IEnumerator ApplyPassiveHardware_Blink(IHardware activeHardware, GameObject player) { BlinkHardware blinkHardware = (BlinkHardware)activeHardware; float blinkDuration = blinkHardware.TimeToCompleteBlink + blinkHardware.HangTimeBeforeBlinkStarts; StartCoroutine(FireNullifyEffect(blinkDuration, true, false)); yield return(null); }
void ApplyPassiveHardware_Blink(BlinkHardware blinkHardware) { blinkHardware.DoesBlinkStun = true; }
void ApplyPassiveHardware_Blink(BlinkHardware blinkHardware) { blinkHardware.PutInReturnState(); }