public void changeEdgePieces(int edgeNum, BiomeTransistion transistion, Vector3 position, Vector3 secondPosition, EdgeOrientation orientate) { int angle = 0; Vector3 z = new Vector3(0, 0, 1); if (orientate == EdgeOrientation.NS) { angle = 0; } else if (orientate == EdgeOrientation.NWSE) { angle = 60; } else { angle = -60; } if (transistion.Equals(BiomeTransistion.Coast)) { GameObject newEdgepiece = coastPiece; if (edgePieces[edgeNum] == null) { GameObject test = GameObject.Instantiate(newEdgepiece, position, Quaternion.AngleAxis(angle, z)) as GameObject; edgePieces[edgeNum] = test; test.transform.parent = gameObject.transform; test.isStatic = true; GameObject test1 = GameObject.Instantiate(newEdgepiece, secondPosition, Quaternion.AngleAxis(angle, z)) as GameObject; edgePieces[edgeNum + (edgePieces.Length / 2)] = test1; test1.transform.parent = gameObject.transform; test1.isStatic = true; } else { Destroy(edgePieces[edgeNum]); GameObject test = GameObject.Instantiate(newEdgepiece, position, Quaternion.AngleAxis(angle, z)) as GameObject; edgePieces[edgeNum] = test; test.transform.parent = gameObject.transform; test.isStatic = true; Destroy(edgePieces[edgeNum + (edgePieces.Length / 2)]); GameObject test1 = GameObject.Instantiate(newEdgepiece, secondPosition, Quaternion.AngleAxis(angle, z)) as GameObject; edgePieces[edgeNum + (edgePieces.Length / 2)] = test1; test1.transform.parent = gameObject.transform; test1.isStatic = true; } } if (transistion.Equals(BiomeTransistion.None)) { if (edgePieces[edgeNum] != null) { Destroy(edgePieces[edgeNum]); Destroy(edgePieces[edgeNum + (edgePieces.Length / 2)]); } } }
public Edge(Vertex nNorthVertex, Vertex nSouthVertex, EdgeOrientation nOrientation, int num, BoardGraphics nGraphics, bool isInWestHalf, float mapX) { graphics = nGraphics; tileList = new List <Tile>(); northVertex = nNorthVertex; southVertex = nSouthVertex; float northX = northVertex.getPosition().x; float northY = northVertex.getPosition().y; float southX = southVertex.getPosition().x; float southY = southVertex.getPosition().y; orientation = nOrientation; centre = new Vector3((northX / 2f) + (southX / 2f), (northY / 2f) + (southY / 2f), 0f); if (isInWestHalf) { secondCentre = new Vector3(centre.x + mapX, centre.y, 0); } else { secondCentre = new Vector3(centre.x - mapX, centre.y, 0); } edgeNumber = num; biomeTransisition = BiomeTransistion.None; }
public void addRiver() { bool check = false; if (tileList.Count < 2) { } else { if (tileList[0].getBiome() == Biome.Ocean || tileList[1].getBiome() == Biome.Ocean) { check = true; } } if (this.biomeTransisition == BiomeTransistion.River || check) { } else { if (tileList.Count == 2) { graphics.buildRiverEdge(this.edgeNumber, this.getPosition(), this.secondCentre, this.orientation); this.biomeTransisition = BiomeTransistion.River; this.northVertex.setRiverJunction(); this.southVertex.setRiverJunction(); } } }
public void removeRiver() { if (this.biomeTransisition == BiomeTransistion.River) { graphics.deleteRiver(edgeNumber); this.biomeTransisition = BiomeTransistion.None; this.northVertex.setRiverJunction(); this.southVertex.setRiverJunction(); } }
public void changeEdgeType(float x, float y, BiomeTransistion bT) { Edge edge = this.getEdgefromPixel(x, y); if (edge != null && bT == BiomeTransistion.River) { edge.addRiver(); } else if (edge != null && bT == BiomeTransistion.None) { edge.removeRiver(); } }
public void setOnClickActionRiver(){ biomeSelected = Biome.None; biomeFeatureSelected = BiomeFeatures.None; if(biomeTransistionSelected == BiomeTransistion.None){ biomeTransistionSelected = BiomeTransistion.River; } else{ biomeTransistionSelected = BiomeTransistion.None; } }
public void changeTransistionType() { if (tileList.Count < 2) { } else { Tile tile1 = tileList[0]; Tile tile2 = tileList[1]; if (((tile1.getBiome() != Biome.Ocean) && (tile2.getBiome() == Biome.Ocean)) || ((tile1.getBiome() == Biome.Ocean) && (tile2.getBiome() != Biome.Ocean))) { graphics.changeEdgePieces(edgeNumber, BiomeTransistion.Coast, this.centre, this.secondCentre, this.orientation); this.biomeTransisition = BiomeTransistion.Coast; } else { graphics.changeEdgePieces(edgeNumber, BiomeTransistion.None, this.centre, this.secondCentre, this.orientation); this.biomeTransisition = BiomeTransistion.None; } } }
public void setRiverJunction() { if (upOrDownEdge == null || eastWardEdge == null || westWardEdge == null) { } else { BiomeTransistion uBT = upOrDownEdge.getBiomeTransistion(); BiomeTransistion eBT = eastWardEdge.getBiomeTransistion(); BiomeTransistion wBT = westWardEdge.getBiomeTransistion(); bool uCheck = (uBT == BiomeTransistion.River); bool eCheck = (eBT == BiomeTransistion.River); bool wCheck = (wBT == BiomeTransistion.River); bool uCoast = (uBT == BiomeTransistion.Coast); bool eCoast = (eBT == BiomeTransistion.Coast); bool wCoast = (wBT == BiomeTransistion.Coast); int coastType = 3; if (uCoast || eCoast || wCoast) { coastType = 2; } if (uCheck && eCheck && wCheck) { graphics.buildRiverVertex(0, this.orientation, true, true, true, this.vertNum, position, secondPosition); } else if (uCheck && eCheck && !wCheck) { graphics.buildRiverVertex(1, this.orientation, true, true, false, this.vertNum, position, secondPosition); } else if (uCheck && !eCheck && wCheck) { graphics.buildRiverVertex(1, this.orientation, true, false, true, this.vertNum, position, secondPosition); } else if (!uCheck && eCheck && wCheck) { graphics.buildRiverVertex(1, this.orientation, false, true, true, this.vertNum, position, secondPosition); } else if (uCheck) { graphics.buildRiverVertex(coastType, this.orientation, true, false, false, this.vertNum, position, secondPosition); } else if (eCheck) { graphics.buildRiverVertex(coastType, this.orientation, false, true, false, this.vertNum, position, secondPosition); } else if (wCheck) { graphics.buildRiverVertex(coastType, this.orientation, false, false, true, this.vertNum, position, secondPosition); } else { graphics.buildRiverVertex(4, this.orientation, false, false, false, vertNum, position, secondPosition); } } }
// Use this for initialization void Start () { biomeSelected = Biome.None; biomeTransistionSelected = BiomeTransistion.None; }
public void setOnClickActionTerrain(BiomeFeatures feature){ biomeSelected = Biome.None; biomeTransistionSelected = BiomeTransistion.None; biomeFeatureSelected = feature; }
public void setOnClickAction(Biome biome){ biomeSelected = biome; biomeTransistionSelected = BiomeTransistion.None; biomeFeatureSelected = BiomeFeatures.None; }