Exemple #1
0
 public static void savePlayer()
 {
     string[] path     = new string[] { HealthSave, BitcoinSave, FireWallSave, CrackerSave, OsSave, PlayerNameSave, PlayerTitleSave, ScannerSave, XpSave, DownloadSpeedSave, UploadSpeedSave, ConnectionSave, ipAddressSave };
     string[] contents = new string[] { Health.ToString(), Bitcoin.ToString(), Firewall.ToString(), Cracker.ToString(), OperatingSystem.ToString(), PlayerName, PlayerTitle, Scanner.ToString(), Xp.ToString(), downSpeed.ToString(), upSpeed.ToString(), connectionStatus, ipAddress };
     for (int i = 0; i < path.Length; i++)
     {
         string item    = path[i];
         string content = contents[i];
         try
         {
             File.Delete(item);
         }
         catch
         {
             Console.WriteLine("savePlayer(File.Delete) return inoperatable....no big deal, continue...");
         }
         StreamWriter saveGame = new StreamWriter(File.Open(item, FileMode.OpenOrCreate));
         saveGame.Write(content);
         saveGame.Close();
     }
 }//save everything done to [player]