Exemple #1
0
    IEnumerator ApplyPassiveHardware_Blink(IHardware activeHardware, GameObject player)
    {
        BlinkHardware blinkHardware = (BlinkHardware)activeHardware;

        float blinkDuration = blinkHardware.TimeToCompleteBlink + blinkHardware.HangTimeBeforeBlinkStarts;

        StartCoroutine(FireNullifyEffect(blinkDuration, true, false));

        yield return(null);
    }
Exemple #2
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 void ApplyPassiveHardware_Blink(BlinkHardware blinkHardware)
 {
     blinkHardware.DoesBlinkStun = true;
 }
Exemple #3
0
 void ApplyPassiveHardware_Blink(BlinkHardware blinkHardware)
 {
     blinkHardware.PutInReturnState();
 }