public static void Load() { if (Biome == null) { Biome = new BiomeAssets(); } }
public static void Update() { if (Animations.Reload) { foreach (var set in Loaded) { Log.Debug($"Reloading {set.Key} tileset"); set.Value.Load(set.Key); } Log.Debug("Reloading biome assets"); Biome = new BiomeAssets(); } }