protected override void RenderModel(float elapsedMs)
        {
            using (Blender.MultiplicativeBlender())
            {
                GL.LineWidth(1f);
                GL.Begin(PrimitiveType.Lines);

                GL.Color4(Color.FromArgb((int)(255 * Alpha), 150, 220, 255));
                GL.Vertex3(Vector3.Zero);
                GL.Color4(Color.FromArgb((int)(255 * Alpha), 255, 255, 255));
                GL.Vertex3(TargetPosition);

                GL.End();

                GL.LineWidth(3f);

                GL.Begin(PrimitiveType.Lines);

                GL.Color4(Color.FromArgb((int)(255 * Alpha / 3), 150, 220, 255));
                GL.Vertex3(Vector3.Zero);
                GL.Color4(Color.FromArgb((int)(255 * Alpha / 3), 255, 255, 255));
                GL.Vertex3(TargetPosition);

                GL.End();
            }
        }
Exemple #2
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        protected override void RenderModel(float elapsedMs)
        {
            using (Blender.MultiplicativeBlender())
            {
                GL.Color4(0, 0.2, 0.4, 0.6);

                GL.LineWidth(3f);

                GL.Begin(PrimitiveType.Lines);

                // Face one.

                GL.Vertex3(-HalfSize.X, -HalfSize.Y, -HalfSize.Z);
                GL.Vertex3(-HalfSize.X, HalfSize.Y, -HalfSize.Z);

                GL.Vertex3(-HalfSize.X, HalfSize.Y, -HalfSize.Z);
                GL.Vertex3(HalfSize.X, HalfSize.Y, -HalfSize.Z);

                GL.Vertex3(HalfSize.X, HalfSize.Y, -HalfSize.Z);
                GL.Vertex3(HalfSize.X, -HalfSize.Y, -HalfSize.Z);

                GL.Vertex3(HalfSize.X, -HalfSize.Y, -HalfSize.Z);
                GL.Vertex3(-HalfSize.X, -HalfSize.Y, -HalfSize.Z);

                // Face two.

                GL.Vertex3(-HalfSize.X, -HalfSize.Y, HalfSize.Z);
                GL.Vertex3(-HalfSize.X, HalfSize.Y, HalfSize.Z);

                GL.Vertex3(-HalfSize.X, HalfSize.Y, HalfSize.Z);
                GL.Vertex3(HalfSize.X, HalfSize.Y, HalfSize.Z);

                GL.Vertex3(HalfSize.X, HalfSize.Y, HalfSize.Z);
                GL.Vertex3(HalfSize.X, -HalfSize.Y, HalfSize.Z);

                GL.Vertex3(HalfSize.X, -HalfSize.Y, HalfSize.Z);
                GL.Vertex3(-HalfSize.X, -HalfSize.Y, HalfSize.Z);

                // Face connectors.

                GL.Vertex3(HalfSize.X, -HalfSize.Y, -HalfSize.Z);
                GL.Vertex3(HalfSize.X, -HalfSize.Y, HalfSize.Z);

                GL.Vertex3(-HalfSize.X, -HalfSize.Y, -HalfSize.Z);
                GL.Vertex3(-HalfSize.X, -HalfSize.Y, HalfSize.Z);

                GL.Vertex3(-HalfSize.X, HalfSize.Y, -HalfSize.Z);
                GL.Vertex3(-HalfSize.X, HalfSize.Y, HalfSize.Z);

                GL.Vertex3(HalfSize.X, HalfSize.Y, -HalfSize.Z);
                GL.Vertex3(HalfSize.X, HalfSize.Y, HalfSize.Z);

                GL.End();
            }
        }