public void FreeEntry(int entryIndex)
        {
            lock (_bitmap)
            {
                _bitmap.Clear(entryIndex);

                _freeHint = entryIndex;
            }
        }
Exemple #2
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            private static void Move(BitMap source, BitMap dest, int bit)
            {
                source.Clear(bit);

                dest.Set(bit);
            }
        private void BuildIntervals(ControlFlowGraph cfg, AllocationContext context)
        {
            _blockRanges = new LiveRange[cfg.Blocks.Count];

            int mapSize = _intervals.Count;

            BitMap[] blkLiveGen  = new BitMap[cfg.Blocks.Count];
            BitMap[] blkLiveKill = new BitMap[cfg.Blocks.Count];

            // Compute local live sets.
            foreach (BasicBlock block in cfg.Blocks)
            {
                BitMap liveGen  = new BitMap(mapSize);
                BitMap liveKill = new BitMap(mapSize);

                foreach (Node node in block.Operations)
                {
                    foreach (Operand source in Sources(node))
                    {
                        int id = GetOperandId(source);

                        if (!liveKill.IsSet(id))
                        {
                            liveGen.Set(id);
                        }
                    }

                    foreach (Operand dest in Destinations(node))
                    {
                        liveKill.Set(GetOperandId(dest));
                    }
                }

                blkLiveGen [block.Index] = liveGen;
                blkLiveKill[block.Index] = liveKill;
            }

            // Compute global live sets.
            BitMap[] blkLiveIn  = new BitMap[cfg.Blocks.Count];
            BitMap[] blkLiveOut = new BitMap[cfg.Blocks.Count];

            for (int index = 0; index < cfg.Blocks.Count; index++)
            {
                blkLiveIn [index] = new BitMap(mapSize);
                blkLiveOut[index] = new BitMap(mapSize);
            }

            bool modified;

            do
            {
                modified = false;

                for (int index = 0; index < cfg.PostOrderBlocks.Length; index++)
                {
                    BasicBlock block = cfg.PostOrderBlocks[index];

                    BitMap liveOut = blkLiveOut[block.Index];

                    foreach (BasicBlock successor in Successors(block))
                    {
                        if (liveOut.Set(blkLiveIn[successor.Index]))
                        {
                            modified = true;
                        }
                    }

                    BitMap liveIn = blkLiveIn[block.Index];

                    liveIn.Set(liveOut);
                    liveIn.Clear(blkLiveKill[block.Index]);
                    liveIn.Set(blkLiveGen [block.Index]);
                }
            }while (modified);

            _blockLiveIn = blkLiveIn;

            _blockEdges = new HashSet <int>();

            // Compute lifetime intervals.
            int operationPos = _operationsCount;

            for (int index = 0; index < cfg.PostOrderBlocks.Length; index++)
            {
                BasicBlock block = cfg.PostOrderBlocks[index];

                // We handle empty blocks by pretending they have a dummy instruction,
                // because otherwise the block would have the same start and end position,
                // and this is not valid.
                int instCount = Math.Max(block.Operations.Count, 1);

                int blockStart = operationPos - instCount * InstructionGap;
                int blockEnd   = operationPos;

                _blockRanges[block.Index] = new LiveRange(blockStart, blockEnd);

                _blockEdges.Add(blockStart);

                BitMap liveOut = blkLiveOut[block.Index];

                foreach (int id in liveOut)
                {
                    _intervals[id].AddRange(blockStart, blockEnd);
                }

                if (block.Operations.Count == 0)
                {
                    operationPos -= InstructionGap;

                    continue;
                }

                foreach (Node node in BottomOperations(block))
                {
                    operationPos -= InstructionGap;

                    foreach (Operand dest in Destinations(node))
                    {
                        LiveInterval interval = _intervals[GetOperandId(dest)];

                        interval.SetStart(operationPos + 1);
                        interval.AddUsePosition(operationPos + 1);
                    }

                    foreach (Operand source in Sources(node))
                    {
                        LiveInterval interval = _intervals[GetOperandId(source)];

                        interval.AddRange(blockStart, operationPos + 1);
                        interval.AddUsePosition(operationPos);
                    }

                    if (node is Operation operation && operation.Instruction == Instruction.Call)
                    {
                        AddIntervalCallerSavedReg(context.Masks.IntCallerSavedRegisters, operationPos, RegisterType.Integer);
                        AddIntervalCallerSavedReg(context.Masks.VecCallerSavedRegisters, operationPos, RegisterType.Vector);
                    }
                }
            }
        }