public BlockEntity GetBlockEntity(BlockCoordinates blockCoordinates) { var blockEntity = BlockEntities.FirstOrDefault(entity => entity.Coordinates == blockCoordinates); if (blockEntity != null) { return(blockEntity); } ChunkColumn chunk = _worldProvider.GenerateChunkColumn(new ChunkCoordinates(blockCoordinates.X >> 4, blockCoordinates.Z >> 4)); NbtCompound nbt = chunk?.GetBlockEntity(blockCoordinates); if (nbt == null) { return(null); } string id = null; var idTag = nbt.Get("id"); if (idTag != null) { id = idTag.StringValue; } if (string.IsNullOrEmpty(id)) { return(null); } blockEntity = BlockEntityFactory.GetBlockEntityById(id); if (blockEntity == null) { return(null); } blockEntity.Coordinates = blockCoordinates; blockEntity.SetCompound(nbt); return(blockEntity); }
public ChunkColumn GetChunk(ChunkCoordinates coordinates, string basePath, IWorldProvider generator, int yoffset) { int width = 32; int depth = 32; int rx = coordinates.X >> 5; int rz = coordinates.Z >> 5; string filePath = Path.Combine(basePath, string.Format(@"region{2}r.{0}.{1}.mca", rx, rz, Path.DirectorySeparatorChar)); if (!File.Exists(filePath)) { var chunkColumn = generator?.GenerateChunkColumn(coordinates); if (chunkColumn != null) { chunkColumn.NeedSave = true; } return(chunkColumn); //return new ChunkColumn //{ // x = coordinates.X, // z = coordinates.Z, //}; } using (var regionFile = File.OpenRead(filePath)) { byte[] buffer = new byte[8192]; regionFile.Read(buffer, 0, 8192); int xi = (coordinates.X % width); if (xi < 0) { xi += 32; } int zi = (coordinates.Z % depth); if (zi < 0) { zi += 32; } int tableOffset = (xi + zi * width) * 4; regionFile.Seek(tableOffset, SeekOrigin.Begin); byte[] offsetBuffer = new byte[4]; regionFile.Read(offsetBuffer, 0, 3); Array.Reverse(offsetBuffer); int offset = BitConverter.ToInt32(offsetBuffer, 0) << 4; byte[] bytes = BitConverter.GetBytes(offset >> 4); Array.Reverse(bytes); if (offset != 0 && offsetBuffer[0] != bytes[0] && offsetBuffer[1] != bytes[1] && offsetBuffer[2] != bytes[2]) { throw new Exception($"Not the same buffer\n{Package.HexDump(offsetBuffer)}\n{Package.HexDump(bytes)}"); } int length = regionFile.ReadByte(); if (offset == 0 || length == 0) { var chunkColumn = generator?.GenerateChunkColumn(coordinates); if (chunkColumn != null) { chunkColumn.NeedSave = true; } return(chunkColumn); //return new ChunkColumn //{ // x = coordinates.X, // z = coordinates.Z, //}; } regionFile.Seek(offset, SeekOrigin.Begin); byte[] waste = new byte[4]; regionFile.Read(waste, 0, 4); int compressionMode = regionFile.ReadByte(); if (compressionMode != 0x02) { throw new Exception($"CX={coordinates.X}, CZ={coordinates.Z}, NBT wrong compression. Expected 0x02, got 0x{compressionMode :X2}. " + $"Offset={offset}, length={length}\n{Package.HexDump(waste)}"); } var nbt = new NbtFile(); nbt.LoadFromStream(regionFile, NbtCompression.ZLib); NbtTag dataTag = nbt.RootTag["Level"]; NbtList sections = dataTag["Sections"] as NbtList; ChunkColumn chunk = new ChunkColumn { x = coordinates.X, z = coordinates.Z, biomeId = dataTag["Biomes"].ByteArrayValue, isAllAir = true }; if (chunk.biomeId.Length > 256) { throw new Exception(); } // This will turn into a full chunk column foreach (NbtTag sectionTag in sections) { ReadSection(yoffset, sectionTag, chunk); } NbtList entities = dataTag["Entities"] as NbtList; NbtList blockEntities = dataTag["TileEntities"] as NbtList; if (blockEntities != null) { foreach (var nbtTag in blockEntities) { var blockEntityTag = (NbtCompound)nbtTag.Clone(); string entityId = blockEntityTag["id"].StringValue; int x = blockEntityTag["x"].IntValue; int y = blockEntityTag["y"].IntValue - yoffset; int z = blockEntityTag["z"].IntValue; blockEntityTag["y"] = new NbtInt("y", y); BlockEntity blockEntity = BlockEntityFactory.GetBlockEntityById(entityId); if (blockEntity != null) { blockEntityTag.Name = string.Empty; if (blockEntity is Sign) { // Remove the JSON stuff and get the text out of extra data. // TAG_String("Text2"): "{"extra":["10c a loaf!"],"text":""}" CleanSignText(blockEntityTag, "Text1"); CleanSignText(blockEntityTag, "Text2"); CleanSignText(blockEntityTag, "Text3"); CleanSignText(blockEntityTag, "Text4"); } else if (blockEntity is ChestBlockEntity) { NbtList items = (NbtList)blockEntityTag["Items"]; if (items != null) { //for (byte i = 0; i < items.Count; i++) //{ // NbtCompound item = (NbtCompound) items[i]; // item.Add(new NbtShort("OriginalDamage", item["Damage"].ShortValue)); // byte metadata = (byte) (item["Damage"].ShortValue & 0xff); // item.Remove("Damage"); // item.Add(new NbtByte("Damage", metadata)); //} } } chunk.SetBlockEntity(new BlockCoordinates(x, y, z), blockEntityTag); } } } //NbtList tileTicks = dataTag["TileTicks"] as NbtList; chunk.isDirty = false; return(chunk); } }
public ChunkColumn GetChunk(ChunkCoordinates coordinates, string basePath, IWorldGenerator generator) { try { const int width = 32; const int depth = 32; int rx = coordinates.X >> 5; int rz = coordinates.Z >> 5; string filePath = Path.Combine(basePath, string.Format(@"region{2}r.{0}.{1}.mca", rx, rz, Path.DirectorySeparatorChar)); if (!File.Exists(filePath)) { var chunkColumn = generator?.GenerateChunkColumn(coordinates); if (chunkColumn != null) { //SkyLightBlockAccess blockAccess = new SkyLightBlockAccess(this, chunkColumn); //new SkyLightCalculations().RecalcSkyLight(chunkColumn, blockAccess); } return(chunkColumn); } using (var regionFile = File.OpenRead(filePath)) { int locationIndex = ((coordinates.X & (width - 1)) + (coordinates.Z & (depth - 1)) * width) << 2; regionFile.Seek(locationIndex, SeekOrigin.Begin); byte[] offsetBuffer = new byte[4]; regionFile.Read(offsetBuffer, 0, 3); Array.Reverse(offsetBuffer); int offset = BitConverter.ToInt32(offsetBuffer, 0) << 4; int sectorCount = regionFile.ReadByte(); if (offset == 0 || sectorCount == 0) { var chunkColumn = generator?.GenerateChunkColumn(coordinates); if (chunkColumn != null) { chunkColumn.NeedSave = true; } return(chunkColumn); } /*regionFile.Seek(4096 + locationIndex, SeekOrigin.Begin); * regionFile.Read(offsetBuffer, 0, 4); * Array.Reverse(offsetBuffer); * int lastModified = BitConverter.ToInt32(offsetBuffer, 0); * Log.Warn("Last modified: " + lastModified);*/ regionFile.Seek(offset + 4, SeekOrigin.Begin); //Offset + the length header int compressionMode = regionFile.ReadByte(); if (compressionMode != 0x02) { throw new Exception($"CX={coordinates.X}, CZ={coordinates.Z}, NBT wrong compression. Expected 0x02, got 0x{compressionMode:X2}. " + $"Offset={offset}, Sectors={sectorCount}"); } var nbt = new NbtFile(); nbt.LoadFromStream(regionFile, NbtCompression.ZLib); NbtCompound dataTag = (NbtCompound)nbt.RootTag["Level"]; bool isPocketEdition = false; if (dataTag.Contains("MCPE BID")) { isPocketEdition = dataTag["MCPE BID"].ByteValue == 1; } NbtList sections = dataTag["Sections"] as NbtList; ChunkColumn chunk = new ChunkColumn { x = coordinates.X, z = coordinates.Z, biomeId = dataTag["Biomes"].ByteArrayValue, isAllAir = true }; if (chunk.biomeId.Length > 256) { throw new Exception(); } NbtTag heights = dataTag["HeightMap"] as NbtIntArray; if (heights != null) { int[] intHeights = heights.IntArrayValue; for (int i = 0; i < 256; i++) { chunk.height[i] = (short)intHeights[i]; } } // This will turn into a full chunk column foreach (NbtTag sectionTag in sections) { ReadSection(sectionTag, chunk, !isPocketEdition); } NbtList entities = dataTag["Entities"] as NbtList; if (entities != null) { chunk.Entities = entities.ToArray <NbtCompound>(); } NbtList blockEntities = dataTag["TileEntities"] as NbtList; if (blockEntities != null) { foreach (var nbtTag in blockEntities) { var blockEntityTag = (NbtCompound)nbtTag.Clone(); string entityId = blockEntityTag["id"].StringValue; int x = blockEntityTag["x"].IntValue; int y = blockEntityTag["y"].IntValue; int z = blockEntityTag["z"].IntValue; if (entityId.StartsWith("minecraft:")) { var id = entityId.Split(':')[1]; entityId = id.First().ToString().ToUpper() + id.Substring(1); blockEntityTag["id"] = new NbtString("id", entityId); } BlockEntity blockEntity = BlockEntityFactory.GetBlockEntityById(entityId); if (blockEntity != null) { blockEntityTag.Name = string.Empty; if (blockEntity is Sign) { // Remove the JSON stuff and get the text out of extra data. // TAG_String("Text2"): "{"extra":["10c a loaf!"],"text":""}" CleanSignText(blockEntityTag, "Text1"); CleanSignText(blockEntityTag, "Text2"); CleanSignText(blockEntityTag, "Text3"); CleanSignText(blockEntityTag, "Text4"); } else if (blockEntity is ChestBlockEntity) { NbtList items = (NbtList)blockEntityTag["Items"]; if (items != null) { //for (byte i = 0; i < items.Count; i++) //{ // NbtCompound item = (NbtCompound) items[i]; // item.Add(new NbtShort("OriginalDamage", item["Damage"].ShortValue)); // byte metadata = (byte) (item["Damage"].ShortValue & 0xff); // item.Remove("Damage"); // item.Add(new NbtByte("Damage", metadata)); //} } } chunk.SetBlockEntity(new BlockCoordinates(x, y, z), blockEntityTag); } else { if (Log.IsDebugEnabled) { Log.Debug($"Loaded unknown block entity: {blockEntityTag}"); } } } } //NbtList tileTicks = dataTag["TileTicks"] as NbtList; chunk.RecalcHeight(); chunk.isDirty = false; chunk.NeedSave = false; if (Config.GetProperty("CalculateLights", false)) { SkyLightBlockAccess blockAccess = new SkyLightBlockAccess(this, chunk); new SkyLightCalculations().RecalcSkyLight(chunk, blockAccess); //TODO: Block lights. } return(chunk); } } catch (Exception e) { Log.Error($"Loading chunk {coordinates}", e); var chunkColumn = generator?.GenerateChunkColumn(coordinates); if (chunkColumn != null) { //chunkColumn.NeedSave = true; } return(chunkColumn); } }
public static ChunkColumn GetChunk(ChunkCoordinates coordinates, string basePath, IWorldProvider generator, int yoffset) { int width = 32; int depth = 32; int rx = coordinates.X >> 5; int rz = coordinates.Z >> 5; string filePath = Path.Combine(basePath, string.Format(@"region\r.{0}.{1}.mca", rx, rz)); if (!File.Exists(filePath)) { return(generator.GenerateChunkColumn(coordinates)); } using (var regionFile = File.OpenRead(filePath)) { byte[] buffer = new byte[8192]; regionFile.Read(buffer, 0, 8192); int xi = (coordinates.X % width); if (xi < 0) { xi += 32; } int zi = (coordinates.Z % depth); if (zi < 0) { zi += 32; } int tableOffset = (xi + zi * width) * 4; regionFile.Seek(tableOffset, SeekOrigin.Begin); byte[] offsetBuffer = new byte[4]; regionFile.Read(offsetBuffer, 0, 3); Array.Reverse(offsetBuffer); int offset = BitConverter.ToInt32(offsetBuffer, 0) << 4; int length = regionFile.ReadByte(); if (offset == 0 || length == 0) { return(generator.GenerateChunkColumn(coordinates)); } regionFile.Seek(offset, SeekOrigin.Begin); byte[] waste = new byte[4]; regionFile.Read(waste, 0, 4); int compressionMode = regionFile.ReadByte(); var nbt = new NbtFile(); nbt.LoadFromStream(regionFile, NbtCompression.ZLib); NbtTag dataTag = nbt.RootTag["Level"]; NbtList sections = dataTag["Sections"] as NbtList; ChunkColumn chunk = new ChunkColumn { x = coordinates.X, z = coordinates.Z, biomeId = dataTag["Biomes"].ByteArrayValue }; for (int i = 0; i < chunk.biomeId.Length; i++) { if (chunk.biomeId[i] > 22) { chunk.biomeId[i] = 0; } } if (chunk.biomeId.Length > 256) { throw new Exception(); } // This will turn into a full chunk column foreach (NbtTag sectionTag in sections) { int sy = sectionTag["Y"].ByteValue * 16; byte[] blocks = sectionTag["Blocks"].ByteArrayValue; byte[] data = sectionTag["Data"].ByteArrayValue; NbtTag addTag = sectionTag["Add"]; byte[] adddata = new byte[2048]; if (addTag != null) { adddata = addTag.ByteArrayValue; } byte[] blockLight = sectionTag["BlockLight"].ByteArrayValue; byte[] skyLight = sectionTag["SkyLight"].ByteArrayValue; for (int x = 0; x < 16; x++) { for (int z = 0; z < 16; z++) { for (int y = 0; y < 16; y++) { int yi = sy + y - yoffset; if (yi < 0 || yi >= 128) { continue; } int anvilIndex = y * 16 * 16 + z * 16 + x; int blockId = blocks[anvilIndex] + (Nibble4(adddata, anvilIndex) << 8); // Anvil to PE friendly converstion if (blockId == 125) { blockId = 5; } else if (blockId == 126) { blockId = 158; } else if (blockId == 75) { blockId = 50; } else if (blockId == 76) { blockId = 50; } else if (blockId == 123) { blockId = 89; } else if (blockId == 124) { blockId = 89; } else if (blockId == 152) { blockId = 73; } else if (_ignore.BinarySearch(blockId) >= 0) { blockId = 0; } else if (_gaps.BinarySearch(blockId) >= 0) { Debug.WriteLine("Missing material: " + blockId); blockId = 133; } if (blockId > 255) { blockId = 41; } if (yi == 127 && blockId != 0) { blockId = 30; } if (yi == 0 && (blockId == 8 || blockId == 9 /*|| blockId == 0*/)) { blockId = 7; } //if (blockId != 0) blockId = 41; chunk.SetBlock(x, yi, z, (byte)blockId); chunk.SetMetadata(x, yi, z, Nibble4(data, anvilIndex)); chunk.SetBlocklight(x, yi, z, Nibble4(blockLight, anvilIndex)); chunk.SetSkylight(x, yi, z, Nibble4(skyLight, anvilIndex)); } } } } NbtList entities = dataTag["Entities"] as NbtList; NbtList blockEntities = dataTag["TileEntities"] as NbtList; if (blockEntities != null) { foreach (var nbtTag in blockEntities) { var blockEntityTag = (NbtCompound)nbtTag; string entityId = blockEntityTag["id"].StringValue; int x = blockEntityTag["x"].IntValue; int y = blockEntityTag["y"].IntValue - yoffset; int z = blockEntityTag["z"].IntValue; blockEntityTag["y"] = new NbtInt("y", y); BlockEntity blockEntity = BlockEntityFactory.GetBlockEntityById(entityId); if (blockEntity != null) { blockEntityTag.Name = string.Empty; chunk.SetBlockEntity(new BlockCoordinates(x, y, z), blockEntityTag); } } } NbtList tileTicks = dataTag["TileTicks"] as NbtList; chunk.isDirty = false; return(chunk); } }
public static ChunkColumn GetChunk(ChunkCoordinates coordinates, string basePath, IWorldProvider generator, int yoffset) { int width = 32; int depth = 32; int rx = coordinates.X >> 5; int rz = coordinates.Z >> 5; string filePath = Path.Combine(basePath, string.Format(@"region{2}r.{0}.{1}.mca", rx, rz, Path.DirectorySeparatorChar)); if (!File.Exists(filePath)) { return(generator?.GenerateChunkColumn(coordinates)); //return new ChunkColumn //{ // x = coordinates.X, // z = coordinates.Z, //}; } using (var regionFile = File.OpenRead(filePath)) { byte[] buffer = new byte[8192]; regionFile.Read(buffer, 0, 8192); int xi = (coordinates.X % width); if (xi < 0) { xi += 32; } int zi = (coordinates.Z % depth); if (zi < 0) { zi += 32; } int tableOffset = (xi + zi * width) * 4; regionFile.Seek(tableOffset, SeekOrigin.Begin); byte[] offsetBuffer = new byte[4]; regionFile.Read(offsetBuffer, 0, 3); Array.Reverse(offsetBuffer); int offset = BitConverter.ToInt32(offsetBuffer, 0) << 4; int length = regionFile.ReadByte(); if (offset == 0 || length == 0) { return(generator?.GenerateChunkColumn(coordinates)); //return new ChunkColumn //{ // x = coordinates.X, // z = coordinates.Z, //}; } regionFile.Seek(offset, SeekOrigin.Begin); byte[] waste = new byte[4]; regionFile.Read(waste, 0, 4); int compressionMode = regionFile.ReadByte(); var nbt = new NbtFile(); nbt.LoadFromStream(regionFile, NbtCompression.ZLib); NbtTag dataTag = nbt.RootTag["Level"]; NbtList sections = dataTag["Sections"] as NbtList; ChunkColumn chunk = new ChunkColumn { x = coordinates.X, z = coordinates.Z, biomeId = dataTag["Biomes"].ByteArrayValue }; for (int i = 0; i < chunk.biomeId.Length; i++) { if (chunk.biomeId[i] > 22) { chunk.biomeId[i] = 0; } } if (chunk.biomeId.Length > 256) { throw new Exception(); } // This will turn into a full chunk column foreach (NbtTag sectionTag in sections) { int sy = sectionTag["Y"].ByteValue * 16; byte[] blocks = sectionTag["Blocks"].ByteArrayValue; byte[] data = sectionTag["Data"].ByteArrayValue; NbtTag addTag = sectionTag["Add"]; byte[] adddata = new byte[2048]; if (addTag != null) { adddata = addTag.ByteArrayValue; } byte[] blockLight = sectionTag["BlockLight"].ByteArrayValue; byte[] skyLight = sectionTag["SkyLight"].ByteArrayValue; for (int x = 0; x < 16; x++) { for (int z = 0; z < 16; z++) { for (int y = 0; y < 16; y++) { int yi = sy + y - yoffset; if (yi < 0 || yi >= 128) { continue; } int anvilIndex = y * 16 * 16 + z * 16 + x; int blockId = blocks[anvilIndex] + (Nibble4(adddata, anvilIndex) << 8); Func <int, byte, byte> dataConverter = (i, b) => b; // Anvil to PE friendly converstion if (Convert.ContainsKey(blockId)) { dataConverter = Convert[blockId].Item2; blockId = Convert[blockId].Item1; } else if (Ignore.BinarySearch(blockId) >= 0) { blockId = 0; } else if (Gaps.BinarySearch(blockId) >= 0) { Log.WarnFormat("Missing material on convert: {0}", blockId); blockId = 133; } if (blockId > 255) { blockId = 41; } //if (yi == 127 && blockId != 0) blockId = 30; if (yi == 0 && (blockId == 8 || blockId == 9)) { blockId = 7; } chunk.SetBlock(x, yi, z, (byte)blockId); byte metadata = Nibble4(data, anvilIndex); metadata = dataConverter(blockId, metadata); chunk.SetMetadata(x, yi, z, metadata); chunk.SetBlocklight(x, yi, z, Nibble4(blockLight, anvilIndex)); chunk.SetSkylight(x, yi, z, Nibble4(skyLight, anvilIndex)); var block = BlockFactory.GetBlockById(chunk.GetBlock(x, yi, z)); if (block is BlockStairs || block is StoneSlab || block is WoodSlab) { chunk.SetSkylight(x, yi, z, 0xff); } if (blockId == 43 && chunk.GetMetadata(x, yi, z) == 7) { chunk.SetMetadata(x, yi, z, 6); } else if (blockId == 44 && chunk.GetMetadata(x, yi, z) == 7) { chunk.SetMetadata(x, yi, z, 6); } else if (blockId == 44 && chunk.GetMetadata(x, yi, z) == 15) { chunk.SetMetadata(x, yi, z, 14); } else if (blockId == 3 && chunk.GetMetadata(x, yi, z) == 1) { chunk.SetBlock(x, yi, z, 198); chunk.SetMetadata(x, yi, z, 0); } else if (blockId == 3 && chunk.GetMetadata(x, yi, z) == 2) { chunk.SetBlock(x, yi, z, 143); //Coarse Dirt => Pat chunk.SetMetadata(x, yi, z, 0); // Podzol => (Podzol) } } } } } NbtList entities = dataTag["Entities"] as NbtList; NbtList blockEntities = dataTag["TileEntities"] as NbtList; if (blockEntities != null) { foreach (var nbtTag in blockEntities) { var blockEntityTag = (NbtCompound)nbtTag.Clone(); string entityId = blockEntityTag["id"].StringValue; int x = blockEntityTag["x"].IntValue; int y = blockEntityTag["y"].IntValue - yoffset; int z = blockEntityTag["z"].IntValue; blockEntityTag["y"] = new NbtInt("y", y); BlockEntity blockEntity = BlockEntityFactory.GetBlockEntityById(entityId); if (blockEntity != null) { blockEntityTag.Name = string.Empty; if (blockEntity is Sign) { // Remove the JSON stuff and get the text out of extra data. // TAG_String("Text2"): "{"extra":["10c a loaf!"],"text":""}" CleanSignText(blockEntityTag, "Text1"); CleanSignText(blockEntityTag, "Text2"); CleanSignText(blockEntityTag, "Text3"); CleanSignText(blockEntityTag, "Text4"); } chunk.SetBlockEntity(new BlockCoordinates(x, y, z), blockEntityTag); } } } //NbtList tileTicks = dataTag["TileTicks"] as NbtList; chunk.isDirty = false; return(chunk); } }
public ChunkColumn GetChunk(ChunkCoordinates coordinates, string basePath, IWorldGenerator generator) { try { int width = 32; int depth = 32; int rx = coordinates.X >> 5; int rz = coordinates.Z >> 5; string filePath = Path.Combine(basePath, string.Format(@"region{2}r.{0}.{1}.mca", rx, rz, Path.DirectorySeparatorChar)); if (!File.Exists(filePath)) { var chunkColumn = generator?.GenerateChunkColumn(coordinates); if (chunkColumn != null) { //chunkColumn.NeedSave = true; } return(chunkColumn); } using (var regionFile = File.OpenRead(filePath)) { byte[] buffer = new byte[8192]; regionFile.Read(buffer, 0, 8192); int xi = (coordinates.X % width); if (xi < 0) { xi += 32; } int zi = (coordinates.Z % depth); if (zi < 0) { zi += 32; } int tableOffset = (xi + zi * width) * 4; regionFile.Seek(tableOffset, SeekOrigin.Begin); byte[] offsetBuffer = new byte[4]; regionFile.Read(offsetBuffer, 0, 3); Array.Reverse(offsetBuffer); int offset = BitConverter.ToInt32(offsetBuffer, 0) << 4; byte[] bytes = BitConverter.GetBytes(offset >> 4); Array.Reverse(bytes); if (offset != 0 && offsetBuffer[0] != bytes[0] && offsetBuffer[1] != bytes[1] && offsetBuffer[2] != bytes[2]) { throw new Exception($"Not the same buffer\n{Package.HexDump(offsetBuffer)}\n{Package.HexDump(bytes)}"); } int length = regionFile.ReadByte(); if (offset == 0 || length == 0) { var chunkColumn = generator?.GenerateChunkColumn(coordinates); if (chunkColumn != null) { //chunkColumn.NeedSave = true; } return(chunkColumn); } regionFile.Seek(offset, SeekOrigin.Begin); byte[] waste = new byte[4]; regionFile.Read(waste, 0, 4); int compressionMode = regionFile.ReadByte(); if (compressionMode != 0x02) { throw new Exception($"CX={coordinates.X}, CZ={coordinates.Z}, NBT wrong compression. Expected 0x02, got 0x{compressionMode:X2}. " + $"Offset={offset}, length={length}\n{Package.HexDump(waste)}"); } var nbt = new NbtFile(); nbt.LoadFromStream(regionFile, NbtCompression.ZLib); NbtCompound dataTag = (NbtCompound)nbt.RootTag["Level"]; bool isPocketEdition = false; if (dataTag.Contains("MCPE BID")) { isPocketEdition = dataTag["MCPE BID"].ByteValue == 1; } NbtList sections = dataTag["Sections"] as NbtList; ChunkColumn chunk = new ChunkColumn { x = coordinates.X, z = coordinates.Z, biomeId = dataTag["Biomes"].ByteArrayValue, isAllAir = true }; if (chunk.biomeId.Length > 256) { throw new Exception(); } NbtTag heights = dataTag["HeightMap"] as NbtIntArray; if (heights != null) { int[] intHeights = heights.IntArrayValue; for (int i = 0; i < 256; i++) { chunk.height[i] = (short)intHeights[i]; } } // This will turn into a full chunk column foreach (NbtTag sectionTag in sections) { ReadSection(sectionTag, chunk, !isPocketEdition); } NbtList entities = dataTag["Entities"] as NbtList; NbtList blockEntities = dataTag["TileEntities"] as NbtList; if (blockEntities != null) { foreach (var nbtTag in blockEntities) { var blockEntityTag = (NbtCompound)nbtTag.Clone(); string entityId = blockEntityTag["id"].StringValue; int x = blockEntityTag["x"].IntValue; int y = blockEntityTag["y"].IntValue; int z = blockEntityTag["z"].IntValue; if (entityId.StartsWith("minecraft:")) { var id = entityId.Split(':')[1]; entityId = id.First().ToString().ToUpper() + id.Substring(1); blockEntityTag["id"] = new NbtString("id", entityId); } BlockEntity blockEntity = BlockEntityFactory.GetBlockEntityById(entityId); if (blockEntity != null) { blockEntityTag.Name = string.Empty; if (blockEntity is Sign) { // Remove the JSON stuff and get the text out of extra data. // TAG_String("Text2"): "{"extra":["10c a loaf!"],"text":""}" CleanSignText(blockEntityTag, "Text1"); CleanSignText(blockEntityTag, "Text2"); CleanSignText(blockEntityTag, "Text3"); CleanSignText(blockEntityTag, "Text4"); } else if (blockEntity is ChestBlockEntity) { NbtList items = (NbtList)blockEntityTag["Items"]; if (items != null) { //for (byte i = 0; i < items.Count; i++) //{ // NbtCompound item = (NbtCompound) items[i]; // item.Add(new NbtShort("OriginalDamage", item["Damage"].ShortValue)); // byte metadata = (byte) (item["Damage"].ShortValue & 0xff); // item.Remove("Damage"); // item.Add(new NbtByte("Damage", metadata)); //} } } chunk.SetBlockEntity(new BlockCoordinates(x, y, z), blockEntityTag); } else { if (Log.IsDebugEnabled) { Log.Debug($"Loaded unknown block entity: {blockEntityTag}"); } } } } //NbtList tileTicks = dataTag["TileTicks"] as NbtList; chunk.RecalcHeight(); chunk.isDirty = false; chunk.NeedSave = false; return(chunk); } } catch (Exception e) { Log.Error($"Loading chunk {coordinates}", e); var chunkColumn = generator?.GenerateChunkColumn(coordinates); if (chunkColumn != null) { //chunkColumn.NeedSave = true; } return(chunkColumn); } }
public bool CheckResources(GraphicsDevice device, IProgressReceiver progressReceiver, McResourcePack.McResourcePackPreloadCallback preloadCallback) { LoadHWID(); PreloadCallback = preloadCallback; Log.Info($"Loading registries..."); progressReceiver?.UpdateProgress(0, "Loading registries..."); Registries = JsonConvert.DeserializeObject <Registries>(ReadStringResource("Alex.Resources.registries.json")); progressReceiver?.UpdateProgress(100, "Loading registries..."); byte[] defaultResources; byte[] defaultBedrock; if (!CheckJavaAssets(progressReceiver, out defaultResources)) { return(false); } Log.Info($"Loading vanilla resources..."); using (MemoryStream stream = new MemoryStream(defaultResources)) { var vanilla = LoadResourcePack(progressReceiver, stream, false, preloadCallback); vanilla.Manifest.Name = "Vanilla"; ActiveResourcePacks.AddFirst(vanilla); } if (!CheckBedrockAssets(progressReceiver, out defaultBedrock)) { return(false); } var bedrockPath = Path.Combine("assets", "bedrock"); DirectoryInfo directory; if (!Storage.TryGetDirectory(bedrockPath, out directory) && !Storage.TryCreateDirectory(bedrockPath)) { Log.Warn($"The bedrock resources required to play this game are not set-up correctly!"); Console.ReadLine(); Environment.Exit(1); return(false); } /*if (!directories.Any(x => x.Name.Equals("models"))) * { * Log.Warn($"Please make sure to extract the MC:Bedrock resource pack into \"{directory.FullName}\""); * Console.ReadLine(); * Environment.Exit(1); * return false; * }*/ if (directory.GetFileSystemInfos().Length == 0) { Log.Info($"Extracting required resources..."); progressReceiver?.UpdateProgress(50, "Extracting resources..."); byte[] zipped = defaultBedrock; //ReadResource("Alex.Resources.resources.zip"); using (MemoryStream ms = new MemoryStream(zipped)) { using (ZipArchive archive = new ZipArchive(ms, ZipArchiveMode.Read)) { archive.ExtractToDirectory(directory.FullName); } } } var directories = directory.GetDirectories(); /* if (!directories.Any(x => x.Name.Equals("definitions"))) * { * Log.Warn($"The required definition files are not found. Any questions can be asked on Discord."); * Console.ReadLine(); * Environment.Exit(1); * return false; * }*/ //report(ResourcePack.AsciiFont); Log.Info($"Loading bedrock resources..."); BedrockResourcePack = new BedrockResourcePack(directory); EntityFactory.LoadModels(this, device, true, progressReceiver); Log.Info($"Loading known entity data..."); EntityFactory.Load(this, progressReceiver); Storage.TryGetDirectory(Path.Combine("assets", "resourcepacks"), out DirectoryInfo root); ResourcePackDirectory = root; LoadRegistries(progressReceiver); LoadResourcePacks(device, progressReceiver, Options.AlexOptions.ResourceOptions.LoadedResourcesPacks.Value); ItemFactory.Init(RegistryManager, this, ResourcePack, progressReceiver); BlockEntityFactory.LoadResources(device, ResourcePack); if (Storage.TryGetDirectory(Path.Combine("assets", "bedrockpacks"), out DirectoryInfo info)) { SkinPackDirectory = info; LoadBedrockPacks(progressReceiver, info); } else { if (Storage.TryCreateDirectory(Path.Combine("assets", "bedrockpacks"))) { if (Storage.TryGetDirectory(Path.Combine("assets", "bedrockpacks"), out var dirInfo)) { SkinPackDirectory = dirInfo; } } } Options.AlexOptions.ResourceOptions.LoadedResourcesPacks.Bind(ResourcePacksChanged); _hasInit = true; return(true); }
public bool CheckResources(GraphicsDevice device, IProgressReceiver progressReceiver, McResourcePack.McResourcePackPreloadCallback preloadCallback) { LoadHWID(); PreloadCallback = preloadCallback; Log.Info($"Loading registries..."); progressReceiver?.UpdateProgress(0, "Loading registries..."); Registries = JsonConvert.DeserializeObject <Registries>(ReadStringResource("Alex.Resources.registries.json")); progressReceiver?.UpdateProgress(100, "Loading registries..."); string defaultResources; string defaultBedrock; if (!CheckJavaAssets(progressReceiver, out defaultResources)) { return(false); } if (!CheckBedrockAssets(progressReceiver, out defaultBedrock)) { return(false); } progressReceiver?.UpdateProgress(0, "Loading vanilla resources..."); var vanilla = LoadResourcePack(progressReceiver, new RealFileSystem(defaultResources), preloadCallback); vanilla.Manifest.Name = "Vanilla"; ActiveResourcePacks.AddFirst(vanilla); Alex.AudioEngine.Initialize(vanilla); // Log.Info($"Loading bedrock resources..."); progressReceiver?.UpdateProgress(0, "Loading bedrock resources..."); using (RealFileSystem fileSystem = new RealFileSystem(defaultBedrock)) { BedrockResourcePack = new BedrockResourcePack( fileSystem, (percentage, file) => { progressReceiver?.UpdateProgress(percentage, null, file); }); int modelCount = EntityFactory.LoadModels(BedrockResourcePack, device, true, progressReceiver); Log.Info($"Imported {modelCount} entity models..."); } //Log.Info($"Loading known entity data..."); EntityFactory.Load(this, progressReceiver); Storage.TryGetDirectory(Path.Combine("assets", "resourcepacks"), out DirectoryInfo root); ResourcePackDirectory = root; LoadRegistries(progressReceiver); LoadResourcePacks( device, progressReceiver, Options.AlexOptions.ResourceOptions.LoadedResourcesPacks.Value); ItemFactory.Init(RegistryManager, this, ResourcePack, progressReceiver); BlockEntityFactory.LoadResources(device, ResourcePack); if (Storage.TryGetDirectory(Path.Combine("assets", "bedrockpacks"), out DirectoryInfo info)) { SkinPackDirectory = info; LoadBedrockPacks(progressReceiver, info); } else { if (Storage.TryCreateDirectory(Path.Combine("assets", "bedrockpacks"))) { if (Storage.TryGetDirectory(Path.Combine("assets", "bedrockpacks"), out var dirInfo)) { SkinPackDirectory = dirInfo; } } } BlockMapper.Init(progressReceiver); Options.AlexOptions.ResourceOptions.LoadedResourcesPacks.Bind(ResourcePacksChanged); _hasInit = true; return(true); }
public bool Asynchronous => true; //ActiveResourcePacks.All(x => x.Asynchronous); public bool CheckResources(GraphicsDevice device, IProgressReceiver progressReceiver, McResourcePack.McResourcePackPreloadCallback preloadCallback) { LoadHWID(); PreloadCallback = preloadCallback; Log.Info($"Loading registries..."); progressReceiver?.UpdateProgress(0, "Loading registries..."); Registries = JsonConvert.DeserializeObject <Registries>(ReadStringResource("Alex.Resources.registries.json")); progressReceiver?.UpdateProgress(100, "Loading registries..."); string defaultResources; string defaultBedrock; if (!CheckJavaAssets(progressReceiver, out defaultResources)) { return(false); } if (!CheckBedrockAssets(progressReceiver, out defaultBedrock)) { return(false); } progressReceiver?.UpdateProgress(0, "Loading vanilla resources..."); var vanilla = LoadResourcePack(progressReceiver, new DiskFileSystem(defaultResources), preloadCallback); if (vanilla.Info != null) { vanilla.Info.Name = "Vanilla"; } ActiveResourcePacks.AddFirst((McResourcePack)vanilla); Alex.AudioEngine.Initialize((McResourcePack)vanilla); // Log.Info($"Loading bedrock resources..."); progressReceiver?.UpdateProgress(0, "Loading bedrock resources..."); var vanillaBedrock = LoadResourcePack(progressReceiver, new DiskFileSystem(defaultBedrock)); ActiveBedrockResourcePacks.AddFirst((BedrockResourcePack)vanillaBedrock); //Log.Info($"Loading known entity data..."); Storage.TryGetDirectory(Path.Combine("assets", "resourcepacks"), out DirectoryInfo root); ResourcePackDirectory = root; LoadRegistries(progressReceiver); LoadResourcePacks( device, progressReceiver, Options.AlexOptions.ResourceOptions.LoadedResourcesPacks.Value); EntityFactory.Load(this, progressReceiver); ItemFactory.Init(RegistryManager, this, progressReceiver); BlockEntityFactory.LoadResources(device, this); if (Storage.TryGetDirectory(Path.Combine("assets", "bedrockpacks"), out DirectoryInfo info)) { SkinPackDirectory = info; LoadBedrockPacks(progressReceiver, info); } else { if (Storage.TryCreateDirectory(Path.Combine("assets", "bedrockpacks"))) { if (Storage.TryGetDirectory(Path.Combine("assets", "bedrockpacks"), out var dirInfo)) { SkinPackDirectory = dirInfo; } } } BlockMapper.Init(progressReceiver); Options.AlexOptions.ResourceOptions.LoadedResourcesPacks.Bind(ResourcePacksChanged); _hasInit = true; var data = ReadResource("Alex.Resources.nethergames.png"); NethergamesLogo = TextureUtils.BitmapToTexture2D(Alex.GraphicsDevice, Image.Load(data)); return(true); }