// Start is called before the first frame update void Start() { uimanager = ((UIManager)GameObject.Find("UIManager").GetComponent(typeof(UIManager))); if (gameObject.transform.childCount > 0) { ps = (ParticleSystem)gameObject.transform.GetChild(0).GetComponent(typeof(ParticleSystem)); psr = ((ParticleSystemRenderer)gameObject.transform.GetChild(0).GetComponent(typeof(ParticleSystemRenderer))); } br = (Renderer)gameObject.GetComponent(typeof(Renderer)); BlockBreaker blockbreaker = (BlockBreaker)GameObject.Find("BlockBreaker").GetComponent(typeof(BlockBreaker)); brick_sound = blockbreaker.brick_sound; coin_sound = blockbreaker.coin_sound; hitblock = blockbreaker.hitblock; coin_anim = blockbreaker.coin_anim; debris = blockbreaker.debris; if (blocktype == BlockType.Kaizo) { change_opacity(0f); } }
private void Start() { world = World.instance; player = world.Player.transform; bb = world.Player.GetComponent <BlockBreaker>(); }