Exemple #1
0
        public void IsNotPossessed_False1()
        {
            BitCondition con = new BitCondition();

            con.AddNotPossessed(Agent.GetAgent(7));

            Assert.AreEqual(con.IsMatch(pattern), false);
        }
Exemple #2
0
        public void IsNotPossessed_True()
        {
            BitCondition con = new BitCondition();

            con.AddNotPossessed(Agent.GetAgent(8));

            Assert.AreEqual(con.IsMatch(pattern), true);
        }
Exemple #3
0
        /// <summary>
        /// コンストラクタ
        /// </summary>
        /// <param name="gameInfo"></param>
        /// <param name="gameSetting"></param>
        public AdvanceGameInfo(GameInfo gameInfo, GameSetting gameSetting)
        {
            // ゲーム設定を保管
            GameSetting    = gameSetting;
            latestGameInfo = gameInfo;

            AgentList = gameInfo.AgentList;

            // 全視点情報・自分視点情報の初期化
            AllViewSystemInfo  = new Viewpoint(GameSetting, gameInfo);
            AllViewTrustInfo   = new Viewpoint(AllViewSystemInfo);
            SelfViewSystemInfo = new Viewpoint(AllViewSystemInfo);
            SelfViewTrustInfo  = new Viewpoint(AllViewSystemInfo);
            AllViewSystemInfo.AddInclusionViewpoint(AllViewTrustInfo);
            AllViewSystemInfo.AddInclusionViewpoint(SelfViewSystemInfo);
            AllViewTrustInfo.AddInclusionViewpoint(SelfViewTrustInfo);
            SelfViewSystemInfo.AddInclusionViewpoint(SelfViewTrustInfo);
            if (MyRole == Role.POSSESSED)
            {
                SelfPossessedViewTrustInfo = new Viewpoint(AllViewTrustInfo);
                AllViewTrustInfo.AddInclusionViewpoint(SelfPossessedViewTrustInfo);
            }

            // 自分視点から自分が人外の内訳を削除する
            BitCondition condition = new BitCondition();

            condition.AddWerewolfTeam(gameInfo.Agent);
            SelfViewSystemInfo.RemoveMatchPattern(condition);

            // 自分狂人視点から自分が狂人でない内訳を削除する
            if (MyRole == Role.POSSESSED)
            {
                condition = new BitCondition();
                condition.AddNotPossessed(gameInfo.Agent);
                SelfPossessedViewTrustInfo.RemoveMatchPattern(condition);
            }
        }
Exemple #4
0
        public void Update(GuessStrategyArgs args)
        {
            // 実行結果のクリア
            guessList.Clear();

            // 役職CO者を取得
            List <Agent> seerList      = args.Agi.GetComingOutAgent(Role.SEER);
            List <Agent> mediumList    = args.Agi.GetComingOutAgent(Role.MEDIUM);
            List <Agent> bodyguardList = args.Agi.GetComingOutAgent(Role.BODYGUARD);

            // 占い師が全偽のパターン
            if (seerList.Count > 0)
            {
                BitCondition con = new BitCondition();
                foreach (Agent agent in seerList)
                {
                    con.AddWerewolfTeam(agent);
                }
                guessList.Add(new PartGuess()
                {
                    Condition   = con,
                    Correlation = 0.2,
                });
            }

            // 5人村-狂人が騙っていないパターン
            if (args.Agi.AgentList.Count == 5 && seerList.Count > 0)
            {
                BitCondition con = new BitCondition();
                foreach (Agent agent in seerList)
                {
                    con.AddNotPossessed(agent);
                }
                guessList.Add(new PartGuess()
                {
                    Condition   = con,
                    Correlation = 0.3,
                });
            }

            // 15人村-狂人が騙っていないパターン
            if (args.Agi.AgentList.Count == 15 && seerList.Count + mediumList.Count >= 4)
            {
                BitCondition con = new BitCondition();
                foreach (Agent agent in seerList)
                {
                    con.AddNotPossessed(agent);
                }
                foreach (Agent agent in mediumList)
                {
                    con.AddNotPossessed(agent);
                }
                guessList.Add(new PartGuess()
                {
                    Condition   = con,
                    Correlation = 0.3,
                });
            }

            // 霊媒師が全偽のパターン
            if (mediumList.Count > 0)
            {
                BitCondition con = new BitCondition();
                foreach (Agent agent in mediumList)
                {
                    con.AddWerewolfTeam(agent);
                }
                guessList.Add(new PartGuess()
                {
                    Condition   = con,
                    Correlation = 0.1,
                });
            }

            // 実行成功にする
            isSuccess = true;
        }