private void AddPathfinding() { target = new GameObject("Target"); target.transform.parent = gameObject.transform.parent.transform; gameObject.AddComponent <LineRenderer>(); gameObject.GetComponent <LineRenderer>().SetWidth(0.1f, 0.1f); gameObject.GetComponent <LineRenderer>().material.shader = Shader.Find("Particles/Additive"); Color clanColor = blackBoard.GetColorForObject(clan.Substring(0, clan.Length - 5)); gameObject.GetComponent <LineRenderer>().SetColors(new Color(clanColor.r, clanColor.g, clanColor.b, 0), clanColor); gameObject.GetComponent <LineRenderer>().enabled = false; ((AIPath)gameObject.GetComponent("AIPath")).target = target.transform; }