void OnTriggerEnter2D(Collider2D hitInfo)
    {
        //Debug.Log(hitInfo.name);
        PlayerHealth Player = hitInfo.GetComponent <PlayerHealth>();
        BlobScript   blob   = hitInfo.GetComponent <BlobScript>();

        if (Player != null)
        {
            Player.TakeDamage(damage);
            Destroy(bullet);
        }
        if (hitInfo.tag == "Walls")
        {
            Destroy(bullet);
        }
        if (hitInfo.tag == "Blob")
        {
            blob.TakeDamage(damage);
            Destroy(bullet);
        }
        if (hitInfo.tag == "Bubble")
        {
            Destroy(bullet);
        }
    }
Exemple #2
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    void OnTriggerEnter2D(Collider2D hitInfo)
    {
        //Debug.Log(hitInfo.name);
        EnemyHealth enemy = hitInfo.GetComponent <EnemyHealth>();
        BlobScript  blob  = hitInfo.GetComponent <BlobScript>();

        if (enemy != null)
        {
            enemy.TakeDamage(damage);
            Destroy(bullet);
        }
        if (hitInfo.tag == "Walls")
        {
            Destroy(bullet);
        }
        if (hitInfo.tag == "Blob")
        {
            blob.TakeDamage(damage);
            Destroy(bullet);
        }
        if (hitInfo.tag == "Mold")
        {
            Destroy(bullet);
        }
    }