protected override void DoDraw(RendererBase destRenderer)
        {
            ImageBuffer imageToDraw = ImageSequenceReference.Instance.GetImageByTime(m_TotalSeconds);
            //Image imageToDraw = m_PlayerShipSequence.GetImageByIndex(m_ImageIndex);
            //IBlender blender = new BlenderBGRA();
            IBlender blender = new BlenderPreMultBGR();

            /*
            unsafe
            {
                IImage destBuffer = destRenderer.DestImage;
                byte* pPixels = destBuffer.GetPixelPointerY(200);
                byte[] sourceBuffer = imageToDraw.ByteBuffer;
                for (int y = 0; y < imageToDraw.Height(); y++)
                {
                    int SourceYOffset = y * imageToDraw.StrideInBytes();
                    int destYOffset = (int)destBuffer.StrideInBytesAbs() * y;
                    for (int x = 0; x < imageToDraw.Width(); x++)
                    {
                        int sourceOffset = SourceYOffset + x * 4;
                        RGBA_Bytes sourceColor = new RGBA_Bytes(sourceBuffer[sourceOffset + 2], sourceBuffer[sourceOffset + 1], sourceBuffer[sourceOffset + 0], sourceBuffer[sourceOffset + 3]);
                        blender.BlendPixel(&pPixels[destYOffset + x * 4], sourceColor);
                    }
                }
            }
             */
        }
        protected override void DoDraw(RendererBase destRenderer)
        {
            ImageBuffer imageToDraw = ImageSequenceReference.Instance.GetImageByTime(m_TotalSeconds);
            //Image imageToDraw = m_PlayerShipSequence.GetImageByIndex(m_ImageIndex);
            //IBlender blender = new BlenderBGRA();
            IBlender blender = new BlenderPreMultBGR();

            /*
             * unsafe
             * {
             *  IImage destBuffer = destRenderer.DestImage;
             *  byte* pPixels = destBuffer.GetPixelPointerY(200);
             *  byte[] sourceBuffer = imageToDraw.ByteBuffer;
             *  for (int y = 0; y < imageToDraw.Height(); y++)
             *  {
             *      int SourceYOffset = y * imageToDraw.StrideInBytes();
             *      int destYOffset = (int)destBuffer.StrideInBytesAbs() * y;
             *      for (int x = 0; x < imageToDraw.Width(); x++)
             *      {
             *          int sourceOffset = SourceYOffset + x * 4;
             *          RGBA_Bytes sourceColor = new RGBA_Bytes(sourceBuffer[sourceOffset + 2], sourceBuffer[sourceOffset + 1], sourceBuffer[sourceOffset + 0], sourceBuffer[sourceOffset + 3]);
             *          blender.BlendPixel(&pPixels[destYOffset + x * 4], sourceColor);
             *      }
             *  }
             * }
             */
        }