Exemple #1
0
    public void OnClick()
    {
        // Find the binding manager in the scene
        Binding_Manager bindingManager = GameObject.FindObjectOfType <Binding_Manager>();

        // Pass the binding manager the attached call group so it is able to place the keybindings afterwards
        bindingManager.CallGroupToBind = this.refGroup;
    }
Exemple #2
0
    //--- Unity Methods ---//
    private void Awake()
    {
        // Init the private variables
        m_bindingManager = GameObject.FindObjectOfType <Binding_Manager>();
        m_roomManager    = GameObject.FindObjectOfType <Room_Manager>();

        // Set up the special key animators
        m_swapKeyAnimator.AttachedKeyCode       = m_swapKey;
        m_disconnectKeyAnimator.AttachedKeyCode = m_disconnectKey;
        m_deselectKeyAnimator.AttachedKeyCode   = m_deselectKey;
    }
 public ThreadManager()
 {
     binding_Manager = Binding_Manager.Instance;
 }