public IdleState(float speed, float height, BirdStateMachine stateMachine) : base(stateMachine)
 {
     this.speed  = speed;
     this.height = height;
 }
 public PlayingState(Vector2 force, BirdStateMachine stateMachine) : base(stateMachine)
 {
     this.force = force;
 }
 public DeadState(BirdStateMachine stateMachine) : base(stateMachine)
 {
     rotateCallback = stateMachine.StartCoroutine;
 }
Exemple #4
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 public PauseState(BirdStateMachine stateMachine) : base(stateMachine)
 {
 }