void Start()
    {
        labelText = CanvasLabel.GetComponent <Text>();
        timeText  = CanvasTime.GetComponent <Text>();

        _blobSpawner = GetComponentInChildren <BlobSpawner>();
    }
Exemple #2
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    // Use this for initialization
    void Start()
    {
        _gameSoundManager = FindObjectOfType <GameSoundManager>();
        blobSpawner       = GetComponent <BlobSpawner>();
        RetryButton.onClick.AddListener(retryGame);
        QuitButton.onClick.AddListener(returnToMenu);

        timerDisplay = TimerGameObject.GetComponent <Text>();
        TimerGameObject.SetActive(false);

        Menu.SetActive(false);
    }
Exemple #3
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 void Start()
 {
     spawner = GetComponentInParent <BlobSpawner>(); // Depends on other object, so set in Start()
 }
Exemple #4
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        public override Actor createActor(int id, Vector2 position, Microsoft.Xna.Framework.Vector2?velocity = null, double color = -1)
        {
            Actor a = null;

            if ((position.X >= 0 && position.X < world.width * Tile.size && position.Y >= 0 && position.Y < world.height * Tile.size))
            {
                switch (id)
                {
                case 0:
                    a = new Player(world, position);
                    return(a);

                case 1:
                    a = new Octo(world, position);
                    break;

                case 2:
                    a = new Blob(world, position, velocity ?? Vector2.Zero, color);
                    break;

                case 3:
                    a = new Sentinel(world, position);
                    break;

                case 4:
                    a = new Spikon(world, position);
                    break;

                case 5:
                    a = new Arrow(world, position, velocity ?? Vector2.Zero);
                    return(a);

                case 6:
                    a = new OctoBall(world, position, velocity ?? Vector2.Zero);
                    return(a);

                case 7:
                    a = new HealthOrb(world, position, velocity ?? Vector2.Zero);
                    return(a);

                case 8:
                    a = new FireShuriken(world, position, velocity ?? Vector2.Zero);
                    return(a);

                case 9:
                    a = new IceSpike(world, position, velocity ?? Vector2.Zero);
                    return(a);

                case 10:
                    a = new Numbers(world, position, velocity ?? Vector2.Zero);
                    return(a);

                case 11:
                    a = new FirstBoss(world, position);
                    return(a);

                case 12:
                    a = new LevelUp(world, position, velocity ?? Vector2.Zero);
                    return(a);

                case 13:
                    a = new Laser(world, position, velocity ?? Vector2.Zero);
                    return(a);

                case 14:
                    a = new FirePillar(world, position, velocity ?? Vector2.Zero);
                    return(a);

                case 15:
                    a = new ManaOrb(world, position, velocity ?? Vector2.Zero);
                    return(a);

                case 16:
                    a = new Zazzle(world, position);
                    return(a);

                case 17:
                    a = new ZazzleShot(world, position, velocity ?? Vector2.Zero);
                    return(a);

                case 18:
                    a = new Basilisk(world, position);
                    return(a);

                case 19:
                    a = new BlobSpawner(world, position);
                    return(a);

                case 20:
                    a = new Charger(world, position);
                    return(a);

                case 21:
                    a = new Grapple(world, position, velocity ?? Vector2.Zero);
                    return(a);

                case 22:
                    a = new Generator(world, position);
                    return(a);

                case 23:
                    a = new Explosion(world, position, velocity ?? Vector2.Zero);
                    return(a);

                case 24:
                    a = new Torch(world, position);
                    return(a);

                case 25:
                    a = new MagicPrimary(world, position, velocity ?? Vector2.Zero);
                    return(a);

                case 26:
                    a = new WizBlob(world, position);
                    return(a);

                case 27:
                    a = new LaserArrow(world, position, velocity ?? Vector2.Zero);
                    return(a);

                case 28:
                    a = new DiscoBlob(world, position, velocity ?? Vector2.Zero, color, checkpointCount++);
                    break;

                case 29:
                    a = new FireBlob(world, position, velocity ?? Vector2.Zero);
                    break;

                case 30:
                    a = new MrHammer(world, position, velocity ?? Vector2.Zero);
                    break;

                case 31:
                    a = new GigaBlob(world, position, velocity ?? Vector2.Zero);
                    break;

                case 32:
                    a = new MagicPrimary(world, position, velocity ?? Vector2.Zero);
                    return(a);

                case 33:
                    a = new DarkLucyPortrait(world, position, velocity ?? Vector2.Zero);
                    return(a);

                case 34:
                    a = new BloodyArrow(world, position, velocity ?? Vector2.Zero);
                    return(a);

                case 35:
                    a = new LucyFirePillar(world, position, velocity ?? Vector2.Zero);
                    return(a);

                case 36:
                    a = new WeddingPhoto(world, position, velocity ?? Vector2.Zero);
                    return(a);

                case 37:
                    a = new FancyPortrait(world, position, velocity ?? Vector2.Zero);
                    return(a);

                case 38:
                    a = new CoatOfArms(world, position, velocity ?? Vector2.Zero);
                    return(a);

                case 39:
                    a = new TandemBike(world, position, velocity ?? Vector2.Zero);
                    return(a);

                case 40:
                    a = new KnightStatue(world, position, velocity ?? Vector2.Zero);
                    return(a);

                case 41:
                    a = new SwordSlash(world, position, velocity ?? Vector2.Zero);
                    return(a);
                }
            }

            return(a);
        }