoordinates(x, y, z)))
                        {
                            Block block = BlockFactory.GetBlockById(id);
                            block.Metadata    = meta;
                            block.Coordinates = new BlockCoordinates(x, y, z);

                            chunk.SetBlock(block);
                        }
                    }
                }
            }
        }
Exemple #15
0
        public Block GetBlock(BlockCoordinates blockCoordinates)
        {
            ChunkColumn chunk = _worldProvider.GenerateChunkColumn(new ChunkCoordinates(blockCoordinates.X >> 4, blockCoordinates.Z >> 4));

            if (chunk == null)
            {
                return new Air()
                       {
                           Coordinates = blockCoordinates, SkyLight = 15
                       }
            }
            ;

            byte bid        = chunk.GetBlock(blockCoordinates.X & 0x0f, blockCoordinates.Y & 0xff, blockCoordinates.Z & 0x0f);
            byte metadata   = chunk.GetMetadata(blockCoordinates.X & 0x0f, blockCoordinates.Y & 0xff, blockCoordinates.Z & 0x0f);
            byte blockLight = chunk.GetBlocklight(blockCoordinates.X & 0x0f, blockCoordinates.Y & 0xff, blockCoordinates.Z & 0x0f);
            byte skyLight   = chunk.GetSkylight(blockCoordinates.X & 0x0f, blockCoordinates.Y & 0xff, blockCoordinates.Z & 0x0f);

            Block block = BlockFactory.GetBlockById(bid);

            block.Coordinates = blockCoordinates;
            block.Metadata    = metadata;
            block.BlockLight  = blockLight;
            block.SkyLight    = skyLight;

            return(block);
        }
Exemple #16
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        public void SetAir(int x, int y, int z, bool broadcast = true)
        {
            Block air = BlockFactory.GetBlockById(0);

            air.Metadata    = 0;
            air.Coordinates = new BlockCoordinates(x, y, z);
            SetBlock(air, broadcast, applyPhysics: true);
        }
Exemple #17
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        private void SetDoubleSlab(Level world, BlockCoordinates coordinates)
        {
            Block slab = BlockFactory.GetBlockById((byte)(Id - 1));

            slab.Coordinates = coordinates;
            slab.Metadata    = (byte)Metadata;
            world.SetBlock(slab);
        }
Exemple #18
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        private void PopulateChunk(ChunkColumn chunk)
        {
            var bottom = new SimplexOctaveGenerator(Globals.Seed.GetHashCode(), 8);
            var top    = new SimplexOctaveGenerator(Globals.Seed.GetHashCode(), 8);

            bottom.SetScale(1 / Groundscale);
            top.SetScale(1 / Topscale);

            for (var x = 0; x < 16; x++)
            {
                for (var z = 0; z < 16; z++)
                {
                    float ox = x + chunk.X * 16;
                    float oz = z + chunk.Z * 16;

                    var bottomHeight =
                        (int)((bottom.Noise(ox, oz, BottomsFrequency, BottomsAmplitude) * BottomsMagnitude) + BottomOffset);
                    var topHeight = (int)((top.Noise(ox, oz, TopFrequency, TopAmplitude) * TopMagnitude) + TopOffset);

                    for (var y = 0; y < 256; y++)
                    {
                        if (y == 0 || y == 255)
                        {
                            chunk.SetBlock(x, y, z, BlockFactory.GetBlockById(7));
                            continue;
                        }

                        if (y < bottomHeight)
                        {
                            chunk.SetBlock(x, y, z, new BlockNetherrack());
                        }

                        if (y < topHeight)
                        {
                            chunk.SetBlock(x, 256 - y, z, new BlockNetherrack());
                            if (GetRandomNumber(1, 50) == 25)
                            {
                                chunk.SetBlock(x, 256 - (y + 1), z, new Block(89));
                            }
                        }
                    }

                    //Turn the blocks ontop into the correct material
                    for (var y = bottomHeight; y < 254; y++)
                    {
                        if (chunk.GetBlock(x, y + 1, z) == 0 && chunk.GetBlock(x, y, z) == 1)
                        {
                            chunk.SetBlock(x, y, z, new BlockNetherrack());

                            chunk.SetBlock(x, y - 1, z, new BlockNetherrack());
                            chunk.SetBlock(x, y - 2, z, new BlockNetherrack());
                        }
                    }
                }
            }

            new NetherLavaDecorator().Decorate(chunk, new PlainsBiome());
        }
        private void UpdateHandItems()
        {
            var s = GetSlot(CurrentSlot + 36);

            Hand1 = s.ItemId > 255 ? ItemFactory.GetItemById(s.ItemId, s.MetaData) : BlockFactory.GetBlockById((ushort)s.ItemId, s.MetaData);

            s     = GetSlot(45);
            Hand2 = s.ItemId > 255 ? ItemFactory.GetItemById(s.ItemId, s.MetaData) : BlockFactory.GetBlockById((ushort)s.ItemId, s.MetaData);
        }
        public override void Decorate(ChunkColumn chunk, BiomeBase biome)
        {
            for (var x = 0; x < 16; x++)
            {
                for (var z = 0; z < 16; z++)
                {
                    //var blockbiome = chunk.BiomeId[x*16 + z];
                    //if (BiomeManager.GetBiomeById(blockbiome).Temperature < 2.0f) //If the temperature is below 2.0F create lakes.
                    //{
                    //Check for temperature.
                    for (var y = 0; y < StandardWorldProvider.WaterLevel; y++)
                    {
                        //Lake generation
                        if (y < StandardWorldProvider.WaterLevel)
                        {
                            if (chunk.GetBlock(x, y, z) == 2 || chunk.GetBlock(x, y, z) == 3)                             //Grass or Dirt?
                            {
                                if (StandardWorldProvider.GetRandomNumber(1, 40) == 1 && y < StandardWorldProvider.WaterLevel - 4)
                                {
                                    chunk.SetBlock(x, y, z, BlockFactory.GetBlockById(82));                                     //Clay
                                }
                                else
                                {
                                    chunk.SetBlock(x, y, z, BlockFactory.GetBlockById(12));           //Sand
                                    chunk.BiomeId[x * 16 + z] = 16;                                   //Beach
                                }
                            }
                            if (chunk.GetBlock(x, y + 1, z) == 0)
                            {
                                if (y < StandardWorldProvider.WaterLevel - 3)
                                {
                                    chunk.SetBlock(x, y + 1, z, BlockFactory.GetBlockById(8));       //Water
                                    chunk.BiomeId[x * 16 + z] = 0;                                   //Ocean
                                }
                            }
                        }
                    }
                    //}

                    /*else //Fill up with sand
                     * {
                     *      for (var y = 0; y < ExperimentalV2Generator.WaterLevel; y++)
                     *      {
                     *              if (y < ExperimentalV2Generator.WaterLevel)
                     *              {
                     *                      if (chunk.GetBlock(x, y, z) == 2 || chunk.GetBlock(x, y, z) == 3 || chunk.GetBlock(x,y,z) == 0) //Grass or Dirt?
                     *                      {
                     *                                      chunk.SetBlock(x, y, z, BlockFactory.GetBlockById(12)); //Sand
                     *                                      //chunk.BiomeId[x * 16 + z] = 16; //Beach
                     *                      }
                     *              }
                     *      }
                     * }*/
                }
            }
        }
Exemple #21
0
 public override void Decorate(ChunkColumn chunk, BiomeBase biome, int x, int z)
 {
     for (var y = 1; y < 6; y++)
     {
         if (StandardWorldProvider.GetRandomNumber(0, 5) == 1)
         {
             chunk.SetBlock(x, y, z, BlockFactory.GetBlockById(7));
         }
     }
 }
        public static void GenerateColumn(Level chunk, Vector3 location, int height, byte id, byte meta)
        {
            for (var o = 0; o < height; o++)
            {
                var block = BlockFactory.GetBlockById(id);
                block.Metadata    = meta;
                block.Coordinates = new BlockCoordinates((int)location.X, (int)location.Y + o, (int)location.Z);

                chunk.SetBlock(block);
            }
        }
Exemple #23
0
        public Block Next(BlockCoordinates position)
        {
            var blockEntry = GetRandomBlock(_random, _blockList);

            Block block = BlockFactory.GetBlockById(blockEntry.Id);

            block.Metadata    = blockEntry.Metadata;
            block.Coordinates = position;

            return(block);
        }
Exemple #24
0
        public Block GetBlock(BlockCoordinates blockCoordinates)
        {
            ChunkColumn chunk    = _worldProvider.GenerateChunkColumn(new ChunkCoordinates(blockCoordinates.X >> 4, blockCoordinates.Z >> 4));
            byte        bid      = chunk.GetBlock(blockCoordinates.X & 0x0f, blockCoordinates.Y & 0x7f, blockCoordinates.Z & 0x0f);
            byte        metadata = chunk.GetMetadata(blockCoordinates.X & 0x0f, blockCoordinates.Y & 0x7f, blockCoordinates.Z & 0x0f);

            Block block = BlockFactory.GetBlockById(bid);

            block.Coordinates = blockCoordinates;
            block.Metadata    = metadata;

            return(block);
        }
        public virtual void Create(Level level, int x, int y, int z)
        {
            if (level.IsAir(new BlockCoordinates(x, y + MaxHeight, z)))
            {
                foreach (Block b in Blocks)
                {
                    Block clone = BlockFactory.GetBlockById(b.Id);
                    clone.Metadata    = b.Metadata;
                    clone.Coordinates = new BlockCoordinates(x + b.Coordinates.X, y + b.Coordinates.Y, z + b.Coordinates.Z);

                    level.SetBlock(clone);
                }
            }
        }
Exemple #26
0
		public void GetItemFromBlockStateTest()
		{
			// Picked block minecraft:cobblestone_wall from blockstate 3313
			int runtimeId = 3313;

			BlockStateContainer blocStateFromPick = BlockFactory.BlockPalette[runtimeId];
			var block = BlockFactory.GetBlockById(blocStateFromPick.Id) as CobblestoneWall;
			Assert.IsNotNull(block);
			block.SetState(blocStateFromPick.States);

			Item item = block.GetItem();
			Assert.AreEqual("minecraft:cobblestone_wall", item.Name);
			Assert.AreEqual(139, item.Id);
			Assert.AreEqual(12, item.Metadata);
		}
Exemple #27
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        public static Block ConvertBlock(int blockId, byte metadata = 0)
        {
            if (ConvertMap.ContainsKey(blockId))
            {
                Func <int, byte, byte> dataConverter = ConvertMap[blockId].Item2;
                blockId = ConvertMap[blockId].Item1;

                metadata = dataConverter(blockId, metadata);
            }

            Block block = BlockFactory.GetBlockById((byte)blockId);

            block.Metadata = metadata;

            return(block);
        }
Exemple #28
0
        public void GetItemFromBlockStateTest()
        {
            // Picked block minecraft:chain from blockstate 917
            int runtimeId = 917;

            BlockStateContainer blocStateFromPick = BlockFactory.BlockPalette[runtimeId];
            var block = BlockFactory.GetBlockById(blocStateFromPick.Id) as Chain;

            Assert.IsNotNull(block);
            block.SetState(blocStateFromPick.States);

            Item item = block.GetItem();

            Assert.AreEqual("minecraft:chain", item.Name);
            Assert.AreEqual(758, item.Id);
            Assert.AreEqual(0, item.Metadata);
        }
Exemple #29
0
        public override void UseItem(Level world, Player player, BlockCoordinates blockCoordinates, BlockFace face, Vector3 faceCoords)
        {
            // 8 = 1000
            byte upperBit = 0x08;
            // 7 = 0111
            byte materialMask = 0x07;

            Block existingBlock = world.GetBlock(blockCoordinates);

            var   coordinates = GetNewCoordinatesFromFace(blockCoordinates, face);
            Block newBlock    = world.GetBlock(coordinates);

            if (face == BlockFace.Up && faceCoords.Y == 0.5 && existingBlock.Id == Id && (existingBlock.Metadata & materialMask) == Metadata)
            {
                // Replace with double block
                SetDoubleSlab(world, blockCoordinates);
                return;
            }

            if (face == BlockFace.Down && faceCoords.Y == 0.5 && (existingBlock.Metadata & materialMask) == Metadata)
            {
                // Replace with double block
                SetDoubleSlab(world, blockCoordinates);
                return;
            }

            if (newBlock.Id != Id || (newBlock.Metadata & materialMask) != Metadata)
            {
                Block slab = BlockFactory.GetBlockById((byte)(Id));
                slab.Coordinates = coordinates;
                slab.Metadata    = (byte)Metadata;
                if (face != BlockFace.Up && faceCoords.Y > 0.5 || (face == BlockFace.Down && faceCoords.Y == 0.0))
                {
                    slab.Metadata |= upperBit;
                }
                world.SetBlock(slab);
                return;
            }

            // Same material in existing block, make double slab

            {
                // Create double slab, replace existing
                SetDoubleSlab(world, coordinates);
            }
        }
Exemple #30
0
        public Block GetBlockObject(int bx, int @by, int bz)
        {
            if (_runtimeIds.Count == 0)
            {
                return(new Air());
            }

            int index      = _blocks[GetIndex(bx, by, bz)];
            int runtimeId  = _runtimeIds[index];
            var blockState = BlockFactory.BlockPalette[runtimeId];
            var block      = BlockFactory.GetBlockById(blockState.Id);

            block.SetState(blockState.States);
            block.Metadata = (byte)blockState.Data;              //TODO: REMOVE metadata. Not needed.

            return(block);
        }