public override void RGBAlphaBlendEquation(BlendEquation BlendEquationRGB, BlendEquation BlendEquationAlpha) { BlendOp = blendOps[(int)BlendEquationRGB]; BlendOpAlpha = blendOps[(int)BlendEquationAlpha]; device.SetRenderState(RenderState.BlendOperation, (int)BlendOp); device.SetRenderState(RenderState.BlendOperationAlpha, (int)BlendOpAlpha); }
public BlendState(BlendFactor sourceRgb, BlendFactor sourceAlpha, BlendFactor destinationRgb, BlendFactor destinationAlpha, BlendEquation equationRgb, BlendEquation equationAlpha) { SourceRgb = sourceRgb; SourceAlpha = sourceAlpha; DestinationRgb = destinationRgb; DestinationAlpha = destinationAlpha; EquationRgb = equationRgb; EquationAlpha = equationAlpha; }
private BlendOperation GetBlendOperation(BlendEquation value) { switch(value) { case BlendEquation.AddBothValues: return BlendOperation.Add; case BlendEquation.SubtractFirstFromSecond: return BlendOperation.Subtract; case BlendEquation.SubtractSecondFromFirst: return BlendOperation.ReverseSubtract; case BlendEquation.Minimum: return BlendOperation.Minimum; case BlendEquation.Maximum: return BlendOperation.Maximum; } throw new NotSupportedException("The specified blend operation is not supported"); }
private static void Load_VERSION_1_4() { BlendFuncSeparate = GetAddress <BlendFuncSeparate>("glBlendFuncSeparate"); MultiDrawArrays = GetAddress <MultiDrawArrays>("glMultiDrawArrays"); _MultiDrawElements = GetAddress <MultiDrawElements>("glMultiDrawElements"); PointParameterf = GetAddress <PointParameterf>("glPointParameterf"); PointParameterfv = GetAddress <PointParameterfv>("glPointParameterfv"); _PointParameteri = GetAddress <PointParameteri>("glPointParameteri"); PointParameteriv = GetAddress <PointParameteriv>("glPointParameteriv"); BlendColor = GetAddress <BlendColor>("glBlendColor"); BlendEquation = GetAddress <BlendEquation>("glBlendEquation"); VERSION_1_4 = VERSION_1_3 && BlendFuncSeparate != null && MultiDrawArrays != null && _MultiDrawElements != null && PointParameterf != null && _PointParameteri != null && BlendColor != null && BlendEquation != null; }
private BlendOperation GetBlendOperation(BlendEquation value) { switch (value) { case BlendEquation.AddBothValues: return(BlendOperation.Add); case BlendEquation.SubtractFirstFromSecond: return(BlendOperation.Subtract); case BlendEquation.SubtractSecondFromFirst: return(BlendOperation.ReverseSubtract); case BlendEquation.Minimum: return(BlendOperation.Minimum); case BlendEquation.Maximum: return(BlendOperation.Maximum); } throw new NotSupportedException("The specified blend operation is not supported"); }
public BlendState( bool enabled, BlendFactor colourSource, BlendFactor alphaSource, BlendFactor colourDestination, BlendFactor alphaDestination, BlendEquation colourEquation, BlendEquation alphaEquation) { Enabled = enabled; ColourSource = colourSource; AlphaSource = alphaSource; ColourDestination = colourDestination; AlphaDestination = alphaDestination; ColourEquation = colourEquation; AlphaEquation = alphaEquation; }
public static BlendEquationMode To(BlendEquation equation) { switch (equation) { case BlendEquation.Add: return(BlendEquationMode.FuncAdd); case BlendEquation.Minimum: return(BlendEquationMode.Min); case BlendEquation.Maximum: return(BlendEquationMode.Max); case BlendEquation.Subtract: return(BlendEquationMode.FuncSubtract); case BlendEquation.ReverseSubtract: return(BlendEquationMode.FuncReverseSubtract); } throw new ArgumentException("equation"); }
internal static double ToWebGL2(this BlendEquation blendEquation) { switch (blendEquation) { case BlendEquation.Add: return(FUNC_ADD); case BlendEquation.Subtract: return(FUNC_SUBTRACT); case BlendEquation.ReverseSubtract: return(FUNC_REVERSE_SUBTRACT); case BlendEquation.Max: return(WebGL2Graphics.MAX); case BlendEquation.Min: return(WebGL2Graphics.MIN); default: throw new IllegalValueException(typeof(BlendEquation), blendEquation); } }
internal static double ToWebGL(this BlendEquation blendEquation) { switch (blendEquation) { case BlendEquation.Add: return(GL.FUNC_ADD); case BlendEquation.Subtract: return(GL.FUNC_SUBTRACT); case BlendEquation.ReverseSubtract: return(GL.FUNC_REVERSE_SUBTRACT); case BlendEquation.Max: return(Extensions.EXT_blend_minmax.MAX_EXT); case BlendEquation.Min: return(Extensions.EXT_blend_minmax.MIN_EXT); default: throw new IllegalValueException(typeof(BlendEquation), blendEquation); } }
internal static OpenGLBindings.BlendEquation ToOpenGL(this BlendEquation blendEquation) { switch (blendEquation) { case BlendEquation.Add: return(OpenGLBindings.BlendEquation.Add); case BlendEquation.Subtract: return(OpenGLBindings.BlendEquation.Subtract); case BlendEquation.ReverseSubtract: return(OpenGLBindings.BlendEquation.ReverseSubtract); case BlendEquation.Max: return(OpenGLBindings.BlendEquation.Max); case BlendEquation.Min: return(OpenGLBindings.BlendEquation.Min); default: throw new IllegalValueException(typeof(BlendEquation), blendEquation); } }
public BlendState(BlendFactor source, BlendFactor destination, BlendEquation equation) : this(source, source, destination, destination, equation, equation) { }
public override void RGBAlphaBlendEquation(BlendEquation BlendEquationRGB, BlendEquation BlendEquationAlpha) { GL.BlendEquationSeparate(blendEquations[(int)BlendEquationRGB], blendEquations[(int)BlendEquationAlpha]); }
public void BlendEquation(BlendEquation equation) { glBlendEquation((int)equation); }
public void SetEquation(BlendEquation equation) { GI.BlendEquation(equation); }
public BlendMode(BlendEquation equation, BlendingFactor sourceFactor, BlendingFactor destinationFactor) { this.Equation = equation; this.SourceFactor = sourceFactor; this.DestinationFactor = destinationFactor; }
public BlendMode(BlendFactor src, BlendFactor dst, BlendEquation eq) { Src = src; Dst = dst; Eq = eq; }
public abstract void RGBAlphaBlendEquation(BlendEquation BlendEquationRGB, BlendEquation BlendEquationAlpha);
public static void InitGL_1_2(OpenGLContext ctx) { glBlendColor = ctx.GetProc<BlendColor>("glBlendColor"); glBlendEquation = ctx.GetProc<BlendEquation>("glBlendEquation"); glDrawRangeElements = ctx.GetProc<DrawRangeElements>("glDrawRangeElements"); glTexImage3D = ctx.GetProc<TexImage3D>("glTexImage3D"); glTexSubImage3D = ctx.GetProc<TexSubImage3D>("glTexSubImage3D"); glCopyTexSubImage3D = ctx.GetProc<CopyTexSubImage3D>("glCopyTexSubImage3D"); }
public static BlendEquationMode To(BlendEquation equation) { switch (equation) { case BlendEquation.Add: return BlendEquationMode.FuncAdd; case BlendEquation.Minimum: return BlendEquationMode.Min; case BlendEquation.Maximum: return BlendEquationMode.Max; case BlendEquation.Subtract: return BlendEquationMode.FuncSubtract; case BlendEquation.ReverseSubtract: return BlendEquationMode.FuncReverseSubtract; } throw new ArgumentException("equation"); }