private void virtualRegion_RegionEntered(int id, int x, int y, int key) { if (id >= 20) { if (key > 0) { Image image = BlessBook.GetPreview(key); tooltip.Show(image, parent, x, y); } } else if (id == 10) { Image image = GetPlayerImage(); tooltip.Show(image, parent, 0, 50); } else if (id == 11) { Image image = GetSceneImage(); tooltip.Show(image, parent, width - image.Width, 35); } else if (id < 10) { var resName = HSTypes.I2Resource(id - 1); string resStr = string.Format("{0}:{1}", resName, UserProfile.Profile.InfoBag.Resource.Get((GameResourceType)(id - 1))); Image image = DrawTool.GetImageByString(resStr, 100); tooltip.Show(image, parent, x, y); } }
private void virtualRegion_RegionEntered(int info, int mx, int my, int key) { if (blessId > 0) { Image image = BlessBook.GetPreview(key); tooltip.Show(image, parent, mx, my); } }
private void virtualRegion_RegionEntered(int id, int x, int y, int key) { { var region = vRegion.GetRegion(id) as PictureRegion; if (region != null) { var regionType = region.GetVType(); if (regionType == PictureRegionCellType.Bless) { Image image = BlessBook.GetPreview(key); tooltip.Show(image, parent, x, y); } } } { var region = vRegion.GetRegion(id) as ImageRegion; if (region != null) { var regionType = region.GetVType(); if (regionType == ImageRegionCellType.Gold) { string resStr = string.Format("黄金:{0}", region.Parm); Image image = DrawTool.GetImageByString(resStr, 100); tooltip.Show(image, parent, x, y); } else if (regionType == ImageRegionCellType.Food) { string resStr = string.Format("食物:{0}", region.Parm); Image image = DrawTool.GetImageByString(resStr, 100); tooltip.Show(image, parent, x, y); } else if (regionType == ImageRegionCellType.Health) { string resStr = string.Format("生命:{0}", region.Parm); Image image = DrawTool.GetImageByString(resStr, 100); tooltip.Show(image, parent, x, y); } else if (regionType == ImageRegionCellType.Mental) { string resStr = string.Format("精神:{0}", region.Parm); Image image = DrawTool.GetImageByString(resStr, 100); tooltip.Show(image, parent, x, y); } } } }