private void OnGlobalBreakpointTriggered(BkGlobalBreakpointTriggered message) { if (message.Reason == BkGlobalBreakpointTriggered.Types.Reason.StoryLoaded) { DbgCli.SendSetGlobalBreakpoints(0x80); // TODO const // Break on next node SendContinue(DbgContinue.Types.Action.StepInto); } else if (message.Reason == BkGlobalBreakpointTriggered.Types.Reason.GameInit) { SynchronizeStoryWithBackend(true); } else { throw new InvalidOperationException($"Global breakpoint type not supported: {message.Reason}"); } }
private void GlobalBreakpointTriggered(BkGlobalBreakpointTriggered message) { OnGlobalBreakpointTriggered(message); }